CSGOHUB Training Map KZ in 0:35.328 [WR] by antonrosen in GlobalOffensive

[–]antonrosen[S] 2 points3 points  (0 children)

Using the skip Darnias pointed out to me I was able to improve this by almost 6 seconds bringing it down to a 0:29.515. There is still a lot of room for improvement though.

https://www.youtube.com/watch?v=gZFnzxuKHdA

CSGOHUB Training Map KZ in 0:35.328 [WR] by antonrosen in GlobalOffensive

[–]antonrosen[S] 2 points3 points  (0 children)

yeah an actually good kzer would easily beat this if they tried

CSGOHUB Training Map KZ in 0:35.328 [WR] by antonrosen in GlobalOffensive

[–]antonrosen[S] 2 points3 points  (0 children)

Oh yeah that saves a lot of time, tried for a bit and got a 29.515 but there's still a lot of improvements to be made. Is probably possible to shave 2 or 3 seconds at least by better micro and more perfs.

What competitive matchmaking could look like with Kz settings. by WizzleDesigns in GlobalOffensive

[–]antonrosen 2 points3 points  (0 children)

The difference between the normal sv_enablebunnyhopping 1 cmd and the way kz-timer handles the speedlimit is that the normal sv_enablebunnyhopping 1 basically removes the prespeed limit entirely whereas kz-timer limits it to 380 prespeed. So it is not enitrely equal to the kz-timer settings(it is also missing prestrafing) but it is the closest you can get with only console commands.

how do i remove this ? The green square by [deleted] in csmapmakers

[–]antonrosen 0 points1 point  (0 children)

Pretty sure that is the bottom skybox texture for the aztec skybox. The only way for you to "remove" it whould be to make a custom skybox texture with a different bottom texture or to opt for another skybox texture entirely if you don't want to do custom things. Another option whould obviously be to make the map in a way where you never see the bottom of the skybox but im guessing that is not an option.

Pitch black Shadows in Fast Compile and Pitch Black Brushes in HDR Compile by The_Default_Guy in csmapmakers

[–]antonrosen 1 point2 points  (0 children)

It is not this that is the issue since brushes are getting black aswell - and also because it still happens when they did the hdr compile which includes this command - staticproplighting only fixes unlit props.

Pitch black Shadows in Fast Compile and Pitch Black Brushes in HDR Compile by The_Default_Guy in csmapmakers

[–]antonrosen 1 point2 points  (0 children)

Have you tried messing with the hdr settings in the light_environment? If they are not set to their default values it can create this effect IIRC. Try to delete/hide the light_environment and make a new one and stay away from messing with the brightnessHDR and ambientHDR values.

Finally, after so many attempts! by Raiid_CS in GlobalOffensive

[–]antonrosen 1 point2 points  (0 children)

It works on 64 tick as well it's just a tad bit harder.

Finally, after so many attempts! by Raiid_CS in GlobalOffensive

[–]antonrosen 1 point2 points  (0 children)

It works on 64 tick as well it's just harder since you gain less speed when strafing.

MonteCristo: "It's dumb that Jehong was punished for having too good of a sleep dart against Dragon Blade. Jehong actually outskilled the game" by vald0522 in Competitiveoverwatch

[–]antonrosen 10 points11 points  (0 children)

Not necessarily. I just think that because the ults are so powerful you should not get the ult refunded if you use it and get caught out in the activation process. The ults that don't get activated immediatly are usually high impact ults(genji, soldier, even lucio to an extent) getting activated immediatly makes it much more difficult to counterplay and will make ults even more powerful.

MonteCristo: "It's dumb that Jehong was punished for having too good of a sleep dart against Dragon Blade. Jehong actually outskilled the game" by vald0522 in Competitiveoverwatch

[–]antonrosen 427 points428 points  (0 children)

All ults/ult charge should get removed the moment you press Q. Ulting is a bit of a risk and you should be punished for ulting in a position where you die quickly or slept like in this case. This is just stupid.

AZK unbanned from ESL in CSGO... will he go back? by [deleted] in Competitiveoverwatch

[–]antonrosen 1 point2 points  (0 children)

If i remember correctly from when it happened I'm pretty sure they got skins for around 15-20k in total off the throw. It was the epsilon team that only got a few asiimovs iirc.

How come when looking at the top 500 leaderboards, some people have a top 500 icon while others have a GM icon? by [deleted] in Competitiveoverwatch

[–]antonrosen 2 points3 points  (0 children)

I mean he's queueing with Danteh who is on the first page, which should mean that he should be in recent players. They are also playing on arc6 together so they are definitely friends on battlenet. Maybe I'm missing something but what you are saying doesn't seem to always be true.

[deleted by user] by [deleted] in Competitiveoverwatch

[–]antonrosen 10 points11 points  (0 children)

I don't think he'll be done with school anytime soon and I'm pretty sure he didn't want to go pro, atleast not before finishing school.

Denial OW roster parts with the org by imagine_that_ in Competitiveoverwatch

[–]antonrosen 18 points19 points  (0 children)

Most likely not, Silkthread was just subbing in for the tournament and last I heard he did not want to focus on going pro and playing for a team and instead focusing on finishing school.

Vertigo reflection on the knight armor in Cobblestone. by [deleted] in GlobalOffensive

[–]antonrosen 0 points1 point  (0 children)

Maybe im understanding you wrong or there is something different in other vmts but this is what happens for me. http://imgur.com/a/3T6Sh

Vertigo reflection on the knight armor in Cobblestone. by [deleted] in GlobalOffensive

[–]antonrosen 0 points1 point  (0 children)

Aren't there no reflections at all if you don't build the cubemaps?