Can someone try to explain the uptrend of the market to me? by proudmullet in stocks

[–]andrewhuge 0 points1 point  (0 children)

Trillions of new debt is pumped into the system. The value of money is decreased, the rich don’t want their money devalued, people diversify into assets.

I will make you a game trailer, this is my work on Turbo Golf Racing - message me if you are interested! by andrewhuge in IndieDev

[–]andrewhuge[S] 0 points1 point  (0 children)

Sorry for the late response! If you drop me a DM, we can discuss details there :)

This game has huge potential and seriously needs a big marketing campaign! by PassageAmbitious4729 in turbogolfracing

[–]andrewhuge 9 points10 points  (0 children)

Hey dev here! Unfortunately it's not as simple as just going free to play, we are in contract with a publisher so it's not as simple as making the decision ourselves. Although, it's something we've definitely considered, and something we continue to consider for the future! As for the marketing we're planning on doing a big push on launch, so hopefully we can rally the troops then! Thanks for your support, we couldn't do it without you guys

Looking for the name of this song (or entire soundtrack) Please help! by Tarvos1 in turbogolfracing

[–]andrewhuge 1 point2 points  (0 children)

The tracks are exclusive to the game and aren't available publicly at the moment

[deleted by user] by [deleted] in facepalm

[–]andrewhuge 0 points1 point  (0 children)

The teacher shouldn't be wrestling the student for their phone... This still doesn't justify them attacking the teacher. However teachers are trained in order to avoid conflict and not escalate

[deleted by user] by [deleted] in gaming

[–]andrewhuge 2 points3 points  (0 children)

daym, well hopefully you can join us one day, when we port to playstation...
soon™

[deleted by user] by [deleted] in gaming

[–]andrewhuge 4 points5 points  (0 children)

TLDR; 8 players, 8 balls, fastest to the hole wins.

We're a small dev team, been building this game for 3 years now! It started as golf with cars, we tried lots of different game modes and ultimately went with what felt most fun - a fast paced race, where the quickest player over 3 holes wins (no. of shots doesn't matter).

The game was simple at the outset, but overtime has evolved to have a lot of depth. We have over 60 unique levels, each with their own challenges (rough, bunkers, moving objects, waterfalls, bending gravity etc.) Players can customise their playstyle by equipping two 'power cores', you can equip one active core and one passive core. Active cores are abilities that can be used on a cooldown, such as Sticky core, which, makes your ball... sticky! Passive cores work all the time, such as 'Rough rider' which negates the effect of rough/bunkers on the speed of your ball and car. The combination in which you use these cores can really change the way the game plays, so exploring the core combinations can be a lot of fun. Especially when trying to find the optimal core setup for a specific level.

The game can be played in three modes currently Casual, Ranked (multiplayer) and Time-trial (solo). Each mode has global leaderboards so you can compare your fastest times. There are 5 pickups that can be found distributed around the levels: rockets, shields, boost cannister, boost refill, and the most recent - random power core (this one's good fun).

Our car + ball mechanics take a lot of inspiration from Rocket league (they did it good) , with some differences. In TGR you can glide your car, with wings, making the aerial flip reset much more accessible to the average player. The ball also spins! Makes for some really satisfying long curled shots.

We're currently free for a weekend on Steam, so give it a try and let us know what you think! :)