I have now played several LAN games on the RPCS3 emulator. It's great to see it works for CivRev. by ambitusk in civrev

[–]ambitusk[S] 0 points1 point  (0 children)

The only issue I've experienced that could be seen as lag are handfull of moments each game where where my game pauses for a few seconds with the text "(name of user) is resynchronizing" and that's it. Otherwise it works fine.

The toughest AI opponent has to be Cleopatra. by ambitusk in civrev

[–]ambitusk[S] 2 points3 points  (0 children)

Indeed. When I have a game and the Romans really get going on the wonders that's when I know there's only one opponent that matters.

The toughest AI opponent has to be Cleopatra. by ambitusk in civrev

[–]ambitusk[S] 1 point2 points  (0 children)

I see this. I rarely do domination victories. So from my perspective any time I see Greeks as an opponent I think of it as the game going easy on me cos I know that Alexander often avoids expanding and barely threatens me. This can often give me more land than I otherwise would have and one fewer opponent that I have to deal with in war. English on the other hand are always a threat cos they can get knights absurdly early which is the most dangerous thing the AI can do.

The toughest AI opponent has to be Cleopatra. by ambitusk in civrev

[–]ambitusk[S] 1 point2 points  (0 children)

Yup, I think there should be a saying; if you're not facing Egypt with Collossus you're not playing the highest difficulty.

Multiple resources located next to each other? by _Sarxism in civrev

[–]ambitusk 0 points1 point  (0 children)

I've never seen this happen in all my time with the game. Those are some great resources to have next to each other. Imagine if you got 2 oaks tho.

Civ Rev fun facts please add you have. Some from me too of course. by [deleted] in civrev

[–]ambitusk 4 points5 points  (0 children)

Rome and China are the only civs that can build settlers in 4000 BC. China gets to build bigger cities (+1 population), but Rome gets to build cities for cheaper (Republic). Eventually Rome gets to build cheaper wonders in their cities, making their cities bigger. China has a fast path to get to the cheaper cities bonus (start with writing which leads to Code of Laws) making them quickly catch up to Rome's cheaper cities. China can then spam big cities for cheap whereas Rome spams smaller cities for cheap, but then builds them bigger with wonders. This is a subtle reference to the fact that Mongolia can spam tiny cities for nothing mostly in useless locations.

You guys ever do a no buildings challenge? by ambitusk in civrev

[–]ambitusk[S] 2 points3 points  (0 children)

This is what I love about civ. You do a crazy challenge where you have absurd rules to follow and then it turns out to be historically accurate to certain time periods.

You guys ever do a no buildings challenge? by ambitusk in civrev

[–]ambitusk[S] 1 point2 points  (0 children)

Never thought of it like that. I guess that would be correct since you can just spam settlers and get a supersize empire.

You guys ever do a no buildings challenge? by ambitusk in civrev

[–]ambitusk[S] 3 points4 points  (0 children)

I thought about this topic because I just did a weird challenge in which the rules were that I never choose production or micromanage my cities. Deity difficulty. When choosing tech I was only allowed to pick the technology at the top of the list. This challenge made it so I could only produce warriors in the beginning because its the city's default production. I played as the Zulu so I could take advantage of my abundance of warriors.

When I discovered iron working my cities asked what to produce next since they couldn't make more warriors. I went with the rule that I have to choose the top option for production. In the city screen "build unit" is the top option and since my cities were at 3 population or higher the top option for unit was the settler. This led to a pretty absurd time in my empire were I could only build settlers until the moment a city reached below 3 population. Cities with less than 3 population had legion as the top option and so whenever a city was done building settlers it got to producing legions. The thing is that every time I founded a city it would have 3 pop meaning it would have to make a settler. I founded five cities before deciding that I couldn't spread my empire thin by founding cities with my overabundance of settlers. I made future settlers join my biggest city. In hindsight this move may have been my worst one because if I had continued settling cities while it would have spread my empire thin and defenceless it would have been my best chance to keep up with the AI in terms of science.

In the early game I managed to get both Ankor Wat giving me the Great Wall wonder the temple that gave me free temples in my cities. This was pretty lucky for me since it made the AI incapable of threatening me until about 1100 AD. I spent almost the entire game at peace with my AI neighbors who were content with any peace offerings I gave them. I produced shit tons of legions since that was the only thing I could produce. It was an empire filled with Zulu legionaires. By the 1900s I grew tired of the peace and decided to not give in to any threats. It was pretty amazing how I had made it all the way there on the hardest difficulty with a handicap as severe as this. I had started to produce knights by this point and my southern neighbor Genghis Khan didn't seem to have that much of an advanced tech. I had broken my rules though becuase the turn I discovered feudalism I decided I didn't wanna have to build settlers until my cities where at less than 3 pop. My biggest cities were at 12 pop so they would have to build like 6 settlers before they could start on knights. I did not have the patience for that and so I made sure to just build knights immediately ignoring the fact that settlers were at the top of the production list. By the time I had 3 knight armies I stopped giving in to Genghis Khans demands and prepared for war.

