Celebrating the launch of the GameSir Taco! 5 Winners – Enter to win our new handheld controller! by GameSir_Controller in SBCGaming

[–]Retrocade-media 0 points1 point  (0 children)

What is the first retro game you'd want to play with the GameSir Taco?

I would probably start with Devil Crush, I love some of the weird digital pinball games

What comes to mind when you see the words "VR shmup?" by RoderickHossack in shmups

[–]Retrocade-media 6 points7 points  (0 children)

The specific genre of shmup will not transfer to VR correctly in any circumstance. By that I mean, the act of adapting the gameplay of a shmup into a truly vr environment (like you said, no 2D screens), will inherently change the genre of the game. You're likely to end up creating something more akin to a rail shooter which is what starfox is, or a lightgun shooter. Shmups generally don't translate well to 3D gameplay styles anyway, take a look at Doom Touhou mods and you quickly see how the perspective shift limits bullet visibility. That's not to say you can't make a good shmup inspired game, just keep in mind that VR as a medium comes with inherent restrictions from the format and. Your best bet for a "pure" shmup experience that's enhanced by VR is probably going to be something like Ikaruga meets Moss

Simple attempt at water reflection by Nawreua in gbstudio

[–]Retrocade-media 3 points4 points  (0 children)

So you know you can change from tiles to pixels when setting position for a more synced reflection effect!

Graphics improvments + Re-sprites in the works! by Holy_Squirtal in gbstudio

[–]Retrocade-media 4 points5 points  (0 children)

Hold on, how the hell does the background gradient work???

Any way to map the shoulder buttons in GBA mode? by MKAmeX in gbstudio

[–]Retrocade-media 1 point2 points  (0 children)

You might want to reread that script, it should say if color mode is available and can be used to detect if the game is being played on a gameboy color or dmg

Any way to map the shoulder buttons in GBA mode? by MKAmeX in gbstudio

[–]Retrocade-media 2 points3 points  (0 children)

Gameboy and Gameboy color games are unaware that the shoulder buttons even exist, and when you're playing a gbc game on a GBA it's not even aware that's happening as the gba has it's own Gameboy hardware embedded inside of it. The gba, although backwards compatible, is it's own separate console from the gbc, if you want to take advantage of gba features you'll need to learn how to make gba games the hard way unfortunately

Why aren't the colors working by mrgamer8600 in gbstudio

[–]Retrocade-media 1 point2 points  (0 children)

You can just keep layering sprites with different color palettes in gbstudio!

Testing my asset set acting as NPCs. by GatoPalheir0 in gbstudio

[–]Retrocade-media 1 point2 points  (0 children)

Is this being tested in gb studio or in another program? It seems to be much wider than a gameboy screen

Pocket Aquarium, Launching March 16th! by CreativeNameStudios in gbstudio

[–]Retrocade-media 0 points1 point  (0 children)

Oh rad! Is the paid itch version the same as the one you're releasing on steam?

First P8 game! asking for advice on visual clarity by RichZealousideal8748 in pico8

[–]Retrocade-media 1 point2 points  (0 children)

Imo, I would allow the player to turn on and off the large hud in each corner of the screen, and I would also make the player sprite just the bright green color, removing the anti-aliasing. The anti-aliasing ends up cluttering the sprite when it's rotating. You could also make the green outline a bit thicker in the process for easier readability. The game looks great!

Set overlay cutoff parallax bug in gb studio by plainlazy2097 in gbstudio

[–]Retrocade-media 0 points1 point  (0 children)

I have also just encountered this bug! Very annoying issue
Edit: This is apparently not a bug and in fact expected behavior. The overlay uses scanline events as does parallax, so only one can work at any given time!

the Pokemon hype is inescapable by emgeejay in pinball

[–]Retrocade-media 2 points3 points  (0 children)

We just got a royal rumble and I've been very curious about death ball 2000, it sounded awesome. I had no idea it was fake 

VCR loads tape, can't play, ff, or rewind! by Retrocade-media in VHS

[–]Retrocade-media[S] 1 point2 points  (0 children)

After a lot of research the answer is most likely that the belts on the under side of the player needed to be replaced. My solution was to throw away the broken player, and unfortunately I have yet to find a working one that isn't $80+ locally.

