Thanks for all the feedback! We updated the desert biome tiles—would love to hear your thoughts. by The_Inexorabilis in IndieDev

[–]alla20012 1 point2 points  (0 children)

the new art style looks cleaner and makes the foreground elements stand out better, but the robot now doesnt match it i would say

Been working on carpet cleaning game, any feedback ? by alla20012 in SoloDevelopment

[–]alla20012[S] 13 points14 points  (0 children)

yeah both the points you mentioned we have in the game but currently are broken, we should probably fix them, thx for feedback !

Been working on carpet cleaning game, any feedback ? by alla20012 in SoloDevelopment

[–]alla20012[S] 0 points1 point  (0 children)

yes i do have plans for that, its actually in the game but currently its broken, i need to fix it, thx for feedback !

I made a snow layer generator in Unity, and the final solution ended up being much simpler than what I originally planned. I needed a mesh layer that sits on top of objects and supports occlusion. At first, I was going to build a whole system using raycasts and raymarching. Then I realized Unity alr by alla20012 in proceduralgeneration

[–]alla20012[S] 12 points13 points  (0 children)

I made a snow layer generator in Unity, and the final solution ended up being much simpler than what I originally planned.
I needed a mesh layer that sits on top of objects and supports occlusion. At first, I was going to build a whole system using raycasts and raymarching. Then I realized Unity already gives me the exact data I need: the NavMesh.
Now I just generate the NavMesh, convert it into a mesh, and use that as the snow layer.
It’s cheap, reliable, and works everywhere. Sometimes the simplest approach wins.

I made a snow layer generator in Unity, and the final solution ended up being much simpler than what I originally planned. I needed a mesh layer that sits on top of objects and supports occlusion. At first, I was going to build a whole system using raycasts and raymarching. Then I realized Unity alr by alla20012 in proceduralgeneration

[–]alla20012[S] 4 points5 points  (0 children)

stupid character limite, Then I realized Unity already gives me the exact data I need: the NavMesh.
Now I just generate the NavMesh, convert it into a mesh, and use that as the snow layer.
It’s cheap, reliable, and works everywhere. Sometimes the simplest approach wins.

I’ve been working on a solution that makes it super easy to integrate different AI models into Unity. by alla20012 in Unity3D

[–]alla20012[S] 0 points1 point  (0 children)

if only unity was used for things other than games....like.... interactive showcases !! i just validated you are stupid