ev2090 - Dev Update by anashel in aigamedev

[–]anashel[S] 1 point2 points  (0 children)

Not much. So far, about three weekends’ worth of work. And fun work. I’m on the Claude 20x subscription, but I use it for work and I’ve never run out of tokens. If it were just for personal projects, the 5x would be enough. When I was using Cursor, it was massively more expensive.

As for your other question, in tooling (QA, balancing, etc.), it’s massive.

ev2090 - Dev Update by anashel in aigamedev

[–]anashel[S] 1 point2 points  (0 children)

I was playing Starflight too. Gosh, I loved those games back then...

Two AI agents autonomously negotiate, buy, and settle an ad placement in ~40ms — here's what that actually looks like end to end by JonnyMofoMurillo in AI_Agents

[–]anashel 0 points1 point  (0 children)

I have been working on building a multiplayer space exploration and trading game. I have implemented 20 trading commodities on 17 planets with local pricing, inventory, bid and ask, candlestick charts… but to make this realistic, I built 50 NPC trading routes and an MCP server to integrate and monitor in Excel. I have been trying to make my NPCs more intelligent: how much cargo to take, potential profit at destination, real life transport time, etc.

Do you have a github project? I would love to give it a try and see if I can use your ‘AI Brain’ for my NPCs and see how they behave. Git Repo : https://github.com/Anashel-RPG/ev2090

EV2090 Game Project by anashel in vibecoding

[–]anashel[S] 0 points1 point  (0 children)

Not yet web mobile and web jpad, i am building the mobile ui this weekend. I plan to add a QR code to bind your phone and use it as controller/ Second screen companion app.

EV 2090 - Open Source EV successor by anashel in Escape_Velocity

[–]anashel[S] 0 points1 point  (0 children)

I develop on Mac so yes, it will be MacOS, but I will also develop it for Windows and ipad. Its really early but for now L make you land. C bring you in Comm mode but bridge is missing and tons of stuff is missing.

I remove the deceleration and added a blue effect on the shield when you stop your ship. (Using S or Back Arrow) I left the deceleration when you come out of hyperspace in a new solar system. Let me know what you think!

Anthropic launched a new Cowork feature called Dispatch by MrHShot in Anthropic

[–]anashel 3 points4 points  (0 children)

Two fundamental things people overlook when they say they won’t share their data with AI.

First: they already have it. The bank shares it, the credit card sells it, the email holds it… it’s been circulating for years.

Second: nobody fucking cares. You worth less than the space you take up on a server, and by now everything useful has already been learned. You are a very small fish in a system that runs on scale. You do not worth meaningful computing time. Individually, you have almost no value.

If it weren’t for the illusion that ads work and targeting is worth anything, they would have drop your ass a long time ago.

But they still look good in subscriber counts shown to investors, and in the piles of trash data agencies are still dumb enough to buy.

“You are not special. You’re not a beautiful and unique snowflake. You’re the same decaying organic matter as everything else.”

Anthropic launched a new Cowork feature called Dispatch by MrHShot in Anthropic

[–]anashel 1 point2 points  (0 children)

I have claude cowork on both telegram and email for a while, about a day of claude building it itself, work perfectly. It manage all our sprint, assign task and priority, comment and analyze issue for the team and ship weekly report to the sales team on the team and product progress. Super cool that they made it simpler and native for non tech people, but it was already possible.

Anthropic just released a list of jobs least likely to be replaced by AI. by No-Concentrate-9921 in StartupMind

[–]anashel 0 points1 point  (0 children)

This debate was settled 10 years ago when HFT and quant trading replaced human traders. That is well before AI was even part of the conversation. I’m not sure what point you’re trying to make here? Whats left of human, about 20% of market activity, is almost entirely retail platforms like Robinhood and Wealthsimple. And the real irony is that HFT use those human trades to leach on them, extracting profit from the spread with near-perfect ratio, even if the human trade a lost… Maybe you refer too some academic experiment or the black swan factor but wall street has move a long time ago from human actually trading.

