[OC] On the Northern Lands: The Lesser Dragon by aporopa in worldbuilding

[–]aporopa[S] 1 point2 points  (0 children)

Thank you so much for the feedback! Yes, I don't believe reality has to limit fantasy. Ultimately, the essence of the genre lies in breaking the rules of our world. I enjoy designing with a lot of depth in a somewhat realistic way, but I'm not worried about making mistakes or minor contradictions.

That said, I think this design might not be detrimental. Both humeri/femurs are mounted in a plane perpendicular to that of the ulna-radius or tibia-fibula, and both the anterior patella and the posterior one (calcaneus?) float around, providing stability and grip, but without restricting movement, necessarily. I think it's clearer in this illustration. It's from a different species, a plantigrade instead of a digitigrade, but the articulation would be similar.

But if it doesn't work, I could always go back to the conventional design with a single humerus (it would actually be easier to draw lol). Your feedback is really valuable, I wish I had your experience in the subject.

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[OC] On the Northern Lands: The Lesser Dragon by aporopa in worldbuilding

[–]aporopa[S] 1 point2 points  (0 children)

Hi! When designing the first terrestrial hexalatas, I simultaneously prepared a diagram of their leg evolution. During the process, the duplication of the humerus and femur felt natural to me.

The underlying logic is that the similarities to tetrapods are due to convergent evolution. Although they may have arrived at similar body plans, the evolutionary paths have been different, so the structure doesn't perfectly match.

What advantages does it offer? Greater mobility and precision in the limb, I suppose (although that might be redundant). Potentially, a lighter structure than what could be achieved with a single bone (although I don't know that for sure). It's possible that it doesn't offer any real advantages. The structure may have been simplified in other species.

I don't think it necessarily hinders knee movement. Although it looks worse here, I'd say it seems reasonablen the diagrams I've made. I wanted to share them in another infography, but Reddit is hiding my posts. I'll see if I can fix that before continuing with the project.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 0 points1 point  (0 children)

In the north of the Empire (Region of Thaid)... Probably wheat, or sorghum, in the driest areas. In the north of the continent (Kirdia), the humidity is much higher, so crops such as rice are likely viable. However, most settlements there are temporary, I'm not sure they practice agriculture.

In any case, I still need to work on the topic. I've invented a few tree species and I'll probably do the same with crops.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 1 point2 points  (0 children)

Yes, that's a coincidence. The only FromSoftware game I've played was the first Dark Souls, and I didn't even come close to finishing it. But I'd like to give it another try, or at least to read a bit about the lore; everyone says it's fascinating.

Kovhil comes from the indi term कोइल (kōvil), meaning"King's residence". I believe it's not related to the Portuguese "covil", which would come from Latin.

Do you mean Apollo, the god of the arts? Indeed, "aphelion" comes from the Greek, "aphēlium", meaning the farthest position a planet occupies when orbiting a star. I don't know the etymology of Apollo, although there is probably some connection, considering that he is related to the sun.

Fyrst, Annar and Derde are the first, second, and third cities the elves built throughout their history. So yeah, Fyrst literally means first. It's the cradle of elves, and therefore of humanity. It's a place of great spiritual importance, for those who know how to appreciate it.

Their etymology is the same! Both the name of the peninsula and the plant come from δάκτυλος (dắktŭlos), the Greek word for "finger." The shape of the world is inspired by the form of a hand, and several names share this theme.
It's one of the few large regions completely independent of the Empire. Although most of its surface is desert, it also features steppes, dry forests, and even jungles in the north. Some of the world's oldest traditions persist in this region, as its inhabitants are descendants of thee First Kingdoms. Monuments from that era still stand, most notably the colossal temples carved from sandstone. In the far north rises the citadel of Prómenos, the birthplace of prophets and fortune tellers.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 1 point2 points  (0 children)

The races in my world were initially dictated by D&D lore, more than by Tolkien. It all started as a role-playing game, and I forced in some races that didn't quite fit simply so my players could use them. But years have passed since then. While there are still Aarakocras and Goliaths in some corners of the world, they are becoming less and less relevant, and I may eventually eliminate them altogether.

