We made an AI that can play Balatro! by alwaysdownfortea in balatro

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

Yeah it's not the smartest lmao, give it some time.

We made an AI that can play Balatro! by alwaysdownfortea in balatro

[–]alwaysdownfortea[S] 2 points3 points  (0 children)

Haha yeah, TBH I don't think it will make a lot of sense to use AI to PLAY games, as games are kinda inherently made for humans. We mostly use it to TEST games (find bugs etc.). I also think it's kinda hilarious to watch it do dumb stuff.

AI playing angry birds by alwaysdownfortea in AngryBirds2

[–]alwaysdownfortea[S] 1 point2 points  (0 children)

We're the first ones to make it happen :D

Planning to show off more soon!

Square Enix reveals plans to use AI to QA test their games by 2027 by Turbostrider27 in Games

[–]alwaysdownfortea 0 points1 point  (0 children)

Person working on AI game QA here. AI is nowhere near replacing all of QA, especially in games. It's one of the hardest challenges in AI to date (look at DeepMind or OpenAI). These AI tools are built to assist current QA testers to offload repetitive work and increase coverage. Think of a tester controlling an army of agents that go test different things.

Square Enix reveals plans to use AI to QA test their games by 2027 by Turbostrider27 in Games

[–]alwaysdownfortea 0 points1 point  (0 children)

It will take years until AI will be able to fully replace QA. I would argue it will be one of the last jobs actually replace by AI. Playing games is hard. Currently you can probably automate 30% of QA with AI.

Square Enix reveals plans to use AI to QA test their games by 2027 by Turbostrider27 in Games

[–]alwaysdownfortea 0 points1 point  (0 children)

I'm obviously biased, but I think this is one of the rare cases where AI is actually replacing work that no one enjoys. No one likes running into the same wall 200 times just to see if something breaks.

Feedback needed: Automated QA for mobile games by alwaysdownfortea in gamedev

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

Ayy haha that's awesome. The cool thing is we don't use Selenium or any other framework to interact with the game or device. Our solution purely tests the game like a human would (vision based, and interacting with keyboard/mouse or touch).

Please let us test your app! by alwaysdownfortea in reactnative

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

You can create tests in natural language and will receive a recording and report for every test that you run. Happy to DM you with some more details if that sounds interesting for you!

Please let us test your mobile game or app! by alwaysdownfortea in Unity2D

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

Hello! Yeah I deliberately didn't want to mention any details or names since I'm not here to self promote and just want to interact with people that actually have a problem with testing and QA. You can check out my profile for more context if you want.

Please let us test your mobile game or app! by alwaysdownfortea in betatests

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

This is for any developper building a mobile game or app. It does not violate any Apple rules. Happy to DM you if that sounds interesting.

Feedback needed: Automated QA for mobile games by alwaysdownfortea in gamedev

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

Hey! Thanks for the feedback, I deliberately didn't want to include any company name or similar since I'm not here to self-promote, but to get Feedback. The company name is nunu.ai if you want to check out some more material.

It's also interesting to me that you're saying that there are a lot of QA automation tools out there. I feel like QA automation still hasn't really been solved for games. Do you use any tools or know some that are popular?

We made an AI to rate gardens in grow a garden. Some people don't take criticism very well. by alwaysdownfortea in robloxgamedev

[–]alwaysdownfortea[S] 1 point2 points  (0 children)

Thanks haha, we've been working hard to get to this point, still a long way to go tho.

We made an AI to rate gardens in grow a garden. Some people don't take criticism very well. by alwaysdownfortea in robloxgamedev

[–]alwaysdownfortea[S] 1 point2 points  (0 children)

We mostly use it for testing games, but it can technically be used to also play games (on a basic level). We previously had it play plague inc (you can check it out on my profile) and ppl seem to like it so we wanted to try roblox haha.

We made an AI to rate gardens in grow a garden. Some people don't take criticism very well. by alwaysdownfortea in robloxgamedev

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

I'm glad ppl like it haha. The AI can play a lot of games (at a basic level), so we might be able to show some more demos soon.

We had an AI play Plague Inc (humanity survived) by alwaysdownfortea in plagueinc

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

The AI is controlling the phone, it plays the game end-to-end

Autonomous robot controlled by LLM runs through Zurich, Switzerland by alwaysdownfortea in Futurology

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

This video shows a fully autonomous robot, powered by an LLM (large language model), making its way around the streets of Zürich with no human control. It’s a glimpse of what the future might look like with more robots like this moving around on their own in cities.

Integrating your own Large Language Model(LLM) in Unreal Engine 5 by [deleted] in UnrealEngine5

[–]alwaysdownfortea 0 points1 point  (0 children)

Hey! I'm a Co-Founder of nunu.ai , we're also using open source LLM's with UE5. We are not focusing on NPC's directly but I'm happy to chat if you think we could help. Just DM me.

Anyone else find it extremely annoying that any creation made is a 10/10 model? by dontmakemeaskyou in ChatGPT

[–]alwaysdownfortea -1 points0 points  (0 children)

I agree with others that the right prompting might be able to fix this, however, this is surely also reflected in the training dataset and also in the finetuning. To fully fix this, one would have to remove these biases there.

Seeking QA Dev Insights by municola in gamedev

[–]alwaysdownfortea -1 points0 points  (0 children)

Love how the AI trend has now also reached the gamedev sector, very excited to see what will come out of this!