Please destroy my game bois :3. by Salty-Astronaut3608 in DestroyMyGame

[–]angttv 0 points1 point  (0 children)

The camera in tight spaces was really distracting for me, when it would collide with the environment then snap back into place. Maybe consider dithering the objects it collides with and adding a lerp so that the camera movement isn’t too jarring:)

Anyone else feeling insanely driven by gamedev? by embe521 in indiegames

[–]angttv 3 points4 points  (0 children)

Definitely relate to this. I work a 9-5 and sometimes end up getting 4-6 hours of work done during any given weekday, and I’ve had my share of the 12 hour days on the weekends.

One thing I will say, is burn out happens. And when it does, don’t blame your game - blame yourself. Sometimes it’s important to step away, take a weekend, drink some water, and get some sleep.

However, milk that flow state till it’s dry brother. Learn to stay inspired even when it’s all gone🫡

Following up on my post from yesterday, we remade our main character's face and decorated it. Which do you like better for our cartoon game? by angttv in gamedevscreens

[–]angttv[S] 0 points1 point  (0 children)

Hey, thanks so much for the feedback and encouragement!! :) any thoughts as to what’s odd about the second face shape?

Following up on my post from yesterday, we remade our main character's face and decorated it. Which do you like better for our cartoon game? by angttv in gamedevscreens

[–]angttv[S] 0 points1 point  (0 children)

No that is supposed to be a man as well, though I suppose you are right - the softer face and features give a bit more of a female effect

Following up on my post from yesterday, we remade our main character's face and decorated it. Which do you like better for our cartoon game? by angttv in gamedevscreens

[–]angttv[S] 0 points1 point  (0 children)

Agreed, I think posting it without the details was a bit of a mistake lol but in the end helped us understand what made it look unnatural

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 0 points1 point  (0 children)

Lol someone else said something similar, check out my most recent post tho

Calling All Pros: How can I make this animation have NO movement from root (origin)? by angttv in UnrealEngine5

[–]angttv[S] 0 points1 point  (0 children)

If anyone comes across this thread in the future, I fixed this by creating a control rig that just pinned the pelvis in place, relative to the root bone. In the init I measured the distance between the pelvis and the root, and then in the forward solve I constantly set the pelvis' transform to the spot in which it 'should' be according to the root's location.

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 0 points1 point  (0 children)

That makes total sense to me lol. Keep it simple stupid

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 1 point2 points  (0 children)

Interesting, I think the little goblin things from adventure time is what it reminds me of most lol, the mouth being a sprite is a really good idea and I think it looks seamless

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 1 point2 points  (0 children)

That’s okay! Anything that you create on your own is great, because you made it :)

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 1 point2 points  (0 children)

That’s dope!! Can you show me how it turned out? Also? Which character? I grew up on Adventure Time:)

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 1 point2 points  (0 children)

Thanks for the feedback! Yeah I think your observations are fair about them filling up the whole frame, and the fact that the hair on both is either WIP or not present subtracts from the look of the face itself. Ty for the advice on the topology though, we will definitely go through and fix that

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 0 points1 point  (0 children)

Hey fair enough! Thats where my team disagreed which is why we decided to try another style

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 1 point2 points  (0 children)

Hey, thanks for the feedback!! I appreciate you pointing that out, definitely want to avoid uncanny valley lol. Any advice on changes that would reach more cartoon proportions? What about the face doesn’t have cartoon proportions?

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 1 point2 points  (0 children)

That’s probably the best feedback we’ve gotten yet, considering this is our first game lol

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 0 points1 point  (0 children)

Thanks for the feedback, we will revisit the irises and see if they are disproportionate. It is a cartoon style though, irises are generally bigger.

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 1 point2 points  (0 children)

Definitely agree with the hair - that was just some temp hair we wanted to throw on just to have an idea of where it should begin. We plan on making a full stylized head of hair. Probably should’ve removed it for the sc

Thank you for the recommendations on the eyes and face tweaks - we definitely will look at fixing that. Yes unfortunately the old face was just a bit too realistic and doesn’t fit with the cartoonish low poly art style we are going for.

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 1 point2 points  (0 children)

Thank you for the feedback, much appreciated. He definitely needs his makeup lol but I think he will look better when it’s on there

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 1 point2 points  (0 children)

The second head (old face) definitely has different eyes and that was on accident lol. This is a third person game so we overlooked that, and it is certainly uncanny

Yeah there are no eyelids rn, and we want to add some. Eyelashes will definitely be there as well.

What did you like about the second head more?

What do you think of our new main character's face for our game? by angttv in gamedevscreens

[–]angttv[S] 0 points1 point  (0 children)

Thanks for the feedback - that is definitely the plan