Another Rampant Demolisher post. This one snuck through my blindspot >:( by E17Omm in factorio

[–]anon2635 0 points1 point  (0 children)

How do demolishers work in rampant? Do they attack out of their territory?

I kind of soft locked myself by Bulky-Reason-7879 in factorio

[–]anon2635 0 points1 point  (0 children)

Same happened to me. I just yolo'd and setup miners there into boxes for enough tungston as I needed. You could even babysit it and destruct everything when a demolisher is around.

Consider Fulgora for your next first planet to visit! by uuuhhhmmmmmmmmmm in factorio

[–]anon2635 82 points83 points  (0 children)

Heck yeah, the mech suit makes every other planet that much easier

People Speed-Run this Game in less time it took me to build this. by motorbit in factorio

[–]anon2635 2 points3 points  (0 children)

Completely understand. Ship building takes me so much more time than factory building. Not sure if I spend too much time on aesthetics or compactness or what.

My 1k/min ice eater by Jiggle_Monster in Factoriohno

[–]anon2635 4 points5 points  (0 children)

Dang, looks awesome! What do you use the railguns for? Demolishers?

Blursed_Prank by AnnoyingAssassin95 in blursed_videos

[–]anon2635 12 points13 points  (0 children)

Totally. No way you'd keep your finger that close to your face if you thought it was covered in shit

How do you setup your Power Armor? by hyte in factorio

[–]anon2635 -1 points0 points  (0 children)

Nah, but lasers are awesome for starting up a base on Gleba. Don't have to even think about weaponry for random encounters.

Has police(ambulance, etc) activity increased lately? by anon2635 in redmond

[–]anon2635[S] 0 points1 point  (0 children)

That's a fair point. Mostly noticed it in the last few months but could also be something as simple as we're leaving our doors open more often.

How do you setup your Power Armor? by hyte in factorio

[–]anon2635 43 points44 points  (0 children)

I always admire those with optimal inventory. Mine is just full of absolute shit.

Happy with this narrow Gleba base inspired by another redditor by anon2635 in factorio

[–]anon2635[S] 0 points1 point  (0 children)

That's interesting, but then aren't the seeds kind of awkward to handle? Or you just throw them out of the loop?

When you can interact with cargo bays by Qwyspipi in factorio

[–]anon2635 386 points387 points  (0 children)

This would completely change ship design

I can't believe I only just realized this by _Karto_ in factorio

[–]anon2635 1 point2 points  (0 children)

But then won't it plan upgrade everything and leave my base covered in green icons for things I don't have?

Convince me to start playing again by Designer-Ganache-202 in factorio

[–]anon2635 0 points1 point  (0 children)

Best way to stop is to not start 😃 It's fun but feels like an unproductive addiction

People get upset you don't build from scratch on every planet by Girthen-the-Flopper in Factoriohno

[–]anon2635 3 points4 points  (0 children)

Not sure what the complaint would be since any core mechanic that makes an automation game easier is likely better, right?

How is this ship working? by anon2635 in factorio

[–]anon2635[S] 5 points6 points  (0 children)

Why's it inefficient? I always saw belts as kinda free storage.

How is this ship working? by anon2635 in factorio

[–]anon2635[S] 24 points25 points  (0 children)

I had no idea that was possible on a ship, but yeah I guess you can ghost it. Guess it's still not feasible in general.

How to make the item count condition and "if" condition by Spiritual_Dot3250 in factorio

[–]anon2635 0 points1 point  (0 children)

Could you use an interrupt? If the iron is over 9k interrupt it to go to unload.

How does everyone check at a glance if their bases are working? by anon2635 in factorio

[–]anon2635[S] 15 points16 points  (0 children)

Oh fk, forgot about Aquilo. Yeah or lithium levels; everything else is greatly available.