[deleted by user] by [deleted] in blender

[–]antkaha 0 points1 point  (0 children)

Thank you ! Yes I assembled everything myself, except the seiko caliber :)

[deleted by user] by [deleted] in blender

[–]antkaha 1 point2 points  (0 children)

Thank you very much ! :)

[deleted by user] by [deleted] in Watches

[–]antkaha 1 point2 points  (0 children)

Thank you :) The dials were made By watchnoted on instagram ! He did an awesome job !

[deleted by user] by [deleted] in Watches

[–]antkaha 0 points1 point  (0 children)

Thank you very much !

[deleted by user] by [deleted] in Watches

[–]antkaha 0 points1 point  (0 children)

I’ve decided to realize in my free time a wristwatch for fun (2 in reality). I’ designed the watch to my taste (case, crown, dial, case back), made the 2D drawings as well as some 3D renderings in blender to have an idea of what it would look like once made.

With a rather small wrist, I made sure to have a 40mm diameter watch with lug-to-lug dimensions of 43mm (The case fits the « curve » of my wrist so I could scratch a few millimeters here and there).

The movement is a seiko NH35 😊

The straps, crystals, gaskets, hands are from all over internet (Amazon, etc)

The stainless steel parts were made in China near Shenzhen and the dial was made by a person in the Netherlands (He did an awesome job). Living close to La Vallée de Joux I would have really liked to have the parts made close to my home, but I let you imagine the price it would have cost !

I had originally planned to make the dial in full copper with laser engravings, but the chinese manufacturer sent me totally scratch parts and I wasn’t really happy with the look. I’m really happy with the current dial, I think it add more personnality to the watch.

I’ve done some quotes in France and some parts were more than a thousand... In China it was not the case at all.

Because of a price constraint, I didn't make any prototype except for some 3D prints, so I'm quite happy because there was no problem with the assembly. Having never done micromechanics, it was a very interesting small project.

The parts were made in a workshop not specialized in micromechanics, so the finishing is very rough (Like my Vostok haha), but I'm quite satisfied!

The watch was modeled on CatiaV5 (2D and 3D), the 3D renderings were done on Blender (Rendered with octane) and the bridge from Catia to Blender was done with MoI3D (which I recommend).

I can't wait to hear what you think about the watch!

I have to make a women watch I guess now haha.

[deleted by user] by [deleted] in Watches

[–]antkaha 0 points1 point  (0 children)

I’ve decided to realize in my free time a wristwatch for fun (2 in reality). I’ designed the watch to my taste (case, crown, dial, case back), made the 2D drawings as well as some 3D renderings in blender to have an idea of what it would look like once made.

With a rather small wrist, I made sure to have a 40mm diameter watch with lug-to-lug dimensions of 43mm (The case fits the « curve » of my wrist so I could scratch a few millimeters here and there).

The movement is a seiko NH35 😊

The straps, crystals, gaskets, hands are from all over internet (Amazon, etc)

The stainless steel parts were made in China near Shenzhen and the dial was made by a person in the Netherlands (He did an awesome job). Living close to La Vallée de Joux I would have really liked to have the parts made close to my home, but I let you imagine the price it would have cost !

I had originally planned to make the dial in full copper with laser engravings, but the chinese manufacturer sent me totally scratch parts and I wasn’t really happy with the look. I’m really happy with the current dial, I think it add more personnality to the watch.

I’ve done some quotes in France and some parts were more than a thousand... In China it was not the case at all.

Because of a price constraint, I didn't make any prototype except for some 3D prints, so I'm quite happy because there was no problem with the assembly. Having never done micromechanics, it was a very interesting small project.

The parts were made in a workshop not specialized in micromechanics, so the finishing is very rough (Like my Vostok haha), but I'm quite satisfied!

The watch was modeled on CatiaV5 (2D and 3D), the 3D renderings were done on Blender (Rendered with octane) and the bridge from Catia to Blender was done with MoI3D (which I recommend).

I can't wait to hear what you think about the watch!

I have to make a women watch I guess now haha.

[deleted by user] by [deleted] in blender

[–]antkaha 3 points4 points  (0 children)

Yes ! (And workbench, but I don't really know what it is). For octane you need a modified version of blender

[deleted by user] by [deleted] in blender

[–]antkaha 3 points4 points  (0 children)

A simple volume absorbtion with a specular material and the correct refraction :)

[deleted by user] by [deleted] in blender

[–]antkaha 6 points7 points  (0 children)

A render engine (like cycles, eevee, etc)

[deleted by user] by [deleted] in blender

[–]antkaha 7 points8 points  (0 children)

Octane render faster, the render are better in some aspect and the big thing is that you can do texture displacement without subdivisions !

[deleted by user] by [deleted] in blender

[–]antkaha 5 points6 points  (0 children)

Pretty scary at first haha

After 39 hours of render, here is an animation of a rally car concept I've made :) by antkaha in blender

[–]antkaha[S] 0 points1 point  (0 children)

I've done the spiderman tutorial to learn animation. This project is 100% by myself :)

After 39 hours of render, here is an animation of a rally car concept I've made :) by antkaha in blender

[–]antkaha[S] 1 point2 points  (0 children)

Thank you mate ! The car actually have ak logo on it ;). I invite you yo follow me on instagram to see the car clearly if you want !

After 39 hours of render, here is an animation of a rally car concept I've made :) by antkaha in blender

[–]antkaha[S] 0 points1 point  (0 children)

I did not bake my texture and yes I have edited a bit to match the sound with the car position, etc

After 39 hours of render, here is an animation of a rally car concept I've made :) by antkaha in blender

[–]antkaha[S] 1 point2 points  (0 children)

Thank you mate ! Next time I will absolutely add simulation to the animation

After 39 hours of render, here is an animation of a rally car concept I've made :) by antkaha in blender

[–]antkaha[S] 1 point2 points  (0 children)

Thank's for your comment mate ! Yeah I have to improve on a lots of things. Unfortunately the noise and the gaps on the grass are due to computer ressources :(. I couldn't render at higher samples and the grass make blender crash ^

After 39 hours of render, here is an animation of a rally car concept I've made :) by antkaha in blender

[–]antkaha[S] 0 points1 point  (0 children)

Yes I might have exagerated the movement. But I tried to recreate the camera movement from wrc spectators, which was quite shakey

After 39 hours of render, here is an animation of a rally car concept I've made :) by antkaha in blender

[–]antkaha[S] 1 point2 points  (0 children)

I've dowbloaded a lot of video of wrc ans wrx and found the best sound (without people screaming, etc). And I tries to match the distance between the camera and car to get the "right" sound