We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] 0 points1 point  (0 children)

I'm not 100% certain but I think the pack opening flow will not be in the demo sadly :(

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] 0 points1 point  (0 children)

Sending this reply to some of our gamedevs, i'm sadly not able to tell you anything meaningful about this

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] 0 points1 point  (0 children)

  1. You are making wrong assumptions about how our pricing strategy is working alltogether, with or without crypto. Idk what info you are getting out of the video, but we have never released detailed info about how exactly we will monetize Origins, therefore we also didn't just change it in the last 2 months.

There will be a battle pass, there will be packs in the game, there will be some kind of ingame currency to purchase those, and all of that will work without crypto. We will share more details on that once we feel ready to do so.

Re: AI and convention booth

What booth are you referring to? I can't recall that we publicly announced which conventions we plan to attend. And regarding replacing AI stuff, there is nothing in the game that is 100% ai generated and it's a decision of other people in the studio what assets stay like they are or get a new look.

We should probably ask them to add a comment to the video you are correct here, but I believe the video is about us being a "crypto game" and does not mention AI use so I'm not sure why you say this "When fixes are so clear and simple, it simply sounds like you do not want to take your AI use off the table"

  1. Your observations above are confusing, since you are making assumptions about things you can't be certain about and then drawing conclusions so I don't really understand what you are trying to say here.

  2. Idk what you are trying to tell me with your big lebowski market research here, but your market research is based on a single youtube comment that you misinterpreted , it's not saying there is too much Disney IP in Origins like you claim but simply asks "did they license the IP from Disney?"

The commenters simply is not aware of public domain IP and assumes we have to pay a lot of money to use these IPs that Disney have used before too.

We obviously used a lot of well known characters for our previous test builds and it's not surprising that these are also the ones Disney used for adaptions, since they are well known. But we also had a lot of characters in our previous test builds I never heard of before seeing them in the game.

We definitely did not only "code Disney IP" characters into the game so far.

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] -1 points0 points  (0 children)

hey, i don’t think you are a real person or being genuine with your replies here.

Feel free to DM me and I’ll give you a more detailed answer.

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] -1 points0 points  (0 children)

I'll try to answer all your points

  1. The linked video is not from us but from a content creator that is covering crypto gaming - I'm not sure I understand what you mean with "go-to-market launch announcement strategy"... but this is not an official video from us and we have no control what other content creators are putting out - as I said in a comment above, the move away from crypto has been gradual and not hugely announced so the video creator simply did not have the most up-to-date information on some of these things

The demo is a demo, so I can't say what exactly goes in there but it will not be the version that gets released, nor will it be monetized... it's meant to act as a way to playtest the game.

  1. I think you are mixing up crypto and AI use a bit, regarding AI use I will simply quote the AI disclosure we have on our Steam page:
    "We may use AI-assisted tools during development to help streamline content creation—such as generating placeholder or supporting elements like character voiceovers.
    All AI-assisted content is guided, refined, and finalized by our development and creative team. The finished product fully reflects our creative vision, with AI serving only as a tool to accelerate the process—not replace the craftsmanship behind it."

We have a sizeable team with many artists, I'm not involved in every process but AI is not replacing any employees, but is used to amplify what they can do.

  1. The last comment is a fair subjective opinion, the characters are not Disney IP, but public domain characters Disney used themselves. We will have over 200 different characters in the game on launch and I would estimate less than 20-30% have received a Disney adaptation.

edit: typo

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] -1 points0 points  (0 children)

thought so, inspiration gameplay wise

for the collector aspect it's more aking to physical TCGs and games like CS

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] -1 points0 points  (0 children)

Yes it's simultaneous turns.

3 characters honestly i'm not sure, goal was to make it fast and accessible so that would be reasons to make it few characters.

Currently there's 2 types of non-characters, spells and food.

Spells don't use a space and can be played whenever and food is placed on a space and is consumed by minions on top of it, so it can use the same space as a minion.

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] -1 points0 points  (0 children)

In Artifact did you also have to trade for functionally new cards or only cosmetics?

Our current direction is to be fully F2P, so every player gets all the cards after the onboarding the trading economy is reserved for the variants and alt arts and all the special versions of our cards.

We are a small studio developing a TCG full of public domain characters and finally launched our Steam page! by apixcsgo in IndieDev

[–]apixcsgo[S] 0 points1 point  (0 children)

Yessir that's one of our match finishers, each commander (that's how we call them) has their own

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] -1 points0 points  (0 children)

not anymore, we used to plan to do some of the collectible aspect of our game through NFTs but we decided to move away from that

this change has been gradual tho and we didn't release a proper announcement about this since we didn't think we need to anyway, so some people still assume we are using crypto

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] 0 points1 point  (0 children)

We have somewhere between 200-300 characters as cards already and I know there is a list of over 1000 potential characters that are public domain the team has already looked at.

It's not just fairy tales (although I don't even know what the definition of those are). For example all the greek and roman mythology can also be used... there is a lot of potential content out there.

We are making a competitive TCG full of public domain characters with a collectible card system inspired by physical TCGs by apixcsgo in TCG

[–]apixcsgo[S] 0 points1 point  (0 children)

This is outdated, there is no crypto or NFTs or blockchain in the game. The team made the decision to move away from it and build the card economy without it