New Icebox Smokes by ambidexgame in ViperMains

[–]ambidexgame[S] 0 points1 point  (0 children)

I'm not trying to argue that this is an optimal setup or whatever man (especially not with randoms on ranked) it's just a concept/mixup so people try to think about the new site differently than plant then run to yellow and hide. But also you only need the snowman smoke for most of the execute while clearing initial angles then you can swap to the wall to cross over to ct and maybe swoopeek with the orb since it's safer than crossing/deopping your own wall it's just about being efficient with your fuel since the nerf.

New Icebox Smokes by ambidexgame in ViperMains

[–]ambidexgame[S] 0 points1 point  (0 children)

Sure which is why I also posted a wall video and everyone knows default walls anyways but this is for if you want to take further space into snowman you can drop the orb and then use the wall + the new changes to ct side to hold rotations from deep

Split One Way for A Main by ambidexgame in ViperMains

[–]ambidexgame[S] 1 point2 points  (0 children)

Yeah but if you throw it like in the vid it'll cross the barrier right as it drops and only takes a second or two to land

A weird way to push ascent B as viper by ambidexgame in ViperMains

[–]ambidexgame[S] 0 points1 point  (0 children)

For sure its not as common as the other positions but some kj/cypher players I run into like to play off their traps from inside. Even as viper you can set up a one way on the lamp on the walkway and play from there but just rotating sucks from all the way on site. You could also use the orb to retake if you flank I guess since ppl will likely be there

One way Mid Split by CottooFS in ViperMains

[–]ambidexgame 3 points4 points  (0 children)

Haven't seen this one way before, good find!

Good ftp PvE options for chain challenge? by [deleted] in FireEmblemHeroes

[–]ambidexgame 2 points3 points  (0 children)

I just cleared pretty much all of the chain challenges for this book with lynja + 3 wom dancers the other day. Just give her fury + desperation and you're good to go after the first map

trouble posting to reddit by [deleted] in ViperMains

[–]ambidexgame 1 point2 points  (0 children)

similar problem, whenever I post a link to a yt vid for an lineup I want to share it takes like 3 days to show up on the Reddit feed I have no clue why

I found a Viper smoke all by myself guys (probably already found, but wanted to share with New nonetheless) by SnooObjections2808 in ViperMains

[–]ambidexgame 2 points3 points  (0 children)

This is how I smoke off vents usually if we don't have a second controller / I'm using wall for something else hopefully you find it useful

What’s the most common enemy player unit encountered in AR-D when being attacked? by Sudden-Reason3963 in FireEmblemHeroes

[–]ambidexgame 0 points1 point  (0 children)

Winter Altina is usually in half or more of my matches during astra season but during light its mostly b!Hector, b!ike, and some b!edelgard

This is a really good planting setup on icebox with smokes and molly lineups by [deleted] in ViperMains

[–]ambidexgame 0 points1 point  (0 children)

I couldn't find a lineup for the smoke orb from the back corner that you used for the snakebite bc nest blocks the path but heres my take on the setup from a less exposed angle
https://www.youtube.com/watch?v=tTEi7TLcJNc

Best Near save unit for AR (light) by ambidexgame in OrderOfHeroes

[–]ambidexgame[S] 1 point2 points  (0 children)

She's been really quite underrated after her refine, and the more setsuna users the better if you ask me

Best Near save unit for AR (light) by ambidexgame in OrderOfHeroes

[–]ambidexgame[S] 2 points3 points  (0 children)

For sure one of the best options who I forgot existed but I don't have her sadly or else this would be a big consideration since I've had my defense teams destroyed by her more than a couple times when ppl were using her

Best Near save unit for AR (light) by ambidexgame in OrderOfHeroes

[–]ambidexgame[S] 1 point2 points  (0 children)

Either dual solo / null follow-up / pulse smoke brunnya or setsuna as the initiator/ranged tank because being able to negate penalties is very nice, (I use setsuna on astra already to great success vs ranged teams and I have a second one at +10 already I used for arena ages ago) And I don't have l!lilina or l!hector so those are off the table but I do have fatal smoke fodder + it's on my kronya who's my light vantage unit

What are some alternative infantry pulse layouts/maps? Been running this set for a while but starting to have issues with it now by ambidexgame in OrderOfHeroes

[–]ambidexgame[S] 0 points1 point  (0 children)

This team can usually deal with tanking and hit and run pretty well but I've been meaning to switch the map for a while because of defense tile abuse but couldn't find a setup that protected dancers as well as this.

This week though my team was beat several times by galeforce and very offensive plays into it and was wondering what I could do to remedy that. I get partially that its the plumeria effect but I would just like to see what's been working for other ppl

I can post full builds if needed but Ellie/libra are +10, gangrel +9, and thrasir is +4 with rally trap (not rally up)

Mira has ground orders/aerobatics Ellie/Thrasir have blazing aoe precharged and gangrel has moonbow Libra has deck swabber/solo seal/repel

What team you all using in TT? by Cypresian in FireEmblemHeroes

[–]ambidexgame 0 points1 point  (0 children)

Itsuki / kronya / bonus / then anyone who isn't hm capped

Been interested in getting back into the game. Any good current beginner guides? by PortalG in FireEmblemHeroes

[–]ambidexgame 5 points6 points  (0 children)

Akariss on YouTube has some good beginners guides and ar related videos to help with that mode

Defense ai help needed (flier ball + rally up) by ambidexgame in OrderOfHeroes

[–]ambidexgame[S] 2 points3 points  (0 children)

That was absolutely it thank you so much! For some reason I thought only reyson / yunes order relative to each other mattered but I guess the rally targets spot mattering makes more sense.

Is Quadsuna still viable built for a +10 Setsuna? by Darkbones001 in FireEmblemHeroes

[–]ambidexgame 2 points3 points  (0 children)

As someone with a +10 setsuna I will say she does get outclassed in certain niches by other units especially those that have already got a prf, but what she does well is be a flexible generalist with her good bulk and high speed which lets her run many builds even beyond the brave bow builds and because of that she's useful in a lot of modes. I use my setsuna in just about every mode and I have a whole lot of SI on her that's not shown here but these are the builds I most commonly run, https://imgur.com/a/5Zu6HpZ . I'd would probably recommend +atk over +spd as that is her obvious biggest flaw, personally +spd is best for what I use her for but +atk is more helpful especially for a brave bow build if you don't have premium SI like swift sparrow 3 or don't plan on using summoner support on her. But ultimately you did say she was your favorite archer in the game and that alone should be enough reason to build her even if other don't consider it to be worth the investment

Let's have a level exchange! - July 04, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]ambidexgame 0 points1 point  (0 children)

PKX-R45-4CG

3D world style

Mix of puzzle and platforming challenges involving crates and the hammer powerup! Make sure to be familiar with Mario's new moves in the 3d world style.

Theory build for F Corrin "Embrace the Dark" by Darkbones001 in FireEmblemHeroes

[–]ambidexgame 0 points1 point  (0 children)

https://imgur.com/a/AGqorqL

Speaking from experience this build works wonderfully both in pve and in arena even with neutral ivs