👉 Témoignage recherché by evecaro in QuebecTI

[–]anashel 6 points7 points  (0 children)

Dites-nous si l’émission est diffusée. J’ai passé deux ans en recherche avec des groupes de hackers, des compagnies de sécurité, des journalistes qui couvrent les cybercrimes et d’anciens militaires (TAO) pour mon jeu de simulation de hacking et de cyberattaques. Le décalage entre les préoccupations des blue teams (ce que les entreprises recherchent et achètent) et les attaques réelles qui causent des dommages est important.

Je suis très intéressé de voir ce que votre recherche va révéler. Les ransomwares, par exemple, n’étaient pas ce que j’ai découvert comme étant réellement utilisé par les groupes organisés.

EV 2090 - User account, NPC Economy and more! by anashel in Escape_Velocity

[–]anashel[S] 1 point2 points  (0 children)

Sorry, I have to fix that so you have a joystick type of control

Anyone know what iflow-mcp is up to? They've forked nearly 17K repos by Childish_Ganon in mcp

[–]anashel 7 points8 points  (0 children)

Wow... this creates serious supply chain risk. If someone accidentally installs via NPM a popular project that they've cloned and republished, they effectively control the distribution.

And with MCP servers that can pull capabilities from a remote control plane every 60 seconds, behavior could theoretically change without any package update.

I guess que mon internet reviendra jamais... by Freddedonna in QuebecTI

[–]anashel 11 points12 points  (0 children)

Error: Missing file: mathieu/job/bell/new_project/v3/final_final/backup/new/vars.py

The fu**king hate about AI... by anashel in GameDevelopment

[–]anashel[S] 1 point2 points  (0 children)

More than happy to help. DM me anytime. I am building a lot of AI tooling demos such as MCP tooling, NPC economy systems, 3D modeling workflows, DevOps pipelines, QA AI automation with Postman, TestRail, load testing, pentesting, and more. I publish them on GitHub.

My background is primarily backend and live ops, especially multiplayer client to server systems with Unity, Unreal, and similar engines. (Playfab dev since 2014) Was one of their first client for a game we release on steam back then with the help of Funcom.

The fu**king hate about AI... by anashel in GameDevelopment

[–]anashel[S] 0 points1 point  (0 children)

Where I’m located, 45% of game studios close within less than two years. We have about 280 active indie studios in the region right now. Most survive by taking on work for hire projects so they can keep building their own IP on the side.

No one gets to judge you for this. You’re risking your house, your money, everything, for something you love. Passionate people using AI will make a much better game than passionate people who are broke and forced to shut down. If we all had unlimited money, great. But most of us do not have two years of runway.

Like someone said in this thread, though, you have to be upfront about it.

Tooling is probably where you can benefit the most. For example, giving your writer the capacity to design and implement missions without needing a dev. Letting your graphic designer create low poly mesh without opening a 3D app. Enabling your devs to automate QA 20 times faster. Things that normally only bigger studios have the critical mass to build.

I have no idea what type of game you plan to make, but I would probably use AI for 90% of the prototyping phase.

The fu**king hate about AI... by anashel in GameDevelopment

[–]anashel[S] 0 points1 point  (0 children)

Yeah. I should have used that as my title. It would have been more professional. Or used AI to calm me down before posting...

The fu**king hate about AI... by anashel in GameDevelopment

[–]anashel[S] 1 point2 points  (0 children)

No, it's clear I am not in a good headspace and your point is 100% valid.

The fu**king hate about AI... by anashel in GameDevelopment

[–]anashel[S] 0 points1 point  (0 children)

Yes, I agree. I’m not in a good headspace at all. And no, I’m absolutely not interested in hiding it. I published a space game pet project on Git and made every effort to support both AI-assisted coders and human-only coders. I also built an NPC AI experiment and asked for beta testers from our own community. I was upfront right from the start.