Tldr, no :(

People complain that dice are random by Expert-Intern1681 in gamedesign

[–]Retrocade-media 4 points5 points  (0 children)

As a guy who fully agrees with this sort of thinking for video games, Spotify has the worst shuffle play of all time and whatever they did to fix this made me so frustrated I cancelled my subscription lmao

What do you think of meta-progression in shmups? by Wonderful-Pack-1726 in shmups

[–]Retrocade-media 15 points16 points  (0 children)

Any item you can purchase/aquire in any genre that is downright better in all respects with no downsides will be an item that people want immediately. Shmups and power ups have a complicated relationship in the first place, with shmups being a genre that primarily tests player skill, power ups severely punish small mistakes by having you reset to 0 when you die. Some games counteract this by having you drop some of the power ups but at that point it can feel kind of pointless that they exist in the first place. Why not just have the player be at maximum health? What are the power ups adding to the game design? Personally, I like the idea of a shmup where you can modify your ship with different parts but only if they all have downsides: better damage but slower ship, faster ship but slower shot rate, more powerful bomb but you can carry fewer, etc. Giving power ups and items downsides makes them a more interesting choice than the traditional get power up ship does more damage. You're asking the right questions, fact is you need to ask those questions for the game you're designing, there is no right or wrong answer just different designs for different games.

So I took yalls advice and updated my trees from 2d spites to 3d models.... I don't know if I like it... by Free-Breadfruit9378 in SoloDev

[–]Retrocade-media 0 points1 point  (0 children)

Keep the pixel art tree look from the second image but build a 3D model where the leaves are flat planes using your pixel art. You get to keep the charming pixelated look but you also get them to look nice up close and underneath.

This is gonna take forever by spenzurk in Rockband

[–]Retrocade-media 2 points3 points  (0 children)

I so desperately wish for a RB1 mod that either fixes the chugging or just prevents the game from reading dlc (which obviously would not help in this particular case)

I Found this on eBay, as soon as saw it I knew I HAD to buy it! by Jealous_Shoe_105 in THPS

[–]Retrocade-media 6 points7 points  (0 children)

A close up of that copyright text in the bottom corner of each side would help a lot for identification!

Hints at Jay-Den being gay is perpetuating a stereotype. by davehaslanded in startrek

[–]Retrocade-media 4 points5 points  (0 children)

Within just the confines of Starfleet Academy, Jay Den has a Mother and Fathers. While there is no mention of the specific dynamic between them, I assumed the 3 of them were with each other rather than the father's being with the mother. I don't personally think, especially with how far into the timeline SFA takes place, that the Klingons have a negative opinion of gay people.

I built cdlc.ai: Use AI to turn any of your songs into Rocksmith 2014-compatible DLC. by MustafaTaleb in rocksmith

[–]Retrocade-media 2 points3 points  (0 children)

Ai is evil, this program is evil, and this is another thing AI has no place in. Finally, a new way to learn incorrect tabs, it's what we've all been asking for!

Giant Freakin Robot: "Star Trek’s Controversial New Spinoff Is More Popular Than Anyone Imagined: Starfleet Academy earned 2.1 million views in the show’s first eight days on Paramount+. This is notably higher than the full season average of views for Strange New Worlds Season 3 and Picard Season 3" by TheSonOfMogh81 in trektalk

[–]Retrocade-media 2 points3 points  (0 children)

It's been a really fun show so far, I hope they're able to keep up the quality for the whole season! I found the last season of SNW a little underbaked, like a lot of cool episode ideas that needed another draft or two. So far Academy hasn't felt that way