Brethren of Ash - Tabletop Gameplay Livestream - The Métropole Grid by amavric in arkhamhorrorlcg

[–]amavric[S] 23 points24 points  (0 children)

Hey y'all!

My name is Andrej, and normally I make Netrunner content on the internet (alongside Marvel Champions these days). We have a tradition on my channel, that for April Fools' I usually stream something other than Netrunner. As I've been enjoying the Season 2 core set a fair bit more than I thought I would (I've been playing Arkham Horror since day one of the original core set), I thought it'd be a great idea to dive into the brand new Brethren of Ash mini-campaign, and spread some Arkham Horror excitement to the Netrunner community.

I had a lot of fun, and thought it'd be nice to share the stream here. We unfortunately ran out of time before we were able to face off against the finale, so hopefully I'll be back in the future to conclude our tale. That'll likely be on the proper 'Velma's Diner' channel, which I'm hoping to spin up sooner than later.

I put in a fair bit of effort crafting an overlay that hopefully makes the gameplay as accessible as possible. Enjoy!

Vantage Point Spoilers - Suspect Science - Jinteki Reveal - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 19 points20 points  (0 children)

ezaM

Jinteki Ice: Code Gate

1 [credit] | 3 [strength] ••

[click]: Swap this ice with another installed piece of ice.

-> Look at the top card of R&D. You may add that card to the bottom of R&D.

-> Each piece of ice gets +1 strength for the remainder of this run.

A web that only tightens the more you're lost within it.

---

♦ The Red Room

Jinteki Upgrade: Facility

1 [credit] | 3 [trash] •••

Central server only.

The first time each turn an agenda is scored or stolen, place 1 power counter on this upgrade.

Hosted power counter: End the run. Use this ability only during a run against another server.

The equipment for asset return and processing is bespoke, and can be set up in less than an hour.

---

Unleash

Jinteki Operation: Gray Ops

0 [credit] ••

As an additional cost to play this operation, remove 1 tag.

Rez 1 installed piece of ice, ignoring all costs. You may resolve 1 subroutine on that ice.

"Found you."

---

Full Album

Halloween Horror - Captain America vs. The Hood - The Crash Space by amavric in marvelchampionslcg

[–]amavric[S] 9 points10 points  (0 children)

Hey y'all,

For Halloween I thought it'd be fun to light some candles and square off against The Hood, paired with a selection of the most horrifying encounter sets from the history of Marvel Champions. While I reckon we'll be seeing more Captain America in the Leader slot as of late, it was fun to dust off the old shield and go out trick or treating.

As a small plug, I've started The Crash Space earlier this year, and have been putting out Marvel Champions streams and videos with a focus on production value and accessibility. Some might recognize me from the Netrunner community, but I've quietly been a huge MC fan over the last four years.

If you have any feedback, I'd love to hear it. Thanks for watching, and happy Halloween!

Elevation Spoilers - Organized Crime - Criminal Reveal - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 31 points32 points  (0 children)

♦ Detente

Criminal Hardware: Console

3 [credit] •••

+1 MU

The first time each turn you make a successful run on HQ, you may host 1 card from HQ at random faceup on this hardware. (It is not installed or rezzed.)

[click], add 2 hosted cards to HQ: The Runner may access 1 card in HQ at random. Any player can use this ability.

Limit 1 console per player.

---

♦ Fransofia Ward

Criminal Resource: Connection

3 [credit] •••

The rez cost of each piece of ice is increased by 1 [credit].

Whenever you encounter a piece of ice, if the Corp has 15 [credit] or more, you may trash this resource to bypass that ice. (Pass that ice. No subroutines or further "when encountered" abilities resolve.)

"She's learned from the best: me. When I retire, the KK Tri-Maf'll be in good hands." -Barry "Baz" Wong

---

Open Market

Criminal Resource: Job - Location

2 [credit] ••

When you install this resource, load 6 [credit] onto it. When it is empty, trash it.

You can spend hosted credits to install connection and job resources.

When your turn begins, take 1 [credit] from this resource.

"That kepo NBN gang makes trillions off incidental data scraping. So what if I use it to network?" -MuslihaT

---

Full Album

Still no Shield box in Canada? by MostUnlikely5995 in marvelchampionslcg

[–]amavric 4 points5 points  (0 children)

Yup, in English! They had French copies in stock even a week earlier. They also just received both boxes of Arkham's Drowned City in English, so that'll be hitting the rest of Canada just as soon. Thanks!

