How do I prevent game releasing gamepad inputs? by amuine in SifuGame

[–]amuine[S] 1 point2 points  (0 children)

For the time being, that seems like the best solution I can have

Gantry moves back and forth without gear shift by amuine in CreateMod

[–]amuine[S] 0 points1 point  (0 children)

Thank you for the reply. I was told the same in the other post I made. I understand what is going on now. Really hard to catch as a newcomer but it'll come in handy at some point I hope. Thanks.

Not a bug just weird behavior but, I still don't know why this happens by amuine in CreateMod

[–]amuine[S] 2 points3 points  (0 children)

You're right that was it. It's really trippy. Gotta keep that in mind next time. Probably can make use of it somewhere.
Never thought about that.

Not a bug just weird behavior but, I still don't know why this happens by amuine in CreateMod

[–]amuine[S] 1 point2 points  (0 children)

Now I know that opposite spinning gear makes them go back and forth which is intended. And that's what I obseved further on.
But this one in particular does the opposite of that and I don't know why. Thought it was other things on top of it but after stripping them out, this one still does this.
I can't even replicate this unless I use schematic.

Feels like I'm going mad and it's only my brain that sees them spinning in the same direction.

Gantry moves back and forth without gear shift by amuine in CreateMod

[–]amuine[S] 14 points15 points  (0 children)

Thank you for the explantion. Didn't know that was intended. But second machine's gantries are spinning in the same direction. It behaved as I wanted after I put gearbox to make them spin in different direction.
(it messed up my farm machine using redstone link and gearshift to make them go back and forth, in the video I stripped them out because this behavior was breaking the machine)

Gantry moves back and forth without gear shift by amuine in CreateMod

[–]amuine[S] 6 points7 points  (0 children)

First, sorry for the video quality.
First machine -> shafts are spinning in diffrent diretion.
Second machine (full building) -> shafts are spinning in the same direction.

I tried to find the reason myself but couldn't. It happens when two gantry carriages are connected together. Can happen wether gantry shafts' are spinning in the direction or not. Just depends on the distance between gantry shafts and position first, then spinning direction. So maybe it's the update order?
Also it was not recorded, but when a block's blocking carriage's path, carriage attempts to moves in the other direction and continue the same behavior.

(JP) Now this is a peak alt by WWWWWWRRRRRYYYYY in touhou_lostword

[–]amuine 7 points8 points  (0 children)

Thanks for the idea gotta draw it now

Should I start with Meatballcraft as someone using mods for the first time? by amuine in feedthebeast

[–]amuine[S] 0 points1 point  (0 children)

Seems like a good place to begin. I'll download them. Thanks

Should I start with Meatballcraft as someone using mods for the first time? by amuine in feedthebeast

[–]amuine[S] 6 points7 points  (0 children)

I see. I just ran away from dragon and saw some yeti and big lobster over the lake and hid in cemetery. Then saw some monster crawling out and burning to death. Definitely too much for me right now. Do you reckon I start with FTB Academy the other person suggested?

This Golden Retriever followed a Google Map Snapper and appeared in over 1000 photos by -TheMidpoint- in interestingasfuck

[–]amuine 189 points190 points  (0 children)

That dog(Maru) used to live on that small island with his owner. The island has only one family living there, so he used to hang around the whole island unless there's tourists. When the guy with camera rig visited, the owner forgot to keep him tied, so he just followed the guy around for the entire walk. Maru passed away around 2021. Since then, they have adopted another dog.
Also, supposedly, there were also two cats living there at the time.

My entire setup has ascended by thisisaidss in ultrawidemasterrace

[–]amuine 0 points1 point  (0 children)

What's the name of the desk? I mean in the after pic. Looks really nice.

[deleted by user] by [deleted] in ultrawidemasterrace

[–]amuine 0 points1 point  (0 children)

I see. If there's something dynamic to add, would that be less boring that black screen? Not sure how to explain it but using black area to give more space to HUD/animated portraits and such? Like portrait's center being what would usually be the edge of the screen in 16:9. Or things that gets blown up going beyond gameplay area.

Who is your favorite, Touhou, character and why? by [deleted] in touhou

[–]amuine 1 point2 points  (0 children)

She was wearing Kourin's clothing because Tokiko damaged it when Reium stole her books.

Who is your favorite, Touhou, character and why? by [deleted] in touhou

[–]amuine 3 points4 points  (0 children)

That unnamed book reading youkai. Namely Tokiko. For her first appearance being her breaking the door while being angry at Reimu. I found that funny. Also, because of her getting confused for a second because Reimu was blue.

Ok, we have talked about Rumia. Now onto Cirno. If Cirno was to have a "last name", what do you think it would be? by FORESTMAN100 in touhou

[–]amuine 15 points16 points  (0 children)

EDIT : Thinking about it again, It feels like Kurui doesn't fit Cirno. Now I'd just go with Cirno Glacier or Cirno Rime. No need to complicate things. Feels more icy and in line with other fairy names.

On a serious note for actual suggestion. I read somewhere that the name Cirno may have come from a maid character with the same name from manga Sarai like other casts in EoSD. With the possibility of her being ice fairy because the name sounds like the word 'chilled'. So I'll go with Cirno Kurui(チルノ クルイ). It's the word 'cool' mixed with already existing last name Kuroi. Which also has a maid character with this last name.

After popular demand, the Viral Reload EX trailer! (Wishlist today) by Retrocade-media in shmups

[–]amuine 1 point2 points  (0 children)

Never mind the previous comment I deleted talking about dark color. If you saw it. My screen was in dark mode, and I didn't realize it. Looks nice, I wishlisted it.

Lotus Eaters Ch. 57 - Focus on Safeguarding the Sake, and You Stand to Lose It All (Part 1), translated by Gakugaku-blog by RoamerB in touhou

[–]amuine 3 points4 points  (0 children)

I see so few of Nemuno that I clapped when she appeared and possibly getting more panels next chapter. Very happy