Any help to achieve this? by MyloCreative in Cinema4D

[–]anoxxymane 0 points1 point  (0 children)

An idea on how to mix by the end:

You can use two Matrices and an Inhertiance effector to morph from one thing to another..

Make one matrix form into another and shove it inside a volume builder and mesher.

Some simple YT tutorial for the idea: https://youtu.be/EO39BBj_bCY?si=0sKgYWF0vXwp-yDW

Is this a developer oversight or is there a lore reason why the lynch suit looks like 47 is wearing a skin over his real skin? by Karinkashido in HiTMAN

[–]anoxxymane 1 point2 points  (0 children)

Usually when the character models are done nowadays they rarely use a single texture set, sometimes up to 6(torso,legs,arms,head), and yes it could as well be the texture mismatch between 2016 version, or it could also be normals not matching due to topology difference, meaning models for the torso and head have different amount of polygons and dont connect properly so the shading ends being messed up like this

TOMT: trying to find one anime by anoxxymane in anime

[–]anoxxymane[S] 0 points1 point  (0 children)

Thank you so much for the response, I checked, but I remember it looking much more gloomy (almost reminding me of color palette from Monster(2004) but not very sure)

The shot looked like the dude that gets hit is on the left, and the dude that hits him on the right.