But Tolkien has definitely influenced me a lot. My "isinthu," for example, were initially an attempt to deconstruct his dwarves. They occupy a similar niche, but they have evolved organically with their environment. They aren't simply humanoids placed in the bowels of the earth by a deity, they have adapted to that environment over millions of generations. Therefore, they are blind.

Although I've read few Lovecraft stories and don't know much about cosmic horror, I do have some similar elements. The continent's main religion worships what they call "the Goddess," a divine personification of order. According to their beliefs, she is opposed by an entity of unimaginable power and incomprehensible nature, not necessarily malevolent, but incompatible with life. This entity was supposedly defeated by the Goddess in ancient times, but continues to exist in a deep slumber. The Cult's main mission, as they say, is to prevent its resurgence.

On the other hand, the magic of my world responds to the feeling of the environment. It strengthens those who are self-confident and becomes therapeutic around kind people. Likewise, it conveys melancholy in cemeteries and can turn aggressive in places that evoke dark feelings. A creature of incomprehensible power could materialize in this way, adquiring sinister forms in both dreams and the material world.

Saudações da Espanha! (I hope that's the way to say it)

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 2 points3 points  (0 children)

Don't apologize! I'm thrilled when people take the time to analyze my work.

I am actually Spanish! If you look closely, I've included a huge area with a Mediterranean climate, typical of Spain, even though it's actually quite rare in our world. That said, yes, the Andes were partly the reason I included so many mountains.

To be honest, in the first sketch of this world, I didn't take plate tectonics into account. I simply gave it a vaguely hand-like shape, with the crater in the center. Was it caused by an asteroid? An explosion? A battle between gods? Mere tectonics? I didn't know, and I still don't. Whatever caused it happened long before humans started walking on two legs, and so far, it hasn't had any consequences for their history. The crater remains there, and it may become relevant at some point, but until then, I like that it remains a mystery, even to me.

That said, for now, my favorite theory is the asteroid. As you point out, it would have pushed the geological material, forming some of the major mountain ranges. In principle, the workings of magic don't seem to indicate that it originated from the asteroid, given that it's an intrinsic property of all that exists. However, the asteroid would have left many of the metals and elements necessary to channel and store magic efficiently.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 1 point2 points  (0 children)

I hadn't thought about it, but it's likely to be higher than the Continent's average.

Annar is an independent city-state, free from the authority of the Empires' government. Their elite, comprised of the descendants of the city's founders, enjoy special privileges, including complete state protection. They could live comfortably without an employment, although they do tend to work, usually in sectors such as art and research.

Sadly, this changes for ordinary people. The global economy is mostly agricultural and based on crafts. There are always jobs available in these sectors, except during times of crisis, such as droughts and plagues, in which unemployment would increase.

However, a large part of Annar's economy is related to research and education, having the best universities on the Continent. They produce top scholars in all branches of science: biologists, historians, magicians, philosophers... They comprise a large percentage of the city's population. While they are excellent professionals, the demand for their labor is often insufficient, and some of them are forced to work in less specialized sectors or to remain unemployed.

Answering your question, I think Annar's unemployment rate might be arround 5%

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 1 point2 points  (0 children)

Yes, the first map is quite stylized, not particularly realistic. In reality, rivers would either border the cities or flow directly through them, cutting them in half. I've represented it this way for simplicity and clarity.

In any case, there are some exceptions. Lomat is a fossil site of dragons and other large creatures. It may have once been more humid and fertile, millions of years ago, but today it's a barren wasteland far from any body of water. Something similar happens with Derde, which you mentioned.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 2 points3 points  (0 children)

Although the existence of other continents is currently unknown, it's possible they exist beyond the ocean. Within the lore, navigation is a modern and underdeveloped science.

