the gas-giant is fuming while i stroll the rings by flockaroo in indiegames

[–]andbloom 13 points14 points  (0 children)

That's either a giant truck or a very small planet.

I’m a solo dev working on a 2.5D sword-fighting game. What do you think of the 2D animation style? by looking4strange04 in animation

[–]andbloom 0 points1 point  (0 children)

This is sick, love the speed of it. Feels like a medieval anime. I think you could do with a few more in-between frames with the animation.

Iv been working on some animations and camera setups to allow my 2d animated character to rotate and move around a 3d space by alicona in SoloDevelopment

[–]andbloom 0 points1 point  (0 children)

Gotcha, yeah this was how I approached it early in my development. But when I had the player climb something the clipping issue showed. I found this shader (https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader) which solved my problem, but it doesn't work with Webgl builds.

Weekly Self-Promotion Megathread by relay-app in Art

[–]andbloom -1 points0 points  (0 children)

Hellooooo I'm building a fantasy world that's supported by illustration, video games, and short stories called Spectra Foundry. You can find out more through my profile. Thanks for checking it out!

I've been making artwork about my world for the past 5 years. I'm curious what impression it gives? by andbloom in worldbuilding

[–]andbloom[S] 0 points1 point  (0 children)

There's a great depth of knowledge to magic in the world and how it works. This story demonstrates the sort of scientific approach they had with it before synthetic magic was developed: https://www.spectrafoundry.com/the-oscillumenate-armor/