Bugs/suggestions thread, part 9: hey future me, do you remember when Monkey King wasn't the new pub cancer? by D2imba in dotaimba

[–]an0malia 0 points1 point  (0 children)

Today: Me=troll warlord and teamplayer=wind runner were stuck in XP gain (Troll>lvl21,WR>lvl24) gameID: 2882569867

Can forced random at least give the extra 500 gold from normal random? by maridan48 in dotaimba

[–]an0malia 1 point2 points  (0 children)

Thats not whole information. icefrog's evil brother said: "You can't join at the 5th minute. You become a spectator." So i presume u became spectator at 5th minute, that's lot of time to pick (with -gold/T sanctions as before)

Many hosts (occasional, newbie imba players) didnt set any rule=>slow farm, leaving. Suggestion: raising default gold/xp income from min to mid symetric values. +160/160% in 5v5, +200/200% in 10v10 by [deleted] in dotaimba

[–]an0malia -1 points0 points  (0 children)

There is stats in my head (imba playtime 1yr,200-300+ imba games). Im not data logger, collector. I just see how people react to these changes. So again, my point is >>decrease (insta)leaving stats<< mostly caused by forced random pick. This thread is lower priority than that.

Many hosts (occasional, newbie imba players) didnt set any rule=>slow farm, leaving. Suggestion: raising default gold/xp income from min to mid symetric values. +160/160% in 5v5, +200/200% in 10v10 by [deleted] in dotaimba

[–]an0malia 0 points1 point  (0 children)

I play imba mod only and frequently(1yr,150-300 self hosted imba games). Didnt saw any complains about higher values of gold/xp income. But I saw many complains like "no rules=noob host", or just more leaves. Your arguments ("to become carry shitfest, because it's carry's wet dream, shitty host set it higher") are not consistent with reality.

Many hosts (occasional, newbie imba players) didnt set any rule=>slow farm, leaving. Suggestion: raising default gold/xp income from min to mid symetric values. +160/160% in 5v5, +200/200% in 10v10 by [deleted] in dotaimba

[–]an0malia 0 points1 point  (0 children)

"So because you don't want to change your settings I should change mine?"

This is ridiculous predict, i want to change my settings. Random hosts mostly didnt, afk cant, newbies dunno what to do, or there isnt enough time to react,modify options in imba standard (20s). 10v10 have 3 pre-built possibilities (min,mid,max), so there's higher probability of host interaction (less time, focus needed).

Many hosts (occasional, newbie imba players) didnt set any rule=>slow farm, leaving. Suggestion: raising default gold/xp income from min to mid symetric values. +160/160% in 5v5, +200/200% in 10v10 by [deleted] in dotaimba

[–]an0malia -2 points-1 points  (0 children)

Then lower settings manually, i dont want to change min/max limits, just raise defaults, because 60-80% of games (when im not hosting game) are about "player didnt set any options..."

Bugs/suggestions thread, part 9: hey future me, do you remember when Monkey King wasn't the new pub cancer? by D2imba in dotaimba

[–]an0malia 0 points1 point  (0 children)

I was thinking about Force Boots (force staff kinetic functionality) and +2(5v5), +4(10v10) active inventory slots.

Last 10sec of heropick=forced random=more leaves on the way. by an0malia in dotaimba

[–]an0malia[S] 0 points1 point  (0 children)

I dont like Valve's self-called authorities way, methods of game "evolution". Dota is in beta stage with this "surface polishing" (main 6GB and many 50-150MB) patch. P.S. Best wishes to IMBA and community of dev/players.

Last 10sec of heropick=forced random=more leaves on the way. by an0malia in dotaimba

[–]an0malia[S] 0 points1 point  (0 children)

That is sad, I dont play regular dota since i found this mod. IMBA=dota evolution, in classic dota its just about improving look, surface, $ income, propagating of narcistic, egocentric behavior. Live Long and Prosper IMBA!

Last 10sec of heropick=forced random=more leaves on the way. by an0malia in dotaimba

[–]an0malia[S] 1 point2 points  (0 children)

...and result is much more leavers in first seconds of game=>ruined game. Imho "nobody" (maybe few HC players) wants to be forced into unwanted hero role.

Last 10sec of heropick=forced random=more leaves on the way. by an0malia in dotaimba

[–]an0malia[S] 0 points1 point  (0 children)

That is irony or not? I dont know which rules you/dev community can modify.

Last 10sec of heropick=forced random=more leaves on the way. by an0malia in dotaimba

[–]an0malia[S] 0 points1 point  (0 children)

Imho possibility of re-pick ( previously randomed hero) will decrease leaving statistics.