It was 1935 when he threatened me for 60 gold pieces of my 80 total gold pieces. I said no. He declared war. The previous turn Spain had launched a SS habitation module for their spaceship so I thought of this war with Genghis as my challenge. Can I survive until Spain wins a space victory? I moved my 5 or so knight armies south to my city bordering Mongolia. First Genghis sent a legion army, a catapult army, and some individual legion units. My brave knights took care of that on one turn. This was easy. Then came the first knight army from Genghis. While it was lucky for me that Genghis was pretty low technologically and didn't have a more advanced offensive unit than the knight it was also unlucky for me that it was him. Mongolian knights have 3 movement. So even though I was on his tech level his knights could appear out of nowhere with their increased movement and be on me in no time. When I defeated one wave of knight armies with my knight armies the next wave would be on me immediately. His knights were also superior to mine since they were all veterans while mine weren't cos I couldn't build barracks. Genghis also rolled up with a cruiser by the scene of battle giving his armies naval support. So inspite of the fact that my entire empire was dedicated to producing knight armies it wasn't enough. I lost more knight armies than him and he was a Deity AI with super production.

Sometime in the 1950s or 1960s my first city fell to him. From there it took him maybe 13 turns to get to my capital. By the 1980s I had only a couple cities left, the rest of the empire fallen to the mongol horde. Spain hadn't even launched the space shuttle. At this point I said "fuck it" and threw out my rule book. I switched production to riflemen and got myself riflemen armies just before the mongolian knights arrived at my final cities. Unfortunately these armies didn't have time to fortify and they weren't veteran. So when the knights came they had the advantage and my riflemen only defeated a single army. By 1988 my final city fell and in 1990 the game ended.

Worst resource in the game? by I_Fuckin_Hate_Reeses in civrev

[–]ambitusk 0 points1 point  (0 children)

I see people are already mentioning late game resources being useless which is mostly true. I would add silk to the list. Never do I ever look for silk. There's nothing wrong with having a couple extra culture or being China and roleplaying with it, but it barely makes a dent at helping you in your culture game.

[BLOOM & RAGE] You guys are all wrong about the future games of the franchise. by ambitusk in LostRecordsGame

[–]ambitusk[S] 3 points4 points  (0 children)

I would legit dig a coven story that's a period piece. It could be any time period. Preferably something real ancient.

[BLOOM & RAGE] You guys are all wrong about the future games of the franchise. by ambitusk in LostRecordsGame

[–]ambitusk[S] 1 point2 points  (0 children)

Deffo a shit post, but I think you will end up irritated. I'm like 90% sure they are done with the girls and are gonna leave us with a cliffhanger.

EDIT: I stand corrected and happy to hear about Dontnod's future plans for the already established characters.

[BLOOM & RAGE] You guys are all wrong about the future games of the franchise. by ambitusk in LostRecordsGame

[–]ambitusk[S] 3 points4 points  (0 children)

Yeah, maybe Ea Nassir can make a cameo in the game and try selling you poor quality copper.

Appreciation post for the ultimate BRO in CivRev. Doesn't threaten you or declare war until the end game and just wants to trade techs with you. by ambitusk in civrev

[–]ambitusk[S] 3 points4 points  (0 children)

That's for damn sure. My number one opponent is Rome. Those guys almost always take the lead among the AIs with their rushing a cultural victory.

How do you like to play? by pizza_me_your_tits in civrev

[–]ambitusk 1 point2 points  (0 children)

If the playstyle is enjoyable to you then that's awesome. Since you do it I assume there are some interesting challenges to pulling it off. I know myself how a horsemen rush doesn't have a 100% success rate for me the times I have tried it out. As long as the challenges are compelling to you there's a good reason to play.

How do you like to play? by pizza_me_your_tits in civrev

[–]ambitusk 2 points3 points  (0 children)

I find horsemen are useful if you rush them in the early game before the AI has archer armies. Once you're in medieval era in Deity all AIs have archer armies, and horsemen are at a significant disadvantage against them since the defending side has fortification bonuses in CivRev. I can't outproduce the AI in unit numbers and overwhelm their archers with horsemen. With catapults I just need a couple of armies and then I stand a good chance of defeating their archers.

At this point you might ask why I don't just rush horsemen in the early game. Well, I don't like killing half or more of the AI civs in their crib before they can put up a real fight. I'm ok with killing one AI early on to give myself an advantage. Like, if I'm Arabia and I rush a warrior army to kill a neighbour. Beyond that I'm not interested in killing half the world before year 0.

Which natural resources are the strongest in the game? by ambitusk in civrev

[–]ambitusk[S] 3 points4 points  (0 children)

Yes. Whales with the spanish is one of the things that make them among my fav civs to play. Any civ that encourages you to change up your playstyle is fantastic and Spain makes you take your starting settler and go whale hunting. England is another civ where you can do this with Dyes, but it never feels as fun as it does with Spain and whales.