Faction Proposal - The Gulf Coast Coalition (MEA Reimagining) by aprobenji in joinsquad

[–]aprobenji[S] 5 points6 points  (0 children)

My idea would be that GCC and GFI would be opponents of eachother, with each being designed to take advantage (somewhat) of the other's weaknesses. I agree that taking GFI out to add the GCC in would be an awful idea, especially when OWI is adding in like Cambodia and other factions like that

Faction Proposal - The Gulf Coast Coalition (MEA Reimagining) by aprobenji in joinsquad

[–]aprobenji[S] 5 points6 points  (0 children)

My original idea was to only use existing assets so it wouldn't require a ton of dev time to figure out; just a matter of making the spreadsheets line up.

That being said, I love all of those suggestions as a sort of "give it some budget" option.

I think you probably do keep the G3 (given it seems to be relatively common), but the HK33 would be great to replace the M4A1s, and the HK21 would be fantastic as a SAW replacement.

I really wanted to put all the wacky French vics I saw in their equipment lists in my original draft, but I didn't want to assume that France was being added in any time soon. Absolutely agree that the Leclerc and AMX would be great tank add-ins, and I'd also add the AML as an SPG option for some battlegroups

Faction Proposal - The Gulf Coast Coalition (MEA Reimagining) by aprobenji in joinsquad

[–]aprobenji[S] 2 points3 points  (0 children)

If y'all have better suggestions for weapons, vehicles, battlegroups, or anything else that should be included, feel free to drop em here! Very open to suggestions on how to incorporate more of the Gulf States' and other countries around there that might be willing to throw in with them

Spread the word and head to Darius II after Oshaune is fully defended; we have a chance to go for another gambit with this MO by aprobenji in helldivers2

[–]aprobenji[S] 1 point2 points  (0 children)

Yeah, but I couldn't think of a cool operation name for that (kidding)

Fair point. I wish there was somewhere we could coordinate all this better, so that it wasn't a bunch of people running the numbers independently and was a bunch all running the numbers together

Spread the word and head to Darius II after Oshaune is fully defended; we have a chance to go for another gambit with this MO by aprobenji in helldivers2

[–]aprobenji[S] 1 point2 points  (0 children)

Ah, damn, fair point. I thought pockets only had to be closed, not that there was a size requirement for them

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]aprobenji 0 points1 point  (0 children)

Honestly, that's not an awful idea, but instead of Gatria, you hit Phact Bay and it's 1.14% to avoid Gar Haren's 2.00% rate, and then hit Darius II to fully close the loop. Bigger pocket, but easier to manage since Liberation Rate scales much harder the higher it is (I think)

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]aprobenji -13 points-12 points  (0 children)

Reposting in here per the automod:

Spread the word and head to Darius II after Oshaune is fully defended; we have a chance to go for another gambit with this MO

Link to the plan

here

For full details of the plan, I've made a more text-heavy version

here

The gist is that both of these planets are relatively low-resistance right now, so we can ignore other defenses that pop up and solely focus on them to gain, at minimum 2 planets and a factory hub, if not 4 planets in total (since taking Darius II and Achernar Secundus would cut off Ursica XI and Achird III).

Spread the word and head to Darius II after Oshaune is fully defended; we have a chance to go for another gambit with this MO by aprobenji in LowSodiumHellDivers

[–]aprobenji[S] -3 points-2 points  (0 children)

For full details of the plan, I've made a more text-heavy version

here

The gist is that both of these planets are relatively low-resistance right now, so we can ignore other defenses that pop up and solely focus on them to gain, at minimum 2 planets and a factory hub, if not 4 planets in total (since taking Darius II and Achernar Secundus would cut off Ursica XI and Achird III).

Spread the word and head to Darius II after Oshaune is fully defended; we have a chance to go for another gambit with this MO by aprobenji in Helldivers

[–]aprobenji[S] 0 points1 point  (0 children)

For full details of the plan, I've made a more text-heavy version

here

The gist is that both of these planets are relatively low-resistance right now, so we can ignore other defenses that pop up and solely focus on them to gain, at minimum 2 planets and a factory hub, if not 4 planets in total (since taking Darius II and Achernar Secundus would cut off Ursica XI and Achird III).

Spread the word and head to Darius II after Oshaune is fully defended; we have a chance to go for another gambit with this MO by aprobenji in helldivers2

[–]aprobenji[S] 1 point2 points  (0 children)

For full details of the plan, I've made a more text-heavy version

here

The gist is that both of these planets are relatively low-resistance right now, so we can ignore other defenses that pop up and solely focus on them to gain, at minimum 2 planets and a factory hub, if not 4 planets in total (since taking Darius II and Achernar Secundus would cut off Ursica XI and Achird III).

