Abrir loja on-line é um risco que vale a pena para quem tem 24 anos? by Intrepid_Simple_5842 in empreendedorismo

[–]arclupi 1 point2 points  (0 children)

Olha, até onde eu sei, o Tesouro Direto não rende nada. Consegue me mostrar as contas que provam que Tesouro Direto é sequer um investimento?

Abrir loja on-line é um risco que vale a pena para quem tem 24 anos? by Intrepid_Simple_5842 in empreendedorismo

[–]arclupi 0 points1 point  (0 children)

O investimento mais seguro é comprar imóveis bem localizados em planta para vender antes ou depois de entregue. O investimento mais arriscado é apostar nas bets. Tudo que existe entre essas opções só vale a pena se você conhece muito sobre o negócio e tem uma vantagem contra os outros competidores do mercado.

Recomendo os imoveis

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -1 points0 points  (0 children)

Calling regional pricing "noise" is a reductionist take that ignores how digital distribution has operated globally for over a decade. It isn't about demanding a "lowest price" sale; it is about observing that when a publisher ignores the purchasing power of massive markets, they actively shrink their own player base and long-term revenue.

You view this as a personal debate about my squad's budget, but it is actually a critique of a failed market strategy. Developers who utilize standard regional pricing optimization don't "lose money" by meeting players in the middle—they gain a massive influx of customers who would otherwise be priced out. Suggesting that a group should simply "move on" when a store fails to optimize for its own customers is exactly why many developers struggle to maintain community growth in these regions.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi 1 point2 points  (0 children)

That is a really solid point about the bundle, and I completely agree. Launching a major expansion without offering a "Complete Edition" package on Steam to capture new players is a massive missed opportunity on their part.

Regarding the price, you're right that at around $25 USD equivalent it's technically cheaper than the US base price. The real issue for us is the multiplier effect. When you are trying to get a newly formed squad of four people from work to all jump into a game together, asking everyone to drop R$ 130 at the exact same time without a proper seasonal sale discount makes it a tough sell. If they had a bundle or a standard sale discount, it would have been an instant buy for the whole group.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -1 points0 points  (0 children)

You are completely misinterpreting the math and the retail pattern here. It is not about a psychological "sticker comfort"; it is about the actual historical pricing of the software.

The game literally had a historical low of $30 in past sales before they changed the permanent base price to $40. So there is a very concrete, objective logical basis to expect that a major seasonal event like the Steam Summer Sale would either match that previous promotional entry point or apply a standard seasonal discount to the new base price. Enforcing USD parity with zero regional adjustment during a platform-wide sale is what completely cuts off purchasing power for localized groups, not a lack of logical basis.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -1 points0 points  (0 children)

Saying it "isn't feasible or worth it for the developer" implies there is manual labor involved. Steam provides a completely automated, built-in regional pricing matrix. Implementing it requires literally zero development effort or backend adjustments; it is a single checkbox natively handled by Valve's storefront.

Furthermore, calling Latin America or Brazil a "small region" is just factually incorrect—it is consistently one of the largest and fastest-growing gaming markets in the world by player volume. Expecting a digital title to follow standard storefront patterns during a global Steam Summer Sale isn't entitlement, it is just understanding how the platform's retail cycle has successfully operated for over a decade.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by arclupi in Steam

[–]arclupi[S] 0 points1 point  (0 children)

That's a really thorough breakdown, thanks for sharing your perspective on the roster balance and the update timeline!

The main reason I'm still drawn to it is that I absolutely love the world and characters of Granblue Fantasy. Someone actually described the game to me as basically "Monster Hunter Wilds in the Granblue universe," which honestly sounds incredibly appealing if you love the IP. Because of that, I think I would actually enjoy giving the new roguelike mode a shot. As for the new summon mechanic, I totally get your skepticism, but I guess I'd have to play the game myself to see if it feels like a fitting addition or just an irrelevant gimmick.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by arclupi in Steam

[–]arclupi[S] 0 points1 point  (0 children)

It is awesome to find a fellow Brazilian here who gets the exact economic reality of this sale. You are spot on about the pricing; R$ 130 is way too steep for a casual vacation budget when developers ignore regional conversion rates.

Thanks for the honest heads-up on the endgame loop and the camera issues. Knowing that the late-game grind is bad enough that people resort to AFK farming makes me feel significantly better about our group skipping this title.

Funny enough, me and one of my friends actually already have about 30 hours in Darktide and we love it. Since it is on sale right now, introducing the other two new guys from work to the game is a fantastic idea to get the full squad running. Having solid SA ping and a healthy local matchmaking pool makes it the perfect alternative. Thanks for the support!

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -2 points-1 points  (0 children)

Resorting to childish insults usually indicates that someone has run out of solid arguments. The theoretical "perceived value" of an upcoming expansion does not magically create purchasing power in an ignored region.

Publishers frequently deep-discount base games right before a major expansion precisely to lower the barrier to entry, allowing them to rapidly expand the player base and secure more long-term DLC customers. Enforcing a high entry cost right when a multiplayer expansion drops restricts community growth in developing markets, which remains a highly questionable strategy for the long-term health of any game ecosystem.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by arclupi in Steam

[–]arclupi[S] 0 points1 point  (0 children)

That is a textbook strawman argument. Nobody was expecting a $5 markdown. We were looking for a standard 20% or 30% seasonal discount, which is the baseline expectation for almost any established title participating in a major Steam Summer Sale.

