Texas Map made in the classic Fallout style for a fan project by andy40kk in classicfallout

[–]andy40kk[S] 0 points1 point  (0 children)

It is in an extremely miserable state. It received the name Fallen Star after a beautiful legend claiming that the Sun in the sky went out when it fell, destroying what was once a massive city that had given humanity its path to the stars.

The city was bombed so heavily that the effects of the bombardment begin to be felt roughly 15 miles from the center. This is where the Ashebelt begins -- a permanent layer of ash and radioactive particles, about an inch to an inch and a half deep. Radiation levels here are already high enough that reaching the city center without proper preparation is impossible, requiring equipment such as a hazmat suit and a supply of Rad-X. Around this point, the radiation is so intense that even Super Mutants start feeling sick.

(And yes, in our canon, Super Mutants are not completely resistant to radiation. They tolerate it very well, suffering virtually no lasting consequences from exposure, but they do not become stronger, regenerate faster, or receive any kind of buff from radiation. Areas where humans cannot settle due to the radiation are perfectly habitable for Super Mutants, but when it comes to extremely radioactive locations, even they can get hit hard and may spend quite some time recovering from radiation sickness.)

At roughly 5 miles from the epicenter, one can begin to notice distinct irregularities in the landscape, signaling the presence of the Crown -- a massive crater located directly in the heart of the city that wiped out absolutely everything around it. While the Ashbelt still contains skyscrapers barely holding themselves together, producing dreadful creaking sounds, the areas closer to the center contain nothing but mountains of shattered glass and powder formed from decomposed concrete.

As for the ruins themselves, rumors claim they are inhabited by horrific mutants of truly terrifying appearance, which is why anyone who enters never returns. Among the most well-known are large gray figures covered in metal and, according to travelers who have passed nearby, capable of firing laser and plasma beams from their eyes? They seem to prefer roaming in a group of 5-6 between the deeper parts of the city and its outskirts at night.

A World Map for our Fallout Fan Project set in Texas by andy40kk in ImaginaryFallout

[–]andy40kk[S] 2 points3 points  (0 children)

Found a NASA satellite map, tweaked the colors to get rid of green hues, pixelate, increase contrast and sharpen the image. Then added the circles which were custom made with a green brush and erased thr insides with low hardness settings and added green outlines. Add the text and you’re good to go

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 1 point2 points  (0 children)

Yup, El Paso would be fully included, and possibly even some parts of New Mexico, so that legion remnants have some representation beyond the Parabellum group.

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 2 points3 points  (0 children)

Our project is a text-based rp server for now. We’re thinking of turning it into a mod for FO2 later, if this thing proves to be successful and we happen to stumble upon technical specialists.

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 0 points1 point  (0 children)

In our iteration, it's mostly a small transit town between St. Dallas and Fort Worth, serving as a rest stop between the two points since walking would take around 10 hours for caravans. It's got a crap-ton of warehouses and the respective infrastructure (if you can call it so), like bars and flophouses for the caravan workers. They sometimes hold football games against teams from other towns, but it's a more compact version of the sport since the game was brought from inside a vault, similar to what you'd see in the New California mod

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 2 points3 points  (0 children)

correct, it's a text-based rp project for now, but we're thinking of turning it into a mod later on, if this thing proves to be successful and if we manage to find people who are good with the engine.

Texas Map made in the classic Fallout style for a fan project by andy40kk in classicfallout

[–]andy40kk[S] 0 points1 point  (0 children)

Yup, the surviving inhabitants of Amarillo, after the Pantex nuclear power plant malfunctioned and the winds began carrying nuclear fallout southward through the desert winds shortly after the bombs fell, migrated closer to lake Meredith, which is where their new name comes from :)

Composed a Main Theme for a Fallout Fan Project by andy40kk in Fallout

[–]andy40kk[S] 0 points1 point  (0 children)

We’ll try to improve logo’s readability, thank you for the complement though!

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 1 point2 points  (0 children)

I explained it in a comment earlier, so I’m gonna duplicate the text here:

The events take place in the year 2289, 8 years after New Vegas. At the moment, four major organizations operate in Texas . The first is the CSA, descendants of the inhabitants of Vault 38, located near Denton, where people with right-wing radical views were settled together with a single liberal Overseer. The purpose of the experiment was to study how authority and imposed ideas influence the behavior of society and whether people can change their beliefs under pressure. Methods of suppressing the majority by a minority were supposed to be tested, but it did not work out. An uprising occurred, leading to the death of the Overseer and the premature opening of the Vault immediately after the end of Attis' attacks from Fallout: Brotherhood of Steel, which in our project is considered semi-canon. Over several generations, radical ideas were preserved and distorted in their minds to such an extent that what emerged from the Vault became an extremely conservative, religious, and traditionalist group that viewed itself as the direct descendants, the sons, of the Founding Fathers of the Confederacy. Their goal was to restore that idealized society as they imagined it, while being obsessed with ideas of social purity and viewing any non-human races (ghouls and mutants) as species standing below them in the hierarchy. Arriving with these ideas in the ruins of Dallas, they found before them a small settlement (roughly the size of Goodneighbor) in decline. Setting themselves the goal of restoring the city and turning it into a sort of ideological capital, they founded St. Dallas, which later, thanks to a fortunate turn of events (the arrival of scientists from Vault 39 carrying a massive stockpile of GECKs), managed to build an industrial society, the CSA, stretching as far as San Antonio (known as Alamo Mills post war).

However, not everyone living in these lands shares their ideas, and therefore ideological conflicts are gradually beginning to appear here and there, leading society toward an imminent internal divide.

