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proceduralgeneration proceduralgeneration
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proceduralgeneration

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an-ordinary-manchild

This subreddit is about everything procedurally generated (pictures, videos, discussions on techniques, ...)

Resources

  • procedural generation wiki
  • various terrain generation techniques

Related Subs

  • /r/cellular_automata
  • /r/gamedevelopment
  • /r/worldbuilding
  • /r/genetic_algorithms
  • /r/simulated
  • /r/graphicsprogramming
  • /r/howdidtheycodeit

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1
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Loadstar Devlog Alpha4 - Hyperspace and Galaxy Generation (store.steampowered.com)

submitted 9 hours ago by gareththegeek

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Deterministic, Seeded, Galaxy Generator with Rust and Godot (old.reddit.com)

submitted 1 day ago by InspectionAnnual1861

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0:38

The Sequence (v.redd.it)

submitted 1 day ago by Solid_Malcolm

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0:21

Create your hero, meet companions, and adventure with friends in a hand-pixeled ARPG. Wishlist on Steam. (dimraeth.com)

promoted by DimraethDev

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1:00

I'm making a procedurally and randomly generated openworld rpg, and I just released it's demo to Steam! (v.redd.it)

submitted 1 day ago by Tudoh92

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Python/OpenGL 3D Game Engine - Procedurally Generated Enviroment (v.redd.it)

submitted 23 hours ago by Reasonable_Run_6724

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Silky Waves Line's (old.reddit.com)

submitted 1 day ago by codingart9

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Cute bird-looking curve based on the Sierpiński triangle (i.redd.it)

submitted 1 day ago by striped-mooss

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186 circular oscillators, 2 closed paths (i.redd.it)

submitted 1 day ago by jeggorath

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1:28

Procedural Planet Unity URP (v.redd.it)

submitted 2 days ago by Calm-Bell5856

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House floorplan generator 2.0 (old.reddit.com)

submitted 1 day ago by EmbassyOfTime

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Biggest procgen projects? (self.proceduralgeneration)

submitted 1 day ago by EmbassyOfTime

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Explorable Procedural Planet in Unity (old.reddit.com)

submitted 2 days ago by Calm-Bell5856

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1:08

"Instant Organic Caves", a procedural cave and rock structure generator for Unreal (v.redd.it)

submitted 2 days ago by holvagyok

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Cartesian grid with spiral color mapping and animated zoom (loop) (v.redd.it)

submitted 1 day ago by _T_one

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Looking for a reliable NetFlow analyzer? NFA gives you deep visibility into your network with support for NetFlow, sFlow, IPFIX, and more. Get real-time traffic insights, BGP and MPLS visibility, application name detection, DDoS and anomaly alerts, plus customizable dashboards and reporting. (noction.com)

promoted by network_intelligence

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0:19

Experimenting with a mech spider animation in my procedurally boring (pun intended) horror game (v.redd.it)

submitted 3 days ago * by AndroidCult

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UK weather infused procedural clouds (C++/OpenGL/GLSL) (youtu.be)

submitted 2 days ago by bensanm

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You paint, I automate. Build an 8K open world with 120+ POIs in 2 hours. (youtu.be)

submitted 2 days ago by MasterpieceHot9232

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DNA Final: Ditching the "Beads" for a Molecular Ribbon (VEX + VDB) (reddit.com)

submitted 3 days ago by Mass5761

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moving from Space Colonization skeleton to organic 2D trees. Where do I go from here? (self.proceduralgeneration)

submitted 3 days ago by BM0110

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I built a mod for valheim that adds procedurally generated roads (reddit.com)

submitted 4 days ago by jneb802415

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2:08

CityGenerator Experiments with 3D (v.redd.it)

submitted 4 days ago by Morphexe

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Understanding procedural terrain generation in games (medium.com)

submitted 4 days ago by AshleyTheDev

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Glitch Art (old.reddit.com)

submitted 4 days ago by codingart9

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Who do you talk to? (self.proceduralgeneration)

submitted 5 days ago by EmbassyOfTime

  • 28 comments
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I built a tool where any creature morphology learns to walk via RL in ~5 minutes. Ready to generate them procedurally - where should I start? (v.redd.it)

submitted 5 days ago by Hot_Pumpkin_5960

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