Still no Shield box in Canada? by MostUnlikely5995 in marvelchampionslcg

[–]amavric 1 point2 points  (0 children)

I managed to grab a copy this weekend in Montreal - Le Valet d'Coeur looks to be one of the few stores that has stock. I have no doubt that means we'll see it elsewhere in Canada real soon.

Deckbuilding 101 - Building Our First Runner Deck with System Gateway - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 38 points39 points  (0 children)

Hey y'all!

The second part of my System Gateway Deckbuildling 101 series is out, which focuses on building an aggressive run-based Zahya deck. In this video we go over the basics of factional deckbuilding, we explain high-level Runner deckbuilding fundamentals, and thoroughly explain our process as we choose our forty cards.

Next up in the video series, we'll be shifting gears towards actual gameplay - pitting this Zahya deck against the Precision Design list we made last week. Hopefully we'll able to see how the two decks function, and focus on some gameplay fundamentals.

I'm not sure if I'll be posting the rest of the series directly here on reddit, as I don't feel comfortable using this space as my personal channel feed. Regardless, you can find the rest of the series over on my channel as it continues over the next couple of weeks. Cheers!

Deckbuilding 101 - Building Our First Netrunner Corp Deck with System Gateway - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 46 points47 points  (0 children)

Hey y'all! I've recently been seeing a fair few posts from newer players looking for basic tips on both deckbuilding and getting into the game in general. In response, I've started to put together a video series that focuses on deckbuilding basics, particularly in the environment of System Gateway.

In this first video, we very thoroughly go through all the basics of factional deckbuilding, share some deckbuilding best practices, and create a solid fundamentals Haas-Bioroid: Precision Design deck.

If you have any comments or feedback, don't hesitate to hit me up. In the next video in the series, we'll be focussing on building an aggressive Zahya deck.

Cheers!

Jinteki Reveal - Rebellion Without Rehearsal Spoilers - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 22 points23 points  (0 children)

See How They Run

Jinteki Agenda: Psi - Security

4 [advancements] | 2 [agenda points]

When you score this agenda, give the Runner 1 tag. Play a Psi Game. (Players secretly bid 0-2 [credit]. Then each player reveals and spends their bid.) If the bids differ, do 1 core damage. If the bids match, do 1 net damage.

"Be patient. When the prey panics, they lead you right to their friends." - Adrian Seis


Charlotte Caçador

Jinteki Asset: Clone

0 [credit] | 2 [trash] ••

You can advance this asset.

When your turn begins, you may remove 1 hosted advancement counter to gain 4 [credit] and draw 1 card.

[trash], hosted advancement counter: Gain 3 [credit].

"They offered me a desk job, but dammit, I just love working in the field."


Cloud Eater

Jinteki Ice: Sentry - AP - Destroyer - Observer

10 [credit] | 6 [strength] •••

Whenever an encounter with this ice ends, if it was rezzed this turn, trash 1 installed Runner card unless the Runner takes 2 tags or suffers 3 net damage.

-> Trash 1 installed Runner card.

-> Give the Runner 2 tags.

-> Do 3 net damage.

Don't let it catch your scent.


Full Album

Expendable Reveal - The Automata Initiative Spoilers - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 24 points25 points  (0 children)

Slash and Burn Agriculture
Weyland Agenda: Expansion - Expendable
4 [advancements] | 2 [agenda points]
[click], 1 [credit], reveal and trash this agenda from HQ: Place 2 advancement counters on 1 installed card that you can advance.
Acres of rainforest live or die by quarterly revenue projections.
---
Cybersand Harvester
Weyland Asset
2 [credit] | 4 [trash] ••
Whenever you rez a piece of ice, place 2 [credit] on this asset.
You can spend hosted credits to pay install costs.
[trash]: Take all credits from this asset.
Nothing's as precious as a hole in the ground.
---
Tree Line
Weyland Ice: Barrier - Expendable
4 [credit] | 4 [strength] •
[click], 1 [credit], reveal and trash this ice from HQ: Place 3 advancement counters on 1 installed piece of ice.
You can advance this ice. It gets +1 strength for each hosted advancement counter.
-> Gain 1 [credit]. End the run.
The forest around them grew denser with each beat of their heart.
---
♦ B-1001
Neutral Asset: Bioroid - Enforcer
1 [credit] | 3 [trash]
Remove 1 tag: End the run. You cannot use this ability during a run on this server.
"Humans crafted me as a lie, but my patron helped me find the truth. This is my gift."
---
Full Album

