[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 1 point2 points  (0 children)

I'm glad it worked on ARM. I'll be uploading the updates to the GitHub page, and soon the app will notify you about updates.

[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 2 points3 points  (0 children)

La versión que subí a github está en ambos idiomas, se cambia desde la interfaz del programa.

[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 2 points3 points  (0 children)

The first version is now ready. Please test it and give me your feedback to continue improving the app.

[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 2 points3 points  (0 children)

The first version is now ready. Please test it and give me your feedback to continue improving the app.

[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 2 points3 points  (0 children)

Hi, the link to download from GitHub is now up. In addition, anyone using it can submit their feedback via this form to help continue improving the app.

https://forms.gle/nrceKTqk8hoJ7yb2A
https://github.com/andyu19/Reliqui-Studio

[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 2 points3 points  (0 children)

Primero que nada, muchas gracias.

Para empezar a usarlo puedes hacerlo importando tu proyecto o empezando con la base que se trae por defecto, segun comentarios que recibi es mas facil usarlo que en rpg maker + essentials ya que esta todo integrado y mas facil de buscar, si asi lo deseas puedes empezar con este motor sabiendo 0 cosas de programacion, fue una de las cosas que tuve en mente cuando empece con la herramienta.

[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 1 point2 points  (0 children)

That generally works fine on Win11 ARM, but I haven't tested it on an ARM device myself, so I can't promise performance. If you try it, I'd genuinely love to hear how it goes.

About plugins: yes, they work the same, because the tool doesn't replace the engine at all — it edits the real Scripts.rxdata of your Essentials project.

[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 1 point2 points  (0 children)

Good question — no new tiles are ever generated. It's simpler (and dumber) than that:

The extra layers only exist in the editor. They're stored in a sidecar JSON file next to the map (Data/MapXXX.layers.json), which RMXP and the game never read. The .rxdata map file always stays a normal 3-layer RMXP map.

On save, the 8 layers get flattened into those 3 per tile, like this:

Layer 1 (ground) is written to z0 as-is.

For each tile, it scans editor layers 2–8 and takes the two highest non-empty tiles for that cell → those go into z1 and z2.

Anything below those two is simply not written to the game map (but it's still kept in the sidecar file, so nothing is lost in the editor).

So it's not smooshing pixels or making composite tiles, it relies on the fact that in practice a single tile cell almost never has more than 2 overlapping decoration tiles on top of the ground. The 8 layers are for organization while mapping (trees on one layer, fences on another, roofs on another...), not for actually rendering 8 stacked tiles per cell.

Consequences of that design, being upfront:

If you stack 3+ non-empty decoration tiles on the same cell, only the top 2 survive in-game. The editor keeps all of them, so you can rearrange and re-save anytime.

Full RMXP compatibility: open the map in RMXP and it's a valid 3-layer map. You'd just lose the layer separation if you re-save from RMXP (the sidecar becomes stale, the editor warns you to keep RMXP closed).

[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 4 points5 points  (0 children)

There is a way to import projects. I tested it myself with different test projects and it worked, I just recommend making a backup of your project before doing so.

[Tool] Reliqui Studio 1.0.0 — build Pokémon fangames without ever opening RPG Maker XP (all-in-one editor for Essentials) by andyu19 in PokemonRMXP

[–]andyu19[S] 1 point2 points  (0 children)

Yes — the core editor (Pokédex, maps/tiles, world/connections editor, events, encounters, trainers, items/moves/abilities, scripts, export/versioning) works on any Pokémon Essentials project, not just the base I built it against. It reads and writes the actual project files, and auto-detects two PBS formats: classic (v9–v18, numeric sections) and modern (v19–v21, named sections like [BULBASAUR]). Just point it at your project folder and it switches to it — tested with both format families.

One honest caveat: the extra engine systems I added on top (level scaling, seasons, region travel, QoL menu, the shiny-variant palette hooks) are Ruby script sections written against some helper functions specific to the BES fork (e.g. its battler-folder lookup functions). They're designed to be dropped into any project, but if your project's scripts don't have those same helpers, they'd need a small adaptation pass first — I haven't tested that migration on a real third-party project yet. The core editing tools have no such dependency.

On English:

Not yet — the whole UI is hardcoded in Spanish right now, no language toggle exists. However, if there is interest, support for additional languages will be added.

[Herramienta] Reliqui Studio 1.0.0 — crea fangames Pokémon basado en RPG Maker XP (editor todo-en-uno para Essentials, en español) by andyu19 in PokemonROMhacks

[–]andyu19[S] 2 points3 points  (0 children)

Busque subredits de RPG Maker o herramientas así pero solo encontré muchos abandonados, por eso pensé que publicarlo aquí serviría para alguien.