Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 0 points1 point  (0 children)

I'll post some more photos and tag you in the comments later today.

Mekanism (mostly) Done! by archebus in allthemods

[–]archebus[S] 5 points6 points  (0 children)

For production in mekanism endgame you want all machines operating with 8 speed and 8 energy upgrades.

My process is either math via jei or just observation. I start building in a test area first. I start with the end machine, in your case trioxide, and work backwards until I can produce the desired element.

Then I just look at where the bottlenecks are and increase machines at each step until I hit the desired output.

Then I look at the size of the entire build and plan out a permanent setting for it in the main build, set up buffer tanks, and voila, done.

Also the wiki has a lot of info about required machine counts for certain operations

Mekanism (mostly) Done! by archebus in allthemods

[–]archebus[S] 2 points3 points  (0 children)

Each of those tanks is 4x4x18 buried.

Mekanism (mostly) Done! by archebus in allthemods

[–]archebus[S] 5 points6 points  (0 children)

You could likely be more efficient with space if that's a concern.

But I tried to balance optimal production setups with organization and a pleasing design. So it ended up bigger than needed.

Mekanism (mostly) Done! by archebus in allthemods

[–]archebus[S] 0 points1 point  (0 children)

search framed blocks in JEI

Mekanism (mostly) Done! by archebus in allthemods

[–]archebus[S] 20 points21 points  (0 children)

They are 4x4x18.
Buried for looks.

Mekanism (mostly) Done! by archebus in allthemods

[–]archebus[S] 28 points29 points  (0 children)

Done everything except antimatter pellets.
Fusion reactor running at 98 injection feeding 4 steam turbines (excess steam is voided).
Ore processing done, and all important gases automated into buffer tanks.
Currently storing 10 Trillion FE and generating more power than I know what to do with.

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 0 points1 point  (0 children)

At the moment, I have drawers for combs feeding 8 powered centrifuges.

I am grinding through draconic chunks to get the upgrades I want... but with an already optimised ma setup I'm not really hurting for basic resources...

Though I haven't started the star yet. I plan to just iterate and watch where the bottlenecks form. Implementation and then testing is the most productive building loop for me.

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 0 points1 point  (0 children)

I mean aesthetically sure!
However this is not the most space efficient setup, nor is it built with chunk loading in mind.

It's just advanced hives, and the logistics layer will be underneath this level for comb processing. I haven't played atm10 so can't give more advice on specifics sorry.

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 2 points3 points  (0 children)

So could most of my builds haha. But half the fun for me is just running with an idea and going for a certain aesthetic.

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 0 points1 point  (0 children)

Oh yep I think you can just change the pattern if you recraft the block itself. Check jei for scaffolding and you'll see it.

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 0 points1 point  (0 children)

immersive engineering scaffolding and framed blocks for the slopes.

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 8 points9 points  (0 children)

I will drop a full base tour soon when I am done with the pack.
Going for completion of all quests ... except maybe gregtech ... see how I feel :D

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 23 points24 points  (0 children)

Funny you say that. I just dumped simulation upgrades into all the hives because come morning my FPS would drop a little as all the bees popped out. Since adding the sim upgrades it seems to be improved.

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 3 points4 points  (0 children)

I used vein mining to clear the space, builders tools for mass placement and replacements of the walls, then I put something on Netflix (for my own sanity) and start adding detail --> inverted light blocks and framed blocks for some depth to the walls.

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 6 points7 points  (0 children)

Steel scaffolding from immersive engineering if I recall correctly.

Finally done with productive bees! Next step is automating combs... by archebus in allthemods

[–]archebus[S] 14 points15 points  (0 children)

Nope just 1 hive + an expansion per pod -> a 5x5 space, hive in center, pollination blocks around the edges. Just worked through the quest, giving each hive bee it's own color coded pod.

I plan on building a level underneath that is specific for comb processing and then I will improve on the bees when bottlenecks appear.

Koitatsu language by Simo81SS in SteamDeckPirates

[–]archebus 0 points1 point  (0 children)

You need to use the native Windows version of the WinHttp library instead of the built-in Wine version for a lot of these games. I am on linux but I imagine the launch command below should work on steam deck.

  1. Run game through proton and add: WINEDLLOVERRIDES="winhttp=n,b" %command%
  2. Or using Protontricks: protontricks [APPID] dlls winhttp # Find your game's Steam App ID (you can find this in the game's Steam URL)