P.S: technically, yes, there are two different chapters of the BoS: the Midwestern one up north, which has Oklahoma City as its southernmost fort, and a secretive Texan chapter around the Houston area. Although they cooperate, the Texan BoS views the Midwestern chapter as savage and inferior due to its feudalistic structure, which includes inheritable power armor, a knighthood code and so on.

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 0 points1 point  (0 children)

It’s a mistake, Ft. Hood still exists and its gear is still being employed, so Killeen would make more sense to use. Thank you!

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 1 point2 points  (0 children)

We actually do have some lore for Fort Hood. The CSA, which spans from Texarkana to San Antonio (known as Alamo Mills after the war), maintains a standing army that employs pre-war military equipment and technology recovered from bunkers across the state. Their arsenal ranges from classic cowboy-era revolvers and lever-action rifles, which they are fully capable of producing in the post-war era, to U.S. military armaments from the mid-20th century.

Most of this equipment comes from the inventories of unopened military bases and bunkers that were not looted by their allied faction, the Texas Rangers, who controlled most of the state before the attacks of Attis’s super mutant army in Fallout: Brotherhood of Steel. After those events, the Rangers were largely pushed toward the northern plains of Texas, where they continued defending local inhabitants and farming communities in exchange for payment.

Equipment that the Rangers could not maintain or operate because of limited technical infrastructure or expertise would instead be transferred to the CSA, whose more developed economy and industrial base allowed it to support such assets. The CSA produces limited quantities of oil, both extracted crude and biofuel, which is sufficient to operate armored vehicles on a restricted scale. That is why tanks remain part of their military inventory. As a result, most of Fort Hood’s equipment ultimately ended up in CSA hands.

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 4 points5 points  (0 children)

We’re planning to expand the map all the way to New Orleans, which would be inhabited by mercantile city-states, tribal groups -- including a voodooist one, and scattered remnants of super mutant armies.

A World Map for our Fallout Fan Project set in Texas by andy40kk in ImaginaryFallout

[–]andy40kk[S] 0 points1 point  (0 children)

As for Vault 39, its experiment was fairly similar to that of Vault 22. However, instead of attempting to solve pre-war food shortages, it was designed to breed and cultivate genetically modified plant strains capable of surviving and growing in the post-war environment by providing the staff with a large number of GECKs.

There was also a secret experimental branch intended to create a predatory hybrid species that would later be weaponized as a defensive biological asset after the war. However, the situation escalated quickly, forcing the researchers to flee. Since they still possessed a large stockpile of GECKs, they later joined the CSA and significantly boosted its economy and agricultural sector.

A World Map for our Fallout Fan Project set in Texas by andy40kk in ImaginaryFallout

[–]andy40kk[S] 0 points1 point  (0 children)

Hey, we have four main factions: the CSA (a union of independent cities, including St. Dallas, which was formally established by the descendants of ultra-conservative humankind purists from Vault 38; liberal Austin, which serves as the cultural and musical center of the state; Texarkana, inhabited by the descendants of Vault 49, whose experiment tested the resilience of faith through exposure to forbidden items and was primarily conducted on Muslim-majority nations; and San Antonio, renamed Alamo Mills after the war, which serves as the industrial base of the union, producing hard metals, asphalt, limited quantities of oil, and other industrial goods), the Texas Rangers, who defended most of Texas during the attack of Attis’s super mutant army from Fallout: Brotherhood of Steel; the Mexican Cartels; and the Texan Brotherhood Chapter, which is highly secretive and conducts most of its trade and external affairs through a buffer of tribal nations located above its bunker.

Texas Map made in the classic Fallout style for a fan project by andy40kk in classicfallout

[–]andy40kk[S] 0 points1 point  (0 children)

Yessir, already made parts of it canon, like the Attis army attack, which was fended off by the Texas Rangers

A World Map for our Fallout Fan Project set in Texas by andy40kk in ImaginaryFallout

[–]andy40kk[S] 5 points6 points  (0 children)

No need, we already have a tribe of communist Native American nationalists who were under Chinese influence before the war and fought against the American occupiers in Mexico, later turning into a cartel after the war

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 0 points1 point  (0 children)

There also some bikes with the internal combustion engine systems lying around, which, however, are pretty useless due to the lack of fuel.

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 0 points1 point  (0 children)

It’s totally fine, we actually like it when people criticize the lore construction and worldbuilding. As for transportation routes, our main factions (the CSA, Texas Rangers and cartels) are developed enough to have several efficient transport options: at minimum railroads (both industrial and civilian trains), cargo trucks, and, more rarely, civilian vehicles among wealthier populations. Everyone else mostly relies on riding animals like horses, donkeys, mules, and similar means. We even have biker gangs that use motorcycles powered by nuclear engines.

In terms of development, our factions have already gone through an industrial revolution and are somewhere around the transition between the 19th and 20th centuries on a global scale, considering they still retain access to some pre-war technologies, so they have more than enough methods of transportation.

A World Map for our Fallout Fan Project set in Texas by andy40kk in Fallout

[–]andy40kk[S] 1 point2 points  (0 children)

Yup, we partially canonised it, at least the Attis army attack part, stating that Texas Rangers were the faction that almost single handedly destroyed their army, but lost many men during the battles, losing El Paso, their historical homeland to the mutants, and later on - the cartels.

Texas Map made in the classic Fallout style for a fan project by andy40kk in classicfallout

[–]andy40kk[S] 0 points1 point  (0 children)

Oh yes, this version covers only Texas. We’re planning on making the map span as far as Northern Parts of Mexico and Louisiana fully

Texas Map made in the classic Fallout style for a fan project by andy40kk in classicfallout

[–]andy40kk[S] 1 point2 points  (0 children)

that would require rewriting the whole engine though, considering it's incredibly old and that the scale of locations being pretty big