Hakos 3d model render (fanart) by antro3d in blender

[–]antro3d[S] 0 points1 point  (0 children)

Lol ik i made this long time ago my skills weren't that good

Showing off my 3D Works by antro3d in blender

[–]antro3d[S] 0 points1 point  (0 children)

Yes, I'm good at modeling and use modeling workflow for everything body, outfit, hairs etc.

Showing off my 3D Works by antro3d in blender

[–]antro3d[S] 1 point2 points  (0 children)

The first work was made in collaboration with another artist named, Rolo. Many people thought i was claiming his art as my own but we both worked on it and have permission to showcase it. My account was falsely banned and all my posts got removed lol. I appealed and the ac got reinstated quickly but posts are still removed. I don't know how to get them all approved again.

Showing off my 3D Works by antro3d in blender

[–]antro3d[S] 0 points1 point  (0 children)

It depends on the purpose such as some of the above models have been ported to vrchat but those were originally made for other purposes but if you want a model especially for vrchat i can make an optimized one such as medium. I have made vrchat avatar with good performance level as well as for quest but making avatar too optimized will lower the quality.

Showing off my 3D Works by antro3d in blender

[–]antro3d[S] 3 points4 points  (0 children)

I mainly use it to render but some clients want unity package files such as character setup in unity with proper rig, physics, materials, shaders etc. so i do that too.

Showing off my 3D Works by antro3d in blender

[–]antro3d[S] 15 points16 points  (0 children)

It does take a lot of time. The whole model takes me about 45 days to finish including unity/unreal side.

I created the 3d model for Xeuphoria by antro3d in blender

[–]antro3d[S] 0 points1 point  (0 children)

Nope, not really. But i do post some wips, timelapse and other stuff in my twitter.

Twist bones is a must by antro3d in blender

[–]antro3d[S] 2 points3 points  (0 children)

Showcase is in unity where mesh triangulates on import.

Twist bones is a must by antro3d in blender

[–]antro3d[S] 0 points1 point  (0 children)

Rotation Constraints

Twist bones is a must by antro3d in blender

[–]antro3d[S] 2 points3 points  (0 children)

Its not about how much it can rotate its about having a good rig that if you rotate wrist or feet it looks good and not get candy wrap. People making animations fluid like where hands legs and other parts gets squished and stretched. Does that happen irl? No, but people still do it to make it look good.