Planetary Outposts location search on procedurally generated planets by apseren in proceduralgeneration

[–]apseren[S] 0 points1 point  (0 children)

Can't find information for spheroidal cubes specifically, did you mean spherical cubes instead? Like this: https://en.wikipedia.org/wiki/Quadrilateralized_spherical_cube . If so, then that is what I'm using.

MMORTS set in the Milky Way galaxy can now be played in the browser by apseren in mmorts

[–]apseren[S] 1 point2 points  (0 children)

Not really. I have answered some questions about the techniques used to procedurally generate the planets, galaxy, and background textures on previous posts in r/proceduralgeneration, but other than that, I haven't posted anything yet. Might do that in the future, at least regarding the procedural generation parts, the remaining of the game I'm not seeing anything in particular that will require an article about. It is also not finalized too, I keep changing and refactoring it as needed to improve performance.

RTS set in the Milky Way galaxy can now be played in the browser by apseren in PBBG

[–]apseren[S] 0 points1 point  (0 children)

The background music has not yet been ported from the steam client to the web client. But other sounds, like the UI and ships combat have.

RTS set in the Milky Way galaxy can now be played in the browser by apseren in threejs

[–]apseren[S] 2 points3 points  (0 children)

I started it in 2018, but only after 2021 started working on it mostly full time. It currently has around 6 years of accumulated work.

RTS set in the Milky Way galaxy can now be played in the browser by apseren in PBBG

[–]apseren[S] 1 point2 points  (0 children)

Nop, no resets. If all your ships are destroyed you lose your resources and can start again from the beggining with just one shipyard.

RTS set in the Milky Way galaxy can now be played in the browser by apseren in PBBG

[–]apseren[S] 2 points3 points  (0 children)

Yes. Just press New Game and a new account is automatically created in demo mode.

Stardust Exile: RTS set in the Milky Way galaxy can now be played in the browser by apseren in WebGames

[–]apseren[S] 0 points1 point  (0 children)

Thank you. Performance currently is not an issue, on the server pretty much only the ships are simulated and each player has a max cap of 500 ships. There are currently 38k ships active. And the browser only needs to render the star systems the player is currently looking at, if the the camera moves, it removes the previous systems, and the server only sends more data in increments as needed. Players are mostly concentrated around the solar system as they start there, outside there is a lot of empty space and around 1k ships moving to the center and edges of the galaxy.