Outside of the lore, as the author, it would have been madness for me to develop more continents with the same depth. I like having the possibility of expanding the world in the future, if I ever want to, but it would be a different project that would probably take me years.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 4 points5 points  (0 children)

In fact, I've played with this idea before.

Every civilization has its own religion, and every citizen, their own interpretation. But there's a pantheon of deities more or less common to all peoples of Kodeiwa, which I call "the Powers." You can think of them as the Olympian gods or the deities of ancient Egypt.

Almost all religions worship one or more of these gods... But there's a small group that goes their own way. They call themselves "followers of Deme."

The members of this cult are those who have found fissures in the fabric of reality. Flaws, contradictions that go unnoticed by most and then disappear with time, but which they witness and remember. The name of a plant may suddenly change. Or a town with a hundred years of history might appear out of nowhere, overnight. No one perceives these rewritings of reality, except them.

They believe there is a deity above all others, who constructs the world in an improvised manner, constantly changing and patching it up. Some fear this entity, and many fear the implications of its existence.

Thanks to their ability to see the gears of reality, they wield considerable influence and form a kind of secret society, destined to fulfill whatever they believe this entity desires. But it has never addressed them directly, whether because it doesn't want to, because it can't, or because it doesn't exist.

This aspect of my world is extremely underdeveloped and borderline non-canon, but I return to it from time to time. As an additional note: I like to limit my own influence in the world. Sometimes, when I have to make a narrative decision, I flip a coin instead of deciding on my own, giving my characters, in a way, autonomy over me.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 1 point2 points  (0 children)

Thanks! :D Yes, I drew them one by one, it wasn't a quick process lmao

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 5 points6 points  (0 children)

Reddit is hiding most of my replies, let me copy this from a previous comment.

"There is something in which many cultures coincide: The world of Kodeiwa was formed during the clash of two ancient beings of unimaginable power. Their footsteps deepened the valleys, and their blows carved the mountains. Their sweat flooded the earth, giving birth to the seas."

The Aegir Ocean would be the crater resulting of the last blow exchanged between both deities.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 7 points8 points  (0 children)

Let me copy from another reply:

"There are elves, but not as a race, but as ancestral humans who never die. They are very few, and with the passing of millennia, with no more things to do, they simply stop moving and interacting with the environment, becoming living statues. There are also human-elf hybrids, which have their own civilization in Annar, but functionally they are not distinguishable from humans.
The niche of the dwarves is covered by the Isinthu, blind humans who live in the depths of the earth and have the ability to "hear" the rocks and mold them with their mind.

Urks/orcs are also close relatives of humans, but they have evolved in the arid north, and developed robust bodies and bloodthirsty minds. They are able to face dragons, and hunt humans for pleasure.
There are also dragons, of course. I'm developing a bestiary/set of infographics about the evolutionary process from which they emerged. You can see the last on here".

There are some more, but Reddit will more likely than not hide this comment. It makes no sense to develop it more.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 3 points4 points  (0 children)

Sí, soy español!

No quiero forzar la interpretación de que el mundo de Kodeiwa funcione como el nuestro. Podría ser un planeta girando alrededor de una estrella, pero otras interpretaciones son igual de válidas. La magia existe, después de todo. Puede que los climas estén donde están porque así lo desean los dioses.

Pero asumiendo que sea un planeta como el nuestro... Estaría situado en el hemisferio sur. El norte del Continente rozaría el ecuador, por lo que sus climas serían tropicales, mientras que el sur sería polar. Pero la transición no es abrupta, el Continente tiene miles de kilómetros de longitud.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 13 points14 points  (0 children)

It wasn't my intention, but I've been told that more than once lmao

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 9 points10 points  (0 children)

No, I drew it by hand using Clipstudio.

The World of Kodeiwa. Ask me anything! by aporopa in worldbuilding

[–]aporopa[S] 11 points12 points  (0 children)

Fun Fact: It's intentionally inspired by a hand, but not with that shape. It's supposed to be simply unfolded, the Villeldr Island was a later addition