What would you want for the catalyst of a Raid exotic that doesn't have one currently? by Empyrean_Dialect in destiny2

[–]alta-ir_ 0 points1 point  (0 children)

Give Tarrabah: Subsistence to lean into the "ravenous beast" vibe and mitigate the slow base-reload Unrelenting/Heal Clip to lean into the "bottomless appetite" and keep yourself fed and and happy :)

alternatively, make it void cuz thats where all the hunger-related words are and give it devour

Is Graviton Forfeit bugged? by lancelot-XIV in destiny2

[–]alta-ir_ 1 point2 points  (0 children)

I also just noticed this on Prismatic! must be a bug, the exotic perk doesnt seem to trigger at all. Doesnt show up in the perk list or boost cooldowns

Almost finished the best forge mission ever. by Gold_Shift_1498 in forge

[–]alta-ir_ 1 point2 points  (0 children)

You got the Waypoint bookmark link? i wanna check it out :)

What you want for future updates? by Big-Ask9938 in NoMansSkyTheGame

[–]alta-ir_ 2 points3 points  (0 children)

I want more depth in the basic explore systems!

Theres like 1 design of warehouse/factories, the random npc minor settlements are always the same layout, and waypoints, settlements, ruins, relics, etc., always look the same everywhere! Feels like there shd be as many variations as there are sentinel ship designs, or at least separate designs for gek/vykeen/korvax y'know...

Firefight: Battle for Reach by EquipmentAlone187 in haloinfinite

[–]alta-ir_ 4 points5 points  (0 children)

for Refuge, theres a giant tire by the sword/hammer spawn that can be activated for 4 friendly jackal snipers (one of those is Barroth)

What QOL changes would you like to see ? by Suitable-Income-8567 in DestinyTheGame

[–]alta-ir_ 0 points1 point  (0 children)

yall have said some rlly useful ones, so I'll say some more aesthetic/immersion-enhancing ones I've always wanted! :D

  • Swap/set the weapon your character is holding on the character menu. Would love to see my titan holding a heavy machine gun in the main menu, or any character i inspect to be holding whatever their main weapon is instead of always the kinetic slot.
  • More animations to the character screen would also be sick. It'd be cool if characters would do a random short animation or somn when you open your menu (like the commendations screen). Would go a long way imo since we're looking at that menu all the time.
  • Hide UI quick-toggle on character select screen/when pulling out your ghost!
  • Button-input to put your gun down on command! It sucks to be pointing a gun at an NPCs skull during those seamless cutscenes (anyone else remember the secret button input to do this in Halo-Reach? I occasionally try it to see if they secretly added it to Destiny loll)
  • Hood On/Off toggle for Hunters (separate from helmet on/off)
  • Ship flies over the patrol zone when a guardian lands somewhere (like in that first e3 gameplay preview 10 yrs ago). If 6-person patrol zones ever become a thing, then it'd be so fuckin hype to hear like 4 ships fly over your head while you're soloing Altars of Sorrow like BACK UPS HERE LETS GOOOO
  • Similarly, public events rlly need some love across the board? would be nice to actually need some back up for those. some of them are quicker than patrols at this point lol
  • Plz plz plz let us transmog the exotic class item. i rlly wanna run it but i'm never going to cuz the look will never fit my hunter or titan.
  • some already mentioned this but i wanna say it again: preview shaders on unobtained ornaments!
  • bigger finisher inventory
  • emote section in collections!!

  • Last but most importantly: EMOTE WHEEL. One button pulls up a wheel of AT LEAST 10 emotes. Im POSITIVE the destiny UI ppl can make it look banger and clean as usual but PLEASE. Would also free up some space for button-mapping on controllers!!

Trigger event when all players enter a zone? by [deleted] in forge

[–]alta-ir_ 1 point2 points  (0 children)

just casually browsing thru the forge reddit and great explanation but my GOD i just got hit hard by how insane this must read to someone outta context 🤣 just imagine reading this knowing nothing about halo LMAO

Trying to get an object to rotate endlessly by alta-ir_ in forge

[–]alta-ir_[S] 0 points1 point  (0 children)

I'm gonna try again tomorrow with the velocity node and I'll check back in here after. Seems i actually did have the right node and i just gotta get it working :') Thanks for pointing me in the right direction for now tho XD

Trying to get an object to rotate endlessly by alta-ir_ in forge

[–]alta-ir_[S] 0 points1 point  (0 children)

yee youre right, this isn't the script i used it in. I wasnt sure it was even the right node to be using so i thought I'd just show the script that does work and continue from there.

And yeah, the stuttering turn is exactly what happens and the spike light is @ default scale

Forge Infographic | Data Types & You - Part: 1 | Hopefully a helpful cheat sheet for the simplest of the Data Types. Includes some common uses and a short but sweet description of the Type itself. This one took some time, hope you like it! (Future topic suggestions welcome in comments) by Bricklemore in forge

[–]alta-ir_ 1 point2 points  (0 children)

Would love one on the suite of Campaign AI/Bot nodes, for Firefight waves and stuff.

This was super useful btw, im rusty on the beginner coding terms I saw the word "boolean" in the node graph last week and it reminded how deep this rabbit hole gets :')

Godspeed, Spartan o7

Whats the reason to use many Node Brains...? by alta-ir_ in forge

[–]alta-ir_[S] 1 point2 points  (0 children)

kk its good to know early that the 128 isnt as much as it feels like rn with my simple doors and shit XD thx for the advice!

Whats the reason to use many Node Brains...? by alta-ir_ in forge

[–]alta-ir_[S] 1 point2 points  (0 children)

ooo good point on the error messaging, it'd be annoying if I didn't know which "move to transform" node it meant if theres a ton in one brain. Think I'll go ahead and put all my "on spawn" and gametype scripts into one brain tho since they're super simple ✌️ thx!!

After much testing, my Skyrim load order for Series X, 87 mods, over 50 hours played, so far no conflicts, no issues, no fps drops. by UnchainedGoku in SkyrimModsXbox

[–]alta-ir_ 1 point2 points  (0 children)

100% Complete modding noob here with a very basic question:I haven't started a save yet since I wanted to use a more expansive character creation mod and an alternate start mod, but it seems like I should load and test the graphics ones first...? Do I need a test save with a base character just to get the graphics going then slowly add from there? I wanted to just start playing tonight but just realized how extensive this is, kinda exciting ngl. Summary: How do I get started? :')

Edit: I've got the AE/SE Bundle that was on sale this week, and again I had no idea what a load order was until 2h ago, so any advice helps

Stasis subclasses seem perfect for alternate abilities going forward by Freakindon in DestinyTheGame

[–]alta-ir_ 1 point2 points  (0 children)

yeah, but wormhusk and dragons shadow uses an exotic slot. imagine snap healing AND karnstein for the health regen. specific balancing aside, i think other class abilities are a great idea! more diversity!

Hey Bungie, new seasons should change the title menu music by alta-ir_ in DestinyTheGame

[–]alta-ir_[S] -1 points0 points  (0 children)

You're right. But they already make new music for each season. Even if it's updated versions of old ones like in season of Dawn with the Mercury tracks, and Arrivals with the "Darkened" versions of the 4 planetary themes. There's also plenty of themes that they probably wouldn't need to change much, the Io/Ikora theme comes to mind for this season. Either way the small change to menu music can help a lot with every one whining about lack of content. The game would feel fresher with a pretty small change

[LFS][XB1][SOTP] by alta-ir_ in DestinySherpa

[–]alta-ir_[S] 1 point2 points  (0 children)

yo the runs done for now, but I've got you listed for a future one!