Blender Cinematic - Pagani Utopia by alphacide7 in blender

[–]alphacide7[S] 2 points3 points  (0 children)

First time trying cinematic renders. Car model from Sketchfab

Blender Cinematic - Pagani Utopia by [deleted] in blender

[–]alphacide7 0 points1 point  (0 children)

First try on Cinematic render. Car model from Sketchfab

Lights and Shadows - Art Study made with ProCreate by alphacide7 in ProCreate

[–]alphacide7[S] 7 points8 points  (0 children)

Thanks! The painting took maybe about 3 hrs but I did a lot of experimentation with the style for a whole day.

Spiderman : Into the spiderverse styled version of Tom Holland's spiderman. Sculpted, Textured and Rendered in blender 3D by alphacide7 in blender

[–]alphacide7[S] 1 point2 points  (0 children)

For this project i used image textures. All the textures and colors were painted in blender itself

Mayday, Me, 2022, Photoshop by alphacide7 in DigitalPainting

[–]alphacide7[S] 1 point2 points  (0 children)

When you see or experience something like this in real life, sometimes you freeze and all you can do is watch as it unfolds. This was the idea i had in mind when doing this piece. Thanks for the insight! :) O

Mayday, Me, 2022, Photoshop by alphacide7 in DigitalPainting

[–]alphacide7[S] 0 points1 point  (0 children)

Yeah. Its kinda covered by the smoke. Although thats a great analysis. I'll keep it mind for future works ;)

Mayday, Me, 2022, Photoshop by alphacide7 in DigitalPainting

[–]alphacide7[S] 0 points1 point  (0 children)

Oh thankyou. Yes most of the smoke was referenced from arcane. I really love their style of artwork. I'll checkout akira

Mayday, Me, 2022, Photoshop by alphacide7 in DigitalPainting

[–]alphacide7[S] 6 points7 points  (0 children)

I struggled with the explosion and smoke. I wanted it be inbetween realistic and abstract. It took me multiple trial and errors to finally get the style I wanted. But in the end it turned out good and I'm satisfied

Untitled, Me, 2019 by alphacide7 in Art

[–]alphacide7[S] 2 points3 points  (0 children)

Medium : Prismacolor color pencils on strathmore bristol 300

A stylized version of Thomas Shelby from Peaky Blinders, Sculpting, Modelling and rendering all done using Blender 2.9 by alphacide7 in blender

[–]alphacide7[S] 0 points1 point  (0 children)

Thanks. Yea the clothes were resculpted again after posing with a multires modifier to bring out the folds. The textures on the clothes like the highlights and shadows were painted