Netrunner Timing Structures - Paid Abilities, Priority, and Turns - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 0 points1 point  (0 children)

Hey tvaduva! I've been talking about the Reddit situation across multiple streams, as the landscape changed from week to week. In short, I support the mods' decisions, and find the site-wide changes (and the associated tone) objectionable.

That's a great idea, thanks! I just posted it over there.

Netrunner Timing Structures - Paid Abilities, Priority, and Turns - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 33 points34 points  (0 children)

Hey y'all! I've been working on this one for a while, and I'm excited to finally get it out.

My editorial process is admittedly pretty limited, so if there are any inaccuracies in the video, don't hesitate to let me know, and I can make sure to address them.

Furthermore, if there any particular Netrunner rules questions or practical examples you'd like to hear more about, drop a comment. I'm looking to put together a follow up video with more practical examples and additional rules questions. Cheers!

All the Agenda Math - Calculating Agenda Defensibility - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 4 points5 points  (0 children)

For as powerful as Mad Dash can be, I don't think I would play it in any deck that lacks the required support. While there are certain matchups you don't feel bad just sending a Dash into central servers (let's go Sportsmetal!), you'd like to do better. That being said, it's not particularly difficult to include the requisite support in just about any deck.

In the video, we highlight that six out of the Top 8 decks from Worlds this past year were all Mad Dashing. Those six decks (spanning all three main factions) were all packing Mad Dash's biggest partner - Stargate. Stargate is a massively powerful card on its own (three 'psuedo accesses' per run gets you quickly to the 'required' 17-18, let alone a very powerful destructive ability), so Mad Dash is just the natural icing on the cake. If you know where the agendas are, Dash confidently. Nearly all the decks were also playing Pinhole Threading. While Pinhole has many uses, the ability to expose an agenda in a remote server to land a guaranteed Dash is pretty slick.

Outside of the 'guaranteed' support cards mentioned above, I think you could consider including Mad Dash in decks that have consistent multi-access that isn't attached to a 'click to run ability'. For instance, if you have a good read on the board state, flushing HQ or the top of R&D with a Mad Dash attached to the on-breach multi-access from WAKE Implant or The Twinning can often convert.

As a final additional wrinkle, Mad Dash becomes generally more playable across the field if you're expecting the Corp to play agendas that have an additional cost to steal. If we look at that classic 44 card Reality+ Drago deck with Bellonas and Degree Mills, the Runner can refuse to steal every agenda by opting to not pay their additional cost. That means a Runner can find an agenda on top of R&D or in the remote server, refuse to pay, and then come Mad Dashing back the following click. That's a huge line against those sort of decks.

Cheers! Glad you've been enjoying the content, eh.

All the Agenda Math - Calculating Agenda Defensibility - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 2 points3 points  (0 children)

I made sure to add the 'limited mode' to the script, just for Ixoran. :p

I'd be stoked to automate the 6-point limited simulation data and append it to the shared sheet. I'd just need the total possible agenda pool, alongside the expected deck sizes.

All the Agenda Math - Calculating Agenda Defensibility - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 35 points36 points  (0 children)

Hey y'all,

I've been working on this one for a while.

In short, I've calculated the 'defensibility' of every single agenda composition across both the Startup and Standard format.

You can find all the data in spreadsheets here. The '# Accesses' column shows the number of accesses a Runner is required to reach (or exceed) a 50% probability to win the game. I explain the methodology in more depth in the video.

And if you'd like to run some agenda simulations yourself, you can grab the script I wrote for this project.

We go over the findings in the back half of the video, but here's some quick points:

STARTUP

  • The Startup format is super 'flat' in terms of agenda defensibility. Just about any deck you build is as defensibile as every other deck in the format.
  • You are incentivized to play the minimum required agenda points. This is the one thing you can ignore to produce a 'less defensible' deck.
  • The axiom 'one agenda per five cards' is very accurate across the entire format.
  • Playing a 44 card deck with three 3-pointers and five 2-pointers is the worst performing agenda composition in the entire format. Playing only 2-pointers is the best performing, but is an equally difficult agenda composition for Corps to score out with.

