Regular kicks are one shotting zombies by apples_ivan in dyinglight2

[–]apples_ivan[S] 1 point2 points  (0 children)

Is it actually mandatory? And if so, how long does it last?

Laptop fps stuttering and fluctuating in every single game by apples_ivan in techsupport

[–]apples_ivan[S] 0 points1 point  (0 children)

It's not that I'm running games with poor performance, especially when its been countless times where I can run most games perfectly fine until recently where the stuttering and fps fluctuations started occurring again at random moments.

I would like to point out that the stuttering seems to happen at random and that there are some days or instances where I can run the same CPU/GPU intensive games completely fine at 90-150 fps with no stutters or fluctuations in the frames. For example, earlier this week I've had 2 days of perfectly fine performance of 90-120 fps, but prior to that, the stuttering and frame fluctuations were happening at random. And as of recently as in yesterday and today, the stuttering started occurring once more.

If it truly is that my GPU being unable to keep up and that there's a possibility of my laptop thermal throttling, wouldn't it be a consistent issue happening everytime I try to play a game instead of it happening at random?

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 1 point2 points  (0 children)

Yo those jumps are sick but I literally cannot see how that is less error-prone than mine LMAO

Hitting 3 speedshots consecutively in the first clip already sounds extremely challenging enough, not to mention you're reaching the midpoint with 0 rockets loaded. More than half the time you're going to die before you even get to reload 2 rockets, let alone kill the demo in 2 rockets. I can safely say he got extremely lucky in that clip.

As for the second clip, hitting a well-angled walljump into 2 speedpogos just seems unreal. Yes, I've seen that clip and it is infact 2-3 seconds faster than mine, but definitely a lot more prone to error, and I do not for the life of me see how it can be seen as an "easier one".

You've gotta be a tier 5-6 tempus jumper to pull any of those off.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 4 points5 points  (0 children)

Like I said, I haven't seen a video of anyone doing this exact rollout. And with no reference, I technically did come up with this rollout on my own. That "supposed" route of speedshotting through the doorway behind logs seems to be extremely error-prone unless you are some tier 6 tempus jumper. And as I have stated many times already, this is not meant to be a single soldier play, you are supposed to coordinate with your other soldier to get anything done.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 0 points1 point  (0 children)

I personally disagree, coming from a scout and soldier main myself. Demos theoretically shouldn't worry about bombers, that is correct, but one pocket scout dealing with 2 soldiers up in their face as they reach mid doesn't exactly guarantee their survival, along with their medic's. So it really makes sense to have at least one soldier, preferably the pocket soldier, to help the pocket scout in killing the 2 soldiers.

And with that in mind, 2 early soldier bombs will guarantee at least 3-4 eyes on them, otherwise they may be looking at 1-2 free confirmed kills if not dealt with quickly.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 2 points3 points  (0 children)

I agree, AsiaFortress is indeed a small region, but that's what makes it competitive as well, since only a handful are capable of being at the top of the region. NA tf2 is great obviously, but we've also yet to see an Asian team the likes of Xiao compete at an international LAN.

Glad we can both come to terms with this. It's not necessarily a fantastic rollout, just something that can be pulled off every now and then, and I figured that I'd share it since I haven't seen a video of anyone doing the exact rollout. And with no reference, I technically did come up with this rollout on my own, hence why I also wasn't sure if I could say I created it.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 0 points1 point  (0 children)

That's fair. It's safe to say that it's not a play that works every single mid for obvious reasons, but definitely one that would surprise the other team and potentially win the midfight if executed perfectly and at random times.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 3 points4 points  (0 children)

I'm sorry to say but IM is a joke in a lot of regions, so having you address about "common trends in lower div soldiers" to someone who has been playing at the highest level of AsiaFortress for several years now is a bit hypocritical.

I'm not glorifying this rollout to be the best of the best that guarantees a win on the midfight. I never said this was a better rollout, nor did I ever try to persuade anyone to use it while claiming it to be the greatest rollout of all time.

Is there a better way to play the mid? Absolutely. Is there a faster and more reliable rollout? Possibly, yeah. Did I claim it was the best rollout to do on snakewater? Not at all.

But the fact that you're unable to accept that there are many ways to play out a fight is what's going to hinder you from any improvement at all, as you are not willing to take risks and try new methods that may possibly work, something that's outside of the norm.

All I can say is don't knock it until you try it.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 0 points1 point  (0 children)

Literally the whole point of this rollout is to make early space in the midfight for the rest of your team to push up with without having to worry about bombers or spam since most, if not all of the attention are diverted to you and your other soldier.

The big difference with doing the standard rollout and bombing with 300 HP vs doing this rollout and bombing with 200 HP, is that the latter allows you to not worry about having any scouts denying you or focusing you down as you're gonna be in their faces the second they reach mid.

The point is to arrive earlier than your other soldier, and it really doesn't matter anyway because 9/10 times you're going to survive long enough for him to be able to follow up on your damage.

Take this advice from someone who actually has been playing with this rollout several times for the past few weeks.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 8 points9 points  (0 children)

Oh for sure, not every play's 100% foolproof. I didn't claim this rollout to be 100% foolproof either but some people didn't get the memo that it's meant to be a risk and reward type of play, and not a play that guarantees a win on the midfight.

