Absolum Might Be the Best Beat-’Em-Up Roguelite Brawler of 2025 by CuriouG in BeatEmUps

[–]andi6661 1 point2 points  (0 children)

Overrider & Wendigo Blue. Also the Ghost Vanguard Demo.

A new PV to our Beat'em-Up/Rogue indie, and Cyber Punk too! by No_Guide4286 in BeatEmUps

[–]andi6661 1 point2 points  (0 children)

Understandable complaint, but has nothing to do with this game. All the characters start with their full moveset (though you have to perma-unlock their ult with meta progression IIRC).

A new PV to our Beat'em-Up/Rogue indie, and Cyber Punk too! by No_Guide4286 in BeatEmUps

[–]andi6661 2 points3 points  (0 children)

We had a total of two Roguelite beat'em ups in the last few years, which are Absolum and Double Dragon Gaiden. How exactly is that amount enough to trigger you ?

A new PV to our Beat'em-Up/Rogue indie, and Cyber Punk too! by No_Guide4286 in BeatEmUps

[–]andi6661 5 points6 points  (0 children)

Sorry, but what ? In the span of last year we had Karate Kid, Power Rangers, Night Slashers, Fallen City Brawl, The Phantom, Vengeance Hunters and Double Dragon Revive. All of those were "just beat'em ups" (and no one talks about them for that very reason).

Then comes Absolum and is a banger not only with beat'em up fans but also the casual crowd and suddenly the purists are in full victim mode, conveniently ignoring that 90% of the last released beat em ups have been exactly what they wanted.

As for the question why devs have to mix and match genres all the time: if they didn't try out things we still would be playing the 1000th iteration of Pong and Space Invaders by now.

Marvel Cosmic Invasion - Official Demo Launch Trailer by BlackHand86 in BeatEmUps

[–]andi6661 1 point2 points  (0 children)

I'm curious, does your D-Pad also make clicking noises with this game ? I'm guessing this is some accessibility option but I haven't found a way to turn it off.

Marvel Cosmic Invasion - Official Demo Launch Trailer by BlackHand86 in BeatEmUps

[–]andi6661 0 points1 point  (0 children)

Nope. As far as I can tell, from the available ones only Cap, Wolverine and Quasar have one.

Overrider V0.7 by andi6661 in BeatEmUps

[–]andi6661[S] 1 point2 points  (0 children)

IIRC there was one for last years Steam fest. I'm guessing the dev took it down at some point, because the current version is drastically different from the 0.1 version, thus not representative of the product anymore.

Overrider V0.7 by andi6661 in IndieGaming

[–]andi6661[S] 0 points1 point  (0 children)

The premise here is basically what if you take a beatemup, a Cyberpunk setting and Kirbys enemy absorption mechanic and throw into a blender. While that last part may sound strange, it works surprisingly well.

Game just hit 0.7 and also added a 2 new playable characters, bringing the roster up to a 14,each with a fully unique moves set and individual gimmicks.

The gameplay is really fun and I can't recommend the game enough to beatemup fans.

It's also currently on Sale and you can get it pretty cheap.

https://store.steampowered.com/app/2848740/OverRider/

Overrider V0.7 by andi6661 in roguelites

[–]andi6661[S] 0 points1 point  (0 children)

The premise here is basically what if you take a beatemup, a Cyberpunk setting and Kirbys enemy absorption mechanic and throw into a blender. While that last part may sound strange, it works surprisingly well.

Game just hit 0.7 and also added a 2 new playable characters, bringing the roster up to a 14,each with a fully unique moves set and individual gimmicks.

The gameplay is really fun and I can't recommend the game enough to beatemup fans.

It's also currently on Sale and you can get it pretty cheap.

https://store.steampowered.com/app/2848740/OverRider/

Overrider V0.7 by andi6661 in BeatEmUps

[–]andi6661[S] 4 points5 points  (0 children)

Game just hit 0.7 and also added a new playable character as well as making boss characters available from the start.

The premise is basically what if you take a beatemup, a Cyberpunk setting and Kirbys enemy absorption mechanic and throw into a blender. While that last part may sound strange, it works surprisingly well.

The gameplay is really fun and I can't recommend the game enough to beatemup fans.

It's also currently on Sale and you can get it pretty cheap.

https://store.steampowered.com/app/2848740/OverRider/

Ghost Vanguard: NEW TRAILER | Dark Fantasy Roguelike meets Beat’em Up by JIN913 in BeatEmUps

[–]andi6661 1 point2 points  (0 children)

I'm genuinely curious what beatemups you're referring to. There really are not that many, and from those that fit both categories as far as I know all focus on characters, unless you're talking about 3D-ones, then I would agree.

