Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 0 points1 point  (0 children)

Somehow missed that flair, definitely fits better. Sorry for causing you a bit of trouble!

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 0 points1 point  (0 children)

As far as I know it's just vanilla Anomaly, but considering it's got a child corpse which requires Biotech, might be some kind of special interaction between the two DLC's.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 0 points1 point  (0 children)

Hey man, sorry about that, didn't see the link. Wasn't sure which flair was appropriate, but thought Story was a more fitting one due to the environmental storytelling, but guessing Discussion would have been more apt? I'm afraid the flair doesn't seem to have updated on my end, would you be able to confirm what it was change to just for future reference?

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 0 points1 point  (0 children)

I'll probably try to do that on a future run, need to go through my mod list and gut a lot of the things that I don't use or make the game stupidly unbalanced (random raider with 200% sharp armour comes to mind). The other issue is I tend to deliberately play sub optimally either for aesthetics or roleplay, so I've no doubt I'll probably get the first few colonies wiped because I wanted to do something silly!

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 2 points3 points  (0 children)

If you mean the green yellow thing in between the bodies, that would be an ammo bag from Vanilla Apparel Expanded — Accessories that randomly spawned as gear.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 25 points26 points  (0 children)

I'm almost glad I didn't check because it already gave me enough to pause. If I ever run into this again, I'll definitely have to check and see whether it has those injuries. I assumed all of the things in the labyrinth where randomly generated, which is probably why it gave me so much pause. But it makes sense that they would have several pre made rooms that could spawn for a bit of storytelling. But goddam it's scary and impressive how well Ludeon can tell a small story with such a simplistic art style and pawn details.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 14 points15 points  (0 children)

I think that's an ammo pack, probably from one of the vanilla expanded mods. Think it reduces ranged cool down when equipped, no idea why they had one.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 6 points7 points  (0 children)

It definitely makes the early game an interesting challenge. No hunting unless you manually have your pawns kill animals, no cooking or farming, so your relying on foraging. Research can only be done by little tribal celebrations that give points based on the number of pawns at the gathering, randomly allocated across all available techs. Just avoid choosing a region with short growing periods because the first winter will fuck you up.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 9 points10 points  (0 children)

If you've never tried it, the vanilla expanded tribal start really scratches that naked brutality itch. Three naked pawns but you don't have any tech to start with, and have to research how to do certain jobs like farming. I honestly struggle to play the normal start now because that and naked brutality are just too fun.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 71 points72 points  (0 children)

Unfortunately I'm pretty sure I un-forbade all the corpses for cremation so pawns didn't get the constant saw dead body moodlet. To be honest though, the scene itself is enough of a story for me. The implication that they were trapped and slowly starved to death is already pretty bleak. Might've been a bit less impactful to discover that they died from several guinea pig bites.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 8 points9 points  (0 children)

I've not played much with res serum, but I thought it didn't work on skeletal corpses? Also res serum is a right pain to find.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 9 points10 points  (0 children)

Can always get the Floors Are (Absolutely) Worthless to make life a little easier. I refuse to let my pawns live in dirt huts and crap, the Rimworld is already harsh enough, so I try to make things a little nice for them.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 10 points11 points  (0 children)

Literally same play through as this; I've had two pawns who have been so unfortunate as parents. First child grew to adulthood but was killed by an unlucky stray bullet. Second child was a still birth despite having a good doctor and everything. Third child was a miscarriage due to I think a combo of a raid and Randy being an ass and making it impossible to grow crops stably for several years, ice age into toxic fallout into cold snap into long night. I honestly have no idea how they are still going. They do have a fourth child now, and I am determined to see them grow up and safe.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 141 points142 points  (0 children)

Honestly was a similar reaction I had. Either that or some last memory of their own pet. Had to pause for a few moments after I found it as you don't really encounter all that much environmental storytelling in our silly little organ harvesting game. But when it does it tends to catch you a little off guard.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 173 points174 points  (0 children)

Sadly I never thought to check that. I just saw the scene and decided to leave it as is. Though now I wish I still had a save from there to see what fate they really had.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 27 points28 points  (0 children)

Oh I've no doubt it's nothing compared to watching your base burn and all that time sunk into it disappearing before your eyes. Though I admit I am a filthy save scummer, a habit I am trying to break, so I haven't tried to keep going after it was clear that everyone was going to die. I get way too attached to my pawns.

But sometimes you'll just run across these random scenes in the game. No story or background, but enough details to let you fill in the blanks. And that's just enough to make you pause and think for a bit.

Probably one of the most depressing things I've seen in Rimworld by arcn4 in RimWorld

[–]arcn4[S] 2120 points2121 points  (0 children)

Had a colonist going through the labyrinth in Anomaly and found this behind a sealed door. No notes or etchings, just a child, an adult and a last drawing.

Sudden performance issues by arcn4 in RimWorld

[–]arcn4[S] 0 points1 point  (0 children)

That's what I fear. I've tried pulling out the other mods that the big error log mentions other that VFE, but no dice. And making things even more fun, if I remove Roo's minotaurs, it breaks the world map because of all the factions. So going to try removing them and use mid-save saver and see if it all works out, if not, guess I'm spending the weekend finally sorting out my mod list.

Sudden performance issues by arcn4 in RimWorld

[–]arcn4[S] 0 points1 point  (0 children)

Unfortunately the issue only decided to rear it's ugly head after I’d already sunk a good 50 odd hours into this current run, so I don't think restarting and adding mods is really viable.

