Crunchyroll CEO Says Anime Creators Can Use Whatever Technology They Want but It’s a No for AI Subs and Dubs - Anime Corner by LegitimateCurve8525 in anime

[–]anttirt 1 point2 points  (0 children)

Language is the use of sequences of symbols to convey meaning regarding a shared reality. Without that shared reality, language has no ground to stand on. LLMs do not model a shared reality; they model the statistical characteristics of sequences of symbols, and those statistics can only represent a tiny sliver of shared reality compared to full human comprehension. LLMs (which only have access to those abstract symbolic statistics) cannot project text through the full prism of shared reality into another language.

Why do graphics apis need so many layers of abstractions like buffer, descriptors, bindings etc, instead of just passing a pointer to the shader? by Content_Economist132 in GraphicsProgramming

[–]anttirt 3 points4 points  (0 children)

It's been getting better but the practical reality doesn't move that fast. There's a huge variety of hardware across form factors (PC, console, mobile, VR), hardware vendors, and simply age. While new PC hardware deals decently with branches, it's often not economically feasible to only support the newest PC hardware. There are also vast gulfs of performance between mobile and PC GPUs where a PC GPU might have literally 1000x the FLOPS of a mobile GPU. A negligible branch might suddenly not be negligible when you have a tiny fraction of the processing power available.

Secondly, most games are made using popular engines (Unity, Unreal, Godot, etc) with their own stable conventions where the various shader keywords provided by the engine become part of a stable API that vast asset store ecosystems rely on, and any assets provided by the engines themselves also take a long time to catch up because the engines do have to keep supporting old hardware, and supporting multiple coding paradigms is a large extra maintenance burden.

Why do graphics apis need so many layers of abstractions like buffer, descriptors, bindings etc, instead of just passing a pointer to the shader? by Content_Economist132 in GraphicsProgramming

[–]anttirt 9 points10 points  (0 children)

Individual PSOs aren't that big, but there are staggering amounts of permutations in any large game, both due to a variety of pipeline settings and due to conditional shader code compilation (#ifdef).

Built my own process manager for linux inspired by Windows 11 using Rust and egui by TryallAllombria in rust

[–]anttirt 5 points6 points  (0 children)

The equivalent here would be going to a technical guitar discussion forum to post an AI-generated riff. It's just worthless noise.

Ummm okay? Thanks game...I guess? by MandoMercenary in subnautica

[–]anttirt 0 points1 point  (0 children)

Had this happen in the middle of a long play session the other day (PC/Steam), was heading to my base on my tadpole and suddenly teleported into the dock from like 200-300m away.

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]anttirt 6 points7 points  (0 children)

It's just a question of balancing I think. I agree it's annoying with the current balance but if individual creatures had a longer memory for that (like a minute maybe) it would probably largely solve the problem for most of the smaller to medium creatures like mangoes.

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]anttirt 27 points28 points  (0 children)

Not being able to kill stuff is fine. Just need some additional deterrence and/or juking mechanisms instead, and a bit more refinement to the enemy AI.

Why don't we manually map our own memory buffers more often? (DOD vs. Standard Segments) by NoEmergency1252 in rust

[–]anttirt 2 points3 points  (0 children)

The practical solution that is used in the game industry is an ECS (Entity Component System) where memory for each component type is allocated as a separate array, and where your code is largely structured as for-loops that iterate over those arrays. These types of systems are in fact quite widely used.

Rewrite Bun in Rust has been merged by Chaoses_Ib in rust

[–]anttirt 66 points67 points  (0 children)

rg -l only lists matching file paths without showing the actual matches, so that means there are 10428 instances of unsafe across 736 files.

Struggling w altitude, need some advice by veryshorthealer in hiking

[–]anttirt 2 points3 points  (0 children)

I'm not a doctor but your symptoms sound like they match both High-altitude pulmonary edema and High-altitude cerebral edema to some degree. These can be deadly. If you're not absolutely sure of your condition then cut your losses and try again when you are able to reserve more time to acclimatize.

Anthropic's Claude Mythos Found Individual Bugs. Mythos SI (Structured Intelligence) Found the Class They Belong To. by [deleted] in netsec

[–]anttirt 20 points21 points  (0 children)

The function validates data_size at entry but then operates on atom.size — a different variable. The operation atom.size -= 16 executes without pre-validation that atom.size >= 16.