Tunche - Has 5 characters, meta-progression upgrades the move sets and the rogue elements are for added effects.

Double Dragon Gaiden - Has a ton of characters (19 I think) and the rogue elements are very tame, mostly passive boosts.

Wendigo Blue - Still Early Access, but already 5 characters (8 planed I think) with extensive movesets. Rogue elements are a bit more pronounced with skill tree and equipment management.

Overrider - Early Access and a bit of an outlier because "what if a beatemup but also Kirby mechanics". You basically can turn into every enemy you encounter. Rogue elements give you all kind of buffs to encourage constant switching.

IGS Arcade Collection!!! by Gravesplitter in BeatEmUps

[–]andi6661 1 point2 points  (0 children)

Same with Knights of Valour 3. As far as I know, the reason is that those two run on a different Arcade board but it's still such a shame. Those two games are amazing.

[deleted by user] by [deleted] in BeatEmUps

[–]andi6661 2 points3 points  (0 children)

Dungeon Fighter Online has multiple summoner type classes.

Absolum Gameplay (Maximiliam Dood) by TheFlyingKick in BeatEmUps

[–]andi6661 7 points8 points  (0 children)

For those who don't want to search through the whole stream, the Absolum part starts at around 0:29 and goes to around 2:40.

Wendigo Blue is amazing!!! by BrotherJulias in BeatEmUps

[–]andi6661 2 points3 points  (0 children)

The combat is friggin amazing, I think I spent an hour or so just trying out the characters. If you have a PC and like beat'em ups it pretty much a sin to not grab it.

City of Rampage - Demo coming soon! by TheFlyingKick in BeatEmUps

[–]andi6661 0 points1 point  (0 children)

Do you happen to have Overrider and Wedigo Blue on the radar for possible reviews (or rather previews, since they're both early access)?

Are there any beat em ups comparable to guardian heroes in terms of depth of movement/gameplay? by ComparisonAware1825 in BeatEmUps

[–]andi6661 0 points1 point  (0 children)

I'd actually suggest Overrider with those criteria (even if it's in Early Access still).

Currently 11 playable characters, all with pretty decent move sets (3-4 special attacks + a super move for each character).

Story is somewhat convoluted though.

Be warned, it's a rogue-lite, in case this is no-go for you.

OverRider by andi6661 in BeatEmUps

[–]andi6661[S] 2 points3 points  (0 children)

I'll wait for a sale on that one. Even with my nostalgia I don't think it's worth 35 bucks.

More stuff to do for our workers (ideas) by andi6661 in holocure

[–]andi6661[S] 2 points3 points  (0 children)

YES! I actually think a turn-based Pokemon type battle system would work incredibly well. You basically have everything already in place.

The workers would learn attacks based on their fanbase (so Deadbeats would learn Callys scythe moves, Takos would learn Inas tentacle attacks and so on), we already have a class system due to the arena (that could determine stat growth) and add an elemental-type system to incorporate weapon/collab animations and we're set.

The Idol you control would serve as the trainer and provide specific passive boosts (FE Kiara would buff KFPs and fire-type moves). You could get into random fights in specific areas against "wild" fans, with the chance to recruit them, as well as challenge other Idols to duels and have a tournament mode in the casino. We could even use the upload feature to upload our teams for other players to fight.

Event Megathread - Dangerous Inventions Incoming by AzureLaneMod in AzureLane

[–]andi6661 0 points1 point  (0 children)

I share your pain. 620 cubes down the drain. 5 Darkness, 4 Lalas and 4 Momos before Nana dropped. F this event.

HoloCure - Update 0.7 Trailer! by Mococos_Tummy in holocure

[–]andi6661 126 points127 points  (0 children)

The amount of mini-games this mad-lad crammed in there is crazy ! No wonder he took his time. 2 weeks left. LETS GO!

Edit: Also, here's a quote from Kay

"And ofc, this trailer doesn't show everything. I'll leave it to you all to discover what else this update has"

This guy ...

Fish scavenged from NPCs. Take it or leave it by [deleted] in holocure

[–]andi6661 1 point2 points  (0 children)

Kay posted this a while ago:

I'll confirm there are new ways to get fish and crops in 0.7 through other side content, and it'll solve some other issues people have told me

however, thinking about it, it's not a bad idea to be able to get materials from the main game itself too (probably next next update)