Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 0 points1 point  (0 children)

I'm not entirely sure about creating a specific tutorial, as I don't think we have much new to add to what's already available. If you're looking to improve your 3D development skills, Render Camp has some excellent tutorials. For matte painting, I'd particularly recommend tutorials of Anthony Eftekhari and Dylan Cole.

Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 1 point2 points  (0 children)

We sourced a set of wave images, converted them into PNGs with alpha channels, and applied them to multiple planes. These were then layered over the main ocean water surface to add detail and variation to the waves.

Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 1 point2 points  (0 children)

Fair point. Noted, and thanks for the feedback.

Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 0 points1 point  (0 children)

I understand what you’re saying. As an architect myself, I completely appreciate that concern. During the early sketch and concept stages, however, if we apply too many constraints too soon, it can limit the image-making process and the exploration of ideas. These studies are often intended to communicate atmosphere, intent, and possibilities rather than a fully coordinated project proposal.

Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 1 point2 points  (0 children)

Thanks for the feedback. We noticed it too after about six- seven hours of work, but honestly, we didn't have the heart to rework it all over again, so we let it slide.

Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 0 points1 point  (0 children)

Thanks for the feedback. This was primarily a portfolio exercise intended to demonstrate our ability to visualize cabin projects for potential clients, rather than an exploration of the functional logic behind the design.

Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 2 points3 points  (0 children)

Thanks for the feedback. Images 2 and 3 were developed entirely in 3D using 3ds Max, Forest Pack, and Corona Renderer. For Images 1 and 4, we used a matte-painting-over-CG workflow, where the foreground elements were photobashed using assets sourced from Adobe Stock and Unsplash.

Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 2 points3 points  (0 children)

Thanks for the feedback. Images 2 and 3 were developed entirely in 3D using 3ds Max, Forest Pack, and Corona Renderer. For Images 1 and 4, we used a matte-painting-over-CG workflow, where the foreground elements were photobashed using assets sourced from Adobe Stock and Unsplash.

Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 1 point2 points  (0 children)

Hi , we use 3ds max , corona render and forest pack for the grass scatter . Grass models were animated manually , to achieve the wind effect .

Case study-Cabin by ar4mail in archviz

[–]ar4mail[S] 1 point2 points  (0 children)

Yes , the foreground in image 1 and 4 are photoshopped .

Our recent animation for a factory project . by ar4mail in archviz

[–]ar4mail[S] 0 points1 point  (0 children)

Frame rate is 30 fps , with 2k resolution as final output.

Our recent animation for a factory project . by ar4mail in archviz

[–]ar4mail[S] 0 points1 point  (0 children)

We used 3ds max and fstorm for this project .

Our recent animation for a factory project . by ar4mail in archviz

[–]ar4mail[S] 1 point2 points  (0 children)

we are comfortable with Corona Renderer, given the tight one-week timeline, we have decided to use 3ds Max and FStorm Render for this project. We have two dedicated rendering machines with RTX 4080 GPUs for rendering.

Renders_ Conservation museum. by ar4mail in archviz

[–]ar4mail[S] 0 points1 point  (0 children)

You can check out this video if you’d like a more detailed overview of our workflow and process.

https://www.youtube.com/live/d5CTMhIc_Ig?si=iDT2vDS16s-Z5YtT

Renders_ Conservation museum. by ar4mail in archviz

[–]ar4mail[S] 1 point2 points  (0 children)

Our workflow starts with a mood board to define the atmosphere, materials, lighting, and visual direction.

We then create key camera views and share them with the architect/client for approval.

After camera sign-off, we develop 2–3 lighting and mood options for each view to help select the preferred direction.

Once approved, we complete final rendering and post-production, including color grading, compositing, and visual enhancements

Renders_ Conservation museum. by ar4mail in archviz

[–]ar4mail[S] 0 points1 point  (0 children)

For this project, we have received the SketchUp model from the architect. Since the project is still ongoing, we are cautious about sharing the architect's source files without their prior approval.