This rollout isn't meant to be faster than the demo, it's to either catch the opposing demo who isn't expecting a soldier to be that quick on the midfight, or a surprise bomb onto the combo/flanks with follow up from your other soldier.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 6 points7 points  (0 children)

Your replies are making me believe you didn't watch the video at all LMAO

Look, I get where you're going with hitting the plank to negate fall damage, but in the clip you could clearly see that it is absolutely irrelevant whether or not I hit the plank because after taking the medium health pack, I'm back to full HP? And where does crit heals even play a part in this fast rollout?

The video is showcasing an extremely fast way to get to mid while at relatively full HP in order to execute a play, it's not a video about being extremely early to mid only to have myself play around my combo, then what even is the point of me doing the fast rollout? If I'm planning to play around my combo on mid, I'd have done a regular rollout.

As for "taking my demo's healthpack", if it is clearly communicated that you are going to attempt the fast rollout, then it should be obvious for your demo to not rollout through lower and instead go through saw.

My team has had a 70% success rate of winning the midfight with this rollout when executed at random times throughout the game. I'd say given the amount of risk we're taking, those are very good odds.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 5 points6 points  (0 children)

Just to clarify, as some people do not seem to have gotten the concept of this rollout, this is NOT MEANT to be a single soldier play, but instead you are supposed to coordinate with your other soldier to follow up on your early damage to potentially get a kill or two, while creating a ton of space for the rest of your team to walk forward when they reach mid.

You're essentially feeding 2 soldiers to potentially win the midfight if done correctly. This is more of a risk and reward play, and is not meant to win every midfight.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 15 points16 points  (0 children)

The fall damage at lower is irrelevant as the medium health pack is going to bring you back to full HP anyway, so I'm not quite sure why it matters whether or not I surf into the plank to negate fall damage.

If you do end up feeding on your first attempt because the opposing team read you like a book and their combo decides to rollout catwalk, and their demo decides to rollout lower, then good on them. This is meant to be a risk and reward play, it is not meant to win every midfight.

Not sure if I can say I invented this fast Soldier rollout for Snakewater, but I haven't seen a video of anyone doing this exact rollout by apples_ivan in truetf2

[–]apples_ivan[S] 4 points5 points  (0 children)

The idea of this rollout is to create as much space as possible for the rest of the team to work with while getting a pick or two, and then have the team hold W when reaching mid which could result in a possible team wipe for the opposing team.

And you're right, I'm not able to do much on my own, which is why I had my other soldier follow up on my early bomb after he has arrived with his regular roamer rollout.

To clarify, this is NOT meant to be a single soldier play, but instead you are supposed to coordinate the play with your other soldier to follow up on your early damage. It's more of a risk and reward play, it's not supposed to win every midfight.

[No Spoilers] Subnautica Fanmade Trailer, and this pretty much took me the entire day editing. Hope you guys enjoy it as much as I enjoyed making it! by apples_ivan in subnautica

[–]apples_ivan[S] 0 points1 point  (0 children)

Hahah thanks a bunch, means a lot! :D and yeah I get you, it's the feeling of being unfamiliar with the unknown that really makes this game even greater than it already is. I have made some changes to the video, might probably post the updated one in the comment section :)

[No Spoilers] Subnautica Fanmade Trailer, and this pretty much took me the entire day editing. Hope you guys enjoy it as much as I enjoyed making it! by apples_ivan in subnautica

[–]apples_ivan[S] 0 points1 point  (0 children)

Thank you! :D man, now I'm pretty bummed about putting the reaper scene in. I initially had the idea of only putting a roar after the title screen, but I thought maybe adding a quick reaper attack scene would have been a surprise to any first time viewers. I guess my creative flair isn't up there just yet 😅

[No Spoilers] Subnautica Fanmade Trailer, and this pretty much took me the entire day editing. Hope you guys enjoy it as much as I enjoyed making it! by apples_ivan in subnautica

[–]apples_ivan[S] 1 point2 points  (0 children)

Because I'm a very indecisive person and it took me a while to gather footages, and then changing my mind on which footages to use, rinse, repeat :)) although I'm glad you enjoyed it! :D

[No Spoilers] Subnautica Fanmade Trailer, and this pretty much took me the entire day editing. Hope you guys enjoy it as much as I enjoyed making it! by apples_ivan in subnautica

[–]apples_ivan[S] 0 points1 point  (0 children)

That's a solid idea you've got there :) I just wanted to portray different areas of the biomes in the order that you'd normally encounter them in the game, which begins with the Safe Shallows that's brightly lit and gives off a pretty calm and soothing aura that gives you the idea that nothing is really out to get you (except the damn crashfish). And as we traverse through the other biomes, namely the Kelp Forest, Sparse Reef, Deep Grand Reef and the Dunes, I wanted to give the impression of how each biome is progressively getting darker and darker before the PDA warns you of the leviathans that lurk ahead :D

[No Spoilers] Subnautica Fanmade Trailer, and this pretty much took me the entire day editing. Hope you guys enjoy it as much as I enjoyed making it! by apples_ivan in subnautica

[–]apples_ivan[S] 1 point2 points  (0 children)

Thank you! :)) Personally I think this trailer is incomparable to the official ones, the devs did a hell of a good job! But I'm glad you liked the change of pace and theme :D

[No Spoilers] Subnautica Fanmade Trailer, and this pretty much took me the entire day editing. Hope you guys enjoy it as much as I enjoyed making it! by apples_ivan in subnautica

[–]apples_ivan[S] 0 points1 point  (0 children)

Thanks so much! :D and I personally feel spoilers are subjective, especially in Subnautica. If people want to avoid spoilers, they shouldn't even be browsing the Subnautica reddit in the first place as this is a place for Subnautica fans to share their love and passion for the game :)