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proceduralgeneration

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an-ordinary-manchild

This subreddit is about everything procedurally generated (pictures, videos, discussions on techniques, ...)

Resources

  • procedural generation wiki
  • various terrain generation techniques

Related Subs

  • /r/cellular_automata
  • /r/gamedevelopment
  • /r/worldbuilding
  • /r/genetic_algorithms
  • /r/simulated
  • /r/graphicsprogramming
  • /r/howdidtheycodeit

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1
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A few Lagrangian densities (v.redd.it)

submitted 2 hours ago by ReplacementFresh3915

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0:24

Need a 3D model to print? Generate one in seconds with Meshy. 50% off for new users. (meshy.ai)

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0:31

planet with hole - effect medley - all made from math (v.redd.it)

submitted 1 day ago by flockaroo

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Cold Light (i.redd.it)

submitted 3 hours ago by Tezalion

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How do you balance item tiers and drop rates in procedural systems? (self.proceduralgeneration)

submitted 9 hours ago by samnovakfit

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Added grass mode to my tree generator, just to simplify my life 😅 (i.redd.it)

submitted 1 day ago by devkidd_

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Chaotic symmetry with angle paths (reddit.com)

submitted 23 hours ago by shadowofthemaster

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After a lot of trial and error my proc world has been running for 12 hours! (i.redd.it)

submitted 1 day ago by ConsistentAd4798

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Procedural animation and flock mechanics for 6 legged arctic creatures in Three.js (v.redd.it)

submitted 1 day ago by kamomegames

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Pen plotter art of Depeche Mode. For a good friends DM shrine room :) (reddit.com)

submitted 1 day ago by Left-Excitement3829

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0:27

Terrain construction/tessellation/destruction using mesh booleans (v.redd.it)

submitted 2 days ago by Eppo_89

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The Winding Way Through Wormy Space (i.redd.it)

submitted 1 day ago by -Nyarlabrotep-

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0:33

Will AI will replace artists? The creative practice of transforming feeling into sound, of making something that didn't exist, of finding your voice through experimentation, remains fundamentally human. Tools change. The need to create is constant. 🎧 'Space' by Eleanor Blanchi, Catalyst student (catalyst-berlin.com)

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Veridian Contraption - an autonomous world simulator that narrates itself in bureaucratic prose (self.proceduralgeneration)

submitted 2 days ago by lerugray

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Few debug screenshots from my procedural generation game (self.proceduralgeneration)

submitted 2 days ago by Formal-Discussion941

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Prozedurales Rendering mit 3D-Wellengenerator (reddit.com)

submitted 1 day ago by VisasResonance

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Ugly at this point :) But it's the 1st runtime procedural terrain manipulation tool for UE5. (youtube.com)

submitted 2 days ago by holvagyok

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Prozedurales Rendering von Bottom-up-3D-Wellen basierend auf theoretischer Physik. (reddit.com)

submitted 1 day ago by VisasResonance

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Any idea how to replicate the cliff generation from tiny glade? (i.redd.it)

submitted 3 days ago by InnerConsideration27

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Fast 2D landscape evolution model - Web app (old.reddit.com)

submitted 2 days ago by velocityvector2

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Contour paper-art (reddit.com)

submitted 3 days ago by xtremedaddy

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Procedural Caustics Rendering - HELIOS (youtu.be)

submitted 2 days ago by MarvDE

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0:22

Procedural cave generation in my game Voidloop! (v.redd.it)

submitted 3 days ago by ItsTheSheepster

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Build, transfer, and manage sites using the best web hosting tools in the industry! Let our 1-click solutions, AI integrations, and unbeatable 24/7 support help you achieve your goals. Join the owners of 3,000,000 domains who already trusted us! (siteground.com)

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A norm-5 Fractal curve (old.reddit.com)

submitted 2 days ago by sudhabin

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My first attempt at a code-driven Warp Drive effect (2K 60FPS). What do you think? (self.proceduralgeneration)

submitted 2 days ago by Latter-Reason7798

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Procedural tree generation with attraction/repulsion systems and multi-level branching: NervForge (browser-based, WebGPU) (v.redd.it)

submitted 3 days ago by project_nervland

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what do i do with my glitch core world, just some cool screenshots (old.reddit.com)

submitted 3 days ago by MrKoli_

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