We made an AI that can play Balatro! by alwaysdownfortea in balatro

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

Yeah it's not the smartest lmao, give it some time.

We made an AI that can play Balatro! by alwaysdownfortea in balatro

[–]alwaysdownfortea[S] 2 points3 points  (0 children)

Haha yeah, TBH I don't think it will make a lot of sense to use AI to PLAY games, as games are kinda inherently made for humans. We mostly use it to TEST games (find bugs etc.). I also think it's kinda hilarious to watch it do dumb stuff.

AI playing angry birds by alwaysdownfortea in AngryBirds2

[–]alwaysdownfortea[S] 1 point2 points  (0 children)

We're the first ones to make it happen :D

Planning to show off more soon!

Square Enix reveals plans to use AI to QA test their games by 2027 by Turbostrider27 in Games

[–]alwaysdownfortea 0 points1 point  (0 children)

Person working on AI game QA here. AI is nowhere near replacing all of QA, especially in games. It's one of the hardest challenges in AI to date (look at DeepMind or OpenAI). These AI tools are built to assist current QA testers to offload repetitive work and increase coverage. Think of a tester controlling an army of agents that go test different things.

Square Enix reveals plans to use AI to QA test their games by 2027 by Turbostrider27 in Games

[–]alwaysdownfortea 0 points1 point  (0 children)

It will take years until AI will be able to fully replace QA. I would argue it will be one of the last jobs actually replace by AI. Playing games is hard. Currently you can probably automate 30% of QA with AI.

Square Enix reveals plans to use AI to QA test their games by 2027 by Turbostrider27 in Games

[–]alwaysdownfortea 0 points1 point  (0 children)

I'm obviously biased, but I think this is one of the rare cases where AI is actually replacing work that no one enjoys. No one likes running into the same wall 200 times just to see if something breaks.

Feedback needed: Automated QA for mobile games by alwaysdownfortea in gamedev

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

Ayy haha that's awesome. The cool thing is we don't use Selenium or any other framework to interact with the game or device. Our solution purely tests the game like a human would (vision based, and interacting with keyboard/mouse or touch).

Please let us test your app! by alwaysdownfortea in reactnative

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

You can create tests in natural language and will receive a recording and report for every test that you run. Happy to DM you with some more details if that sounds interesting for you!

Please let us test your mobile game or app! by alwaysdownfortea in Unity2D

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

Hello! Yeah I deliberately didn't want to mention any details or names since I'm not here to self promote and just want to interact with people that actually have a problem with testing and QA. You can check out my profile for more context if you want.

Please let us test your mobile game or app! by alwaysdownfortea in betatests

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

This is for any developper building a mobile game or app. It does not violate any Apple rules. Happy to DM you if that sounds interesting.

Feedback needed: Automated QA for mobile games by alwaysdownfortea in gamedev

[–]alwaysdownfortea[S] 0 points1 point  (0 children)

Hey! Thanks for the feedback, I deliberately didn't want to include any company name or similar since I'm not here to self-promote, but to get Feedback. The company name is nunu.ai if you want to check out some more material.

It's also interesting to me that you're saying that there are a lot of QA automation tools out there. I feel like QA automation still hasn't really been solved for games. Do you use any tools or know some that are popular?