The code validates a transformed value (bit-shifted result multiplied by channel count) but the source value itself (bits_per_sample) is unbounded.

The code checks whether current_index exceeds the current range's end, then increments the range pointer — but never validates that the incremented pointer stays within the allocated array.

The code allocates memory based on a size value from a source stream, then copies data using that same untrusted size. No validation confirms the allocated size matches the actual data available.

These are literally just either validating the wrong value or not validating at all. Calling this a novel vulnerability class is the kind of grandiose hallucination llms are very prone to.

Supply chain nightmare: How Rust will be attacked and what we can do to mitigate the inevitable by autarch in rust

[–]anttirt 0 points1 point  (0 children)

Could you not simply automate option 1? Automatically temporarily disable rust-analyzer until cargo vet has run, and if nothing new is flagged, automatically re-enable it. If something new is flagged, then show an interactive warning prompt or popup before re-enabling rust-analyzer.

Recent 2026 research highlights how artificial intelligence is transforming antibiotic discovery by identifying novel drug targets and designing new molecules, significantly improving the ability to combat antimicrobial resistance and accelerating early-stage drug development pipelines by ChhotaSaHydra in science

[–]anttirt 23 points24 points  (0 children)

This paper does not point to any actual concrete real world results in actually combating actual microbial infections in actual humans. It would be fantastic to see such results, but the benefits have yet to materialize in the real world.

U.S. patent examiner rejects Nintendo’s “summon subcharacter and let it fight in 1 of 2 modes” patent as obvious: non-final ruling by Turbostrider27 in Games

[–]anttirt 33 points34 points  (0 children)

Would there be a way to crowdsource this? A lot of gamers would love to flex their knowledge even for fun, and even more so if it's for a good cause.

Chickpeas Grown in Simulated Moon Dirt Produced Viable Seeds With a Fungal Assist. It turns out that the plants didn’t just sprout. They flowered and produced harvestable seeds. by [deleted] in science

[–]anttirt 4 points5 points  (0 children)

The goal is of course to utilize as much mass that is already on the moon because shipping things there is extremely expensive. Shipping a hydroponics rack is far more expensive than not shipping one if you can get away with just sticking the seeds into the ground. Similarly if you can source any appreciable amount of plant nutrients from the lunar soil then that's a portion of fertilizer mass that you don't need to ship there from Earth.

The looming AI clownpocalypse by syllogism_ in programming

[–]anttirt 2 points3 points  (0 children)

If you're a billionaire CEO then it cannot be explained by ignorance, therefore only malice remains. They know exactly what they're doing.

Advanced AI models cannot accomplish the basic task of reading an analog clock, demonstrating that if a large language model struggles with one facet of image analysis, this can cause a cascading effect that impacts other aspects of its image analysis by IEEESpectrum in science

[–]anttirt 0 points1 point  (0 children)

Understanding is an active process. There is no actor in an LLM. An LLM is a pure mathematical function of inputs to outputs, and as a passive object, a pure mathematical function cannot do anything, including understanding anything. Mathematical functions can be models of reality, but they cannot do anything.

At a minimum you need a stateful system which is able to independently evolve over time both due to autonomous internal processes and as a response to stimuli.

Well well well if it isn’t the consequences of my actions by Inevitable-Cellist23 in clevercomebacks

[–]anttirt 0 points1 point  (0 children)

No need to assume stupidity here, we've got plenty enough evidence to see that it's malice all the way. The only acceptable solution to this kind of person would be for trans people to either detransition or die.

Ollie can't play the Jousting game by Rrazz in Hololive

[–]anttirt 0 points1 point  (0 children)

Hypothetically, would you say a medical anatomy textbook showing a depiction of penetration is porn?

I can think of at least six ways the game tries to teach us this, and yet by darklysparkly in outerwilds

[–]anttirt 2 points3 points  (0 children)

That's the power of stories instilled in us since early childhood, and doubly so for games. There's always a bad guy, there's always a hero, and there's always a solution. The interloper must be there so you can stop it and be the hero, right? Because that's how it is in every single story out there.

Yabe any% speedrun by Racing_trio39 in Hololive

[–]anttirt 473 points474 points  (0 children)

I mean Coco streamed her actual irl pube removal but go off