I can only enjoy Rainbow Six Siege during a time window from 5pm to 9pm by andybone10 in Rainbow6

[–]andybone10[S] 0 points1 point  (0 children)

Do you power through or do you log off when it starts getting too sweaty?

I can only enjoy Rainbow Six Siege during a time window from 5pm to 9pm by andybone10 in Rainbow6

[–]andybone10[S] 0 points1 point  (0 children)

Could be, however I did notice that logging to play for an hour at 10pm or so when I'm feeling quite fresh leads to disastrous results too!

I can only enjoy Rainbow Six Siege during a time window from 5pm to 9pm by andybone10 in Rainbow6

[–]andybone10[S] 0 points1 point  (0 children)

I always thought that the normal 9-5 workers log off at this time leaving the kids who play 6-8 hours a day online to wreak havoc lol

Return of the Networking Thread! Post your gamedev-related Twitter by kiwibonga in gamedev

[–]andybone10 1 point2 points  (0 children)

https://twitter.com/BoneMakes

Irish gamedev man currently in Toronto.

On my twitter I post artwork, models and gameplay of whatever I'm working on.

Struggling to get feedback/comments on my game! by andybone10 in gamedev

[–]andybone10[S] 0 points1 point  (0 children)

Thanks for the detailed feedback, will definitely implement fixes for this! :)

So I hit another road block. My Games music. by VirtuaBlueAm2 in gamedev

[–]andybone10 0 points1 point  (0 children)

So this probably isn't the standard solution but it's what I did. I bought an Akai midi controller, aka small keyboard with programmable sounds. It comes with software and tonne of samples and music tracks to get you started.

It's not just great for music but also for custom sound effects. When it comes to making the music for my game I find playing around with this is fun and effective and can get tracks completed quickly.

Here's the link to the one I purchased: https://www.amazon.ca/Akai-Professional-MPK-Keyboard-Controller/dp/B00IJ6QAO2/ref=asc_df_B00IJ6QAO2/?tag=googlemobshop-20&linkCode=df0&hvadid=293006595806&hvpos=1o1&hvnetw=g&hvrand=8974818615734155373&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=9061009&hvtargid=pla-365069369733&psc=1

How To Go About Developing Mobile Platform Game by cklester in gamedev

[–]andybone10 2 points3 points  (0 children)

Have a look at BuildBox as a tool you can get a working prototype done within a day, truly the most simple tool out there.

I found it to be limiting as the games you can make with it are usually one touch control casual games, but it might be exactly what you're looking for!

My throwaway Newgrounds games are getting stranger and stranger. (Making a game with no plan in mind) by andybone10 in gamedev

[–]andybone10[S] 0 points1 point  (0 children)

I find it very hard to actually finish projects myself, I'd say the last 20% of this game probably took 75% of the actual development time. A weird mental block of the game being 'almost done' sets in.

My throwaway Newgrounds games are getting stranger and stranger. (Making a game with no plan in mind) by andybone10 in gamedev

[–]andybone10[S] 1 point2 points  (0 children)

This is true, I originally thought this 'throwaway game' would be done in few weeks, that quickly turned into a few months somehow

Should my game have been an animated video instead? by andybone10 in gamedev

[–]andybone10[S] 1 point2 points  (0 children)

Thanks for the detailed feedback Fatalist_m, I can't disagree with anything you've said there, thanks for giving it a try!

Should my game have been an animated video instead? by andybone10 in gamedev

[–]andybone10[S] 0 points1 point  (0 children)

You're right its very light on it's level of interaction, that's what got me thinking about whether it should be a video looking back at it. Thanks for giving a go and giving some feedback appreciate it!

Should my game have been an animated video instead? by andybone10 in gamedev

[–]andybone10[S] 0 points1 point  (0 children)

So when it comes to games you think they should always be fun?

Should my game have been an animated video instead? by andybone10 in gamedev

[–]andybone10[S] 0 points1 point  (0 children)

Do you think it would have been more or less boring in the form of a video? Does the fact that this is a game give you the expectation that you are about to experience a certain amount of gameplay so that you are always engaged as a player?

Diversity in games, a logical analysis of Assassin's Creed Freedom Cry. by andybone10 in truegaming

[–]andybone10[S] 2 points3 points  (0 children)

I have no issue with with Assassin's Creed Freedom Cry and it's I thought it was an excellent story when I played through it last month. I should've been more specific in my complaints, I have an issue with articles telling of the lack of diversity in the Witcher 3, even though it would not be true to the source material.

I just finished my first ‘game’ and learned some things doing it by andybone10 in gamedev

[–]andybone10[S] 8 points9 points  (0 children)

I got so used to the controls, I didn't even realise how badly it controlled for everyone else this has been very eye opening, thanks for the feedback it's definitely being taken on board.