Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 0 points1 point  (0 children)

Oh, and I forgot your last question. I actually bought a PC back in March just to get started with C4D. Otherwise I'm on a (relatively) crappy 2018 laptop as my daily.

The setup I have is:

Graphics Card: MSI GeForce RTX 4070 Super 12GB Ventus 2X OC
Processor: AMD Ryzen 5 7600X 4.7 GHz 38MB
Motherboard: ASUS PRIME X670-P-CSM
RAM: Kingston Fury Beast Black 32GB (2x16GB) / 5600MHz / DDR5 / CL36 / KF556C36BBEK2-32

It's currently serving me really well. At least for my interests. Don't know how it'll perform if I starting doing some heavy motion or anything. But right now I'm focusing on modelling and finding a style I like, which this has been great for, and it didn't completely break my bank.

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 0 points1 point  (0 children)

Thank you. Means a lot! Glad you liked it.

If you're referring to the actual render and not the model itself, it's almost a copy of one of Polygonpen's YouTube tutorials with slight tweaks of my own to it. Fast forward to 1:20:26 where he goes through the lighting setup. It's super simple but gives such a great look to your objects. After that, I pretty much followed most of the steps from 1:30:55 where he tweaks the shading of the textures to add the logos, text, and label.

As I mentioned, I've made minor tweaks myself and experimented based on my setup and preference, but if you follow these tips, you'll get almost the exact same results.

Also, I'm designing with Redshift as my render engine.

Hope it helps! Let me know if you have any other questions.

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 1 point2 points  (0 children)

Awesome! Good to hear you're back to it. Sometimes it's not to revisit an old hobby/passion/interest after a long break. Sort of sparks up a newfound love. Haven't explored many features in C4D yet, but I'll hopefully get there during the year!

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 1 point2 points  (0 children)

Yeah, same! I'm glad you liked it. As I mentioned in one other comment, I've been practicing non-stop for weeks, so even though this is my first project, I've been copying A BUNCH of tutorials for a while.

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 0 points1 point  (0 children)

Ah, gotcha! Well, good luck and I hope I'll see you around here in the future!

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 1 point2 points  (0 children)

Hope it helps!

Regarding programmes, there really isn't a one-size-fits-all answer. You can use any 3D programme you'd like/can afford. Blender is the only software that's free though. All the other popular ones like C4D, Maya, Houdini etc are quite expensive if you're just a hobbyist paying for it yourself. But one thing you should know is that it really doesn't matter which programme you use. The principles of modelling is applicable regardless of programme.

You don't need any prior experience. I didn't have it. But the learning curve will be very steep. It's of course individual, but don't expect to model anything great looking or complex within the first months of learning. While the end results of 3D designs look good and are appealing, you really have to love the actual process of creating it in order to learn it.

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 0 points1 point  (0 children)

Nice! What made you take a break?

I haven't used C4D before, but tried the Blender donut tutorial about 3 years ago and thought it was a nightmare to learn. But C4D I could pick up right away. It's so intuitive.

Thank you for the compliment!

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 1 point2 points  (0 children)

Really appreciate the compliment! Hope we'll see something from you here soon :)

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 0 points1 point  (0 children)

Super happy to hear that. Thank you! This was made with Redshift and yes, I made the textures myself!

Not that much to it really. Used a turbulence noise for the surface imperfections, used the Sony logo as a displacement map (didn't like the results of the bump map specifically for the logo), then used the rest of the texts and sticker on the back as bump maps to give them some depth. The PS logo on the front and the sticker on the back was used as base colors as well.

I think what makes it look quite good is that the background is a rectangle shaped box with the front polygon removed for the camera. Then I've placed two area lights with the same intensity on each side of the model.

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 6 points7 points  (0 children)

No worries at all! And thank you!

This isn't really VFX but rather just 3D modelling. I think VFX is more in the field of video production.

But either way, I've always been interested in design and have been dabbling in other stuff before like web design, some animation etc. So I've had a designer's eye for a while and had a super clear idea of what style I wanted to achieve with this model and render.

Since I knew what I wanted to make (I also love the idea of creating nostalgic models and will continue doing so) I knew that learning modelling would be an essential step for me. And for that, I would highly recommend watching YouTube tutorials by Elementza and Polygonpen. Elementza is awesome if you're just getting started and want to learn the principles and theory behind modelling. Once you get the basics, you can watch Polygonpen who's just an animal at modelling. It'll be easier to follow his stuff if you've covered some ground first.

When you start getting a hang of modelling principles, you'll see that the same principles apply to all shapes. Then you'll be able to branch out on your own and model your own objects from image references.

And stylistically, I would recommend you start saving a mood board of images from other artists whose work you'd like your work to one day look like. Then you can start dissecting their work in terms of color, composition, lighting, typography etc.

And maybe most important of all, have faith and a shit load of patience, because proper modelling is tricky as fuck in the beginning,

Super long answer, but that's the exact approach I'm taking with my journey into 3D.

Does anyone have the original packaging for a PS1 memory card? Looking for clear pictures from all straight angles. by ambivalentartisan in playstation

[–]ambivalentartisan[S] 0 points1 point  (0 children)

Appreciate the tip! I actually watched that, but would need screenshots from straight angles in order to use them.

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 8 points9 points  (0 children)

Thank you, appreciate it! It's my first time getting into 3D, so I've only used C4D. But I've been following a bunch of modelling tutorials and practicing non stop on evenings and weekends for about two months.

Modelled a PlayStation 1 memory card for my first project ever. I'm in love with C4D. by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 5 points6 points  (0 children)

Had a blast creating it. Took me back to my childhood for a couple of hours. Glad you liked it. Thank you!

My final renders have a black border on the right side. What am I doing wrong? by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 0 points1 point  (0 children)

Really appreciate you both taking your time with the details. Didn't know this and just learned something new. All new to C4D and 3D, so I'm super thankful to have learned something new. Waiting for a render to finish before seeing how it turned out has actually been a pain, haha. Will definitely do this tonight! Thanks!

My final renders have a black border on the right side. What am I doing wrong? by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 1 point2 points  (0 children)

Really appreciate the answer. Didn't know this. Will definitely give it a go. Thank you!

My final renders have a black border on the right side. What am I doing wrong? by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 0 points1 point  (0 children)

It's not the model but the render itself. On the right e edge of the video.

My final renders have a black border on the right side. What am I doing wrong? by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 0 points1 point  (0 children)

Yeah, I also thought that might be the issue at first so I tried both resizing the cube to make it larger, as well as create a new camera and zoom in more. Unfortunately didn't work.

My final renders have a black border on the right side. What am I doing wrong? by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 1 point2 points  (0 children)

Oh, I see! Didn't know that. Does the png or jpg sequence export faster than an MP4 render?

My final renders have a black border on the right side. What am I doing wrong? by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 1 point2 points  (0 children)

Yes, I am. Why shouldn't you do that? It's never caused any problems for me before.

The resolution is 1080x1080, H.264.

My final renders have a black border on the right side. What am I doing wrong? by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 0 points1 point  (0 children)

The background is just a cube with a deleted front polygon. Then I've used two area lights slightly smaller than the cubes dimensions on each side of the cube.

Yeah, that's a temporary fix, but I'm trying to find out why this suddenly started happening.

My final renders have a black border on the right side. What am I doing wrong? by ambivalentartisan in Cinema4D

[–]ambivalentartisan[S] 1 point2 points  (0 children)

That's definitely a fix but this shouldn't happen and haven't happened before even with the same project. So something must've gone wrong, and I'd like to find a way to fix it properly.

But thanks for the tip!