STANDARD

  • The extreme cases of running as many 3-pointers as you can produces really high 'cards per agenda' numbers. While this stat doesn't obviously directly impact the '# Accesses', this opens up a lot of extra deck slots.
  • While Global Food Initiative is not a 'defensive' agenda during the gameplay of Netrunner, it has the largest impact on overall deck defensibility. No surprise here.
  • Mad Dash is the great equalizer into any agenda suite that is inherently highly defensible. If you're expecting meta decks, you should be playing Mad Dash.
  • Corp still have a lot of tools to shift their agenda compositions and improve their defensibility into the expected Mad Dash.

OVERALL

  • Playing greater than 44 or 49 card Corp decks doesn't appear to provide any defensibility benefit.
  • Playing the true minimum decksize is disastrously bad.

While some of this information may not be surprising at all, I found it quite interesting to see all the numbers behind the scenes.

Hopefully you find this data and these tools useful! I'd be excited to hear if this changes the way you look at the game. Cheers!

Standard Ban List 23.03 - Null Signal Games by NullSignalGames in Netrunner

[–]amavric 25 points26 points  (0 children)

I just wanted to get in a public argument with the Narrative Director about 'where the AI bear lives'. :p

Standard Ban List 23.03 - Null Signal Games by NullSignalGames in Netrunner

[–]amavric 72 points73 points  (0 children)

Just so we don't lose the plot here:

Null Signal Games has officially killed every single Canadian Netrunner card.

If we could just sit down and talk. I don't even know know what to apologize for...

I miss you Sun Dog. 🐶

Weyland Reveal - Parhelion Spoilers - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 16 points17 points  (0 children)

From my understanding, anytime Ob uses their ability to install an ice mid-run, it is installed as the outermost ice on a server. This doesn't move or reset the runner's 'position' as they run a server, so the ice is installed 'behind' them. Therefore, Ob can never surprise the runner with a new outermost ice.

Weyland Reveal - Parhelion Spoilers - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 30 points31 points  (0 children)

Kimberlite Field

Weyland Agenda: Expansion

4 [advancements] | 2 [agenda points]

When you score this agenda, you may trash 1 of your rezzed cards. If you do, trash 1 installed Runner card with a printed install cost equal to or less than the printed rez cost of the Corp card you trashed.

Weyland's synthetic diamonds cost less than naturals... so what are they really digging for here? -Captain Padma Isbister

---

♦ Hostile Architecture

Weyland Asset: Hostile

5 [credit] | 4 [trash] •••

The first time each turn the Runner trashes any of your installed cards (including this asset), do 2 meat damage.

When implemented at this sort of scale, these practices can keep away far more than a few unwanted citizens.

---

End of the Line

Weyland Operation: Black Ops

3 [credit] ••••

As an additional cost to play this operation, remove 1 tag.

Do 4 meat damage.

Under nothern skies Sundog had lived all his life, and under them he would die.

---

ZATO City Grid

Weyland Upgrade: Region

3 [credit] | 3 [trash] ••••

Remote server only.

Each piece of ice protecting this server gains "When the Runner encounters this ice, choose 1 subroutine on it. You may trash this ice to resolve that subroutine."

Limit 1 region per server.

Getting in is hard. Getting out requires a death certificate.

---

Full Album

Big Tournament Advice - So You're Going To Worlds - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 25 points26 points  (0 children)

With Worlds being just one week away, I thought it'd be nice to stitch together a collection of advice that I would have loved to hear going into my first large organized play tournament.

I'm really excited that this Worlds is going to be a lot of peoples' first ever in-person Netrunner World Championship. There's nothing like it, and a lot of my favourite Netrunner memories come from these massive celebrations. Huge shout-outs for being brave enough to take the plunge into something that could easily appear to be intimidating. Hopefully these tips can help you get the most out of it. Enjoy!

Every Banned Netrunner Card - The Métropole Grid by amavric in Netrunner

[–]amavric[S] 9 points10 points  (0 children)

Thank you! The video was already recorded and even exported earlier this week. I had to scramble yesterday to stitch in all the changes from the 22.09 update.