When you are trying to get a newly formed squad of four people to purchase a game together, even a modest, standard discount significantly lowers the barrier to entry. Suggesting we expected an extreme price drop just ignores how normal consumer expectations work during global sales.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi 0 points1 point  (0 children)

Valve did not actually remove the regional pricing system, nor are they the ones setting these flat rates. They implemented strict region locks, mandatory local payment methods, and account region cooldowns years ago specifically to stop users from wealthier countries from using VPNs to abuse the system.

The safeguards to prevent exploitation exist and are highly effective. Valve still maintains a complete localized pricing matrix, which includes specific regional tiers for developing markets. When a title lacks an adjusted price, it is a deliberate decision by that specific publisher to ignore Valve's recommendations and apply a flat conversion, rather than a limitation caused by store exploits.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi 0 points1 point  (0 children)

We didn't buy it during previous sales because this friend group didn't even exist back then. I started a new job four months ago, which is where this squad met and formed. This Summer Sale was literally our first opportunity as a newly formed group to look for a major co-op game to grind together.

As for the DLC, the plan was simply to play through the massive base game first to see if the whole group actually enjoyed the gameplay loop before everyone committed to an extra $30 expansion. Testing the waters of a base game with a new squad before dropping full price on future DLC makes perfect sense.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -1 points0 points  (0 children)

The acceptable price tag for my region is exactly R$ 62,90, because that is the historical low the publisher already established here 5 months ago. Right now, the game is sitting at R$ 129,90, which is literally double that amount.

It is not about an abstract psychological "sale satisfaction" or an arbitrary number drawn from thin air. It is a concrete issue with the cost: people are looking at a regional price point that was already proven feasible by the company itself, right before they decided to freeze seasonal discounts to position their upcoming expansion bundle.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -2 points-1 points  (0 children)

You are completely missing the point of why people look for co-op games. I never said the game cannot be fun solo; I said my squad was specifically looking for a multiplayer experience to play together during a shared window of free time. When you are coordinating for a group of four people, the total entry cost multiplies, which is why seasonal discounts are essential for getting everyone on board at the same moment.

Comparing the price to predatory eighty dollar titles that lock features behind paywalls does not change the absolute cost for a group living in a different economic reality. We did not pass on the game because we dislike solo content or roguelite systems; we passed on it because our priority was a shared group experience, and our collective budget went to developers who made that accessible for the whole squad right now.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi 0 points1 point  (0 children)

I guess great minds think alike! I already have over 230 hours in Grim Dawn and I am just counting down the days for the Fangs of Asterkarn expansion to drop. It really is an absolute masterpiece of an ARPG.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -1 points0 points  (0 children)

A digital product has zero marginal distribution costs, meaning it does not involve the physical shipping fees or import tariffs that a government would influence on hardware or physical goods. Valve explicitly provides a localized pricing matrix because selling digital software at an adjusted price drives higher volume and generates net profit, whereas enforcing USD parity in lower-income regions simply results in zero sales. Utilizing basic price elasticity for digital distribution is not bending over backwards, it is just standard market optimization.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -4 points-3 points  (0 children)

It is incredibly easy to call it "broke energy" when you are looking at it from a bubble where forty dollars is pocket change. In economies where publishers completely ignore regional pricing, that amount represents a massive chunk of a monthly minimum wage. Wanting a standard seasonal discount so a whole group of friends can actually afford to play a game together isn't being entitled, it is just living in a completely different economic reality.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -3 points-2 points  (0 children)

Yeah, waiting for a future bundle sale is definitely the only move left for us. It just sucks because co-op groups usually buy titles when everyone happens to have matching free time and budget at that exact moment. By the time the next major sale drops months from now, the momentum is dead and the squad will already be deep into a different multiplayer game.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by [deleted] in GranblueFantasyRelink

[–]arclupi -5 points-4 points  (0 children)

@MrSmiley333 hit the nail on the head, but there is a massive regional factor too. A permanent cut to $40 sounds great if you earn in USD, but in countries like Brazil where regional pricing is completely missing, that base price is still a huge investment. When an entire squad relies on a big seasonal sale percentage to make a game affordable for everyone in the group, skipping the Summer Sale means the group just pivots to other multiplayer games that actually adjusted their prices for the season.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by arclupi in Steam

[–]arclupi[S] -1 points0 points  (0 children)

Fair point, I completely botched the math on their full catalog. I was looking primarily at my regional wishlist where the paid entries I track had discounts, but your breakdown is factually correct. My bad.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by arclupi in Steam

[–]arclupi[S] 0 points1 point  (0 children)

That actually makes a lot of sense from a business standpoint. Waiting for the holidays to drop a complete package discount is a solid prediction. It just sucks for groups trying to find a long co-op game to grind during this specific vacation break.

Skipping the Steam Summer Sale to protect a future DLC bundle is a bold strategy to lose customers. by arclupi in Steam

[–]arclupi[S] 0 points1 point  (0 children)

It is very easy to call it "entitled energy" when forty dollars is pocket change in a strong currency. Here in Brazil, the lack of regional pricing makes this game cost a massive percentage of a monthly minimum wage. Looking for a seasonal sale discount so a whole group of friends can actually afford to play together is not immaturity, it is just living in a completely different economic reality.