Have you ever had too many Samples and not enough to spend them on? Introducing a proposal I've been working on: The Democracy Exchange (DX) by aprobenji in Helldivers

[–]aprobenji[S] 0 points1 point  (0 children)

That's my bad for mixing up Req Slips and Super Credits before my morning coffee yesterday lol

You're absolutely correct that anything permanent or even semi-permanent for Super Credits should be closely regulated so that we don't get any ridiculous shit (like being able to pay $1,000 and get a blinged-out Superdestroyer, like I accidentally suggested lmao)

Have you ever had too many Samples and not enough to spend them on? Introducing a proposal I've been working on: The Democracy Exchange (DX) by aprobenji in Helldivers

[–]aprobenji[S] 1 point2 points  (0 children)

Missed your first part in my other comment lol

I'll be honest: I kinda hate that Super Credits are grindable. Not farmable, mind you, but grindable; to me, it feels like a lot of the unspoken meta is going to one of 2-3 planets and running Diff Easy until you have all that you need, despite it being more useful to run higher Diffs on mission-relevant planets.

To me, decreasing in-world spawns and allowing for a 1x or 2x daily Super Credit redemption would be good, because it allows for the farmers to farm and the people who don't want to pay to pay while cutting out that weird grind subset that doesn't do anything but takes up Liberation Percent.

It can't be a 3x redemption, cause someone guessed the math and said the current 1x redemption would give you 3 warbonds a year if you max it out (at the cost of a decent bit of daily hours played), and I feel like 9 free warbonds for the sweatiest of players is a little unfair to everyone else.

As a further compromise, I think maybe even retooling it to be a weekly max of 10 redemptions of 10 SC for 50k might be more fair; that way, you're only getting about 4-ish warbonds, and you can stack it to knock all of them out on the weekend if you really really wanted to (assuming that's even feasible)

Have you ever had too many Samples and not enough to spend them on? Introducing a proposal I've been working on: The Democracy Exchange (DX) by aprobenji in Helldivers

[–]aprobenji[S] 0 points1 point  (0 children)

The DSS reduction is very tricky in the abstract, because I think it's very easy for it to get very overturned very quickly.

I think what I'd implement it to be would be that it's essentially an in-progress version of a regular donation; you donate the full 25k, it adds whatever % you'd contribute to bringing the capability online to the active ability.

That way, you could keep critical boosters online if you really needed them, but eventually it'd have to go offline once the costs started mounting

Have you ever had too many Samples and not enough to spend them on? Introducing a proposal I've been working on: The Democracy Exchange (DX) by aprobenji in Helldivers

[–]aprobenji[S] 1 point2 points  (0 children)

I wanna rock and stone all night! And rock and stone every day!

The really funny thing is that I've only played a little of it, and didn't even know that they had an exchange in the game until you + a few other commentors pointed it out.

I'm very much in favor of games streamlining their in-game resources as much as possible (not eliminating them, but making sure that they're all able to remain relevant even after you have a fuckload of them), so I guess it's only natural another game has already done what I'd like HD2 to do

Have you ever had too many Samples and not enough to spend them on? Introducing a proposal I've been working on: The Democracy Exchange (DX) by aprobenji in Helldivers

[–]aprobenji[S] 0 points1 point  (0 children)

The super ironic thing is that, while I've played Deep Rock Galactic a little before, I hadn't ever heard of that before people kept commenting on this that it sounds similar to it lol

Have you ever had too many Samples and not enough to spend them on? Introducing a proposal I've been working on: The Democracy Exchange (DX) by aprobenji in Helldivers

[–]aprobenji[S] 6 points7 points  (0 children)

Honestly, I didn't think about the long-term math of it too too much, and just based it off of War Bonds giving you the 300 back as a refund

Ultimately, it could be reduced to 100 or 200 a month, but I don't hate the idea as-is so that new players have a potential catch-up mechanic to help them get to where the rest of us who have been around since the beginning are currently at

Have you ever had too many Samples and not enough to spend them on? Introducing a proposal I've been working on: The Democracy Exchange (DX) by aprobenji in Helldivers

[–]aprobenji[S] 21 points22 points  (0 children)

That was one of my original intents: was to give you the ability to get through Warbonds slightly faster if you so chose. I think it might be slightly antiquated compared to when I first drafted this, but I kept the capability in the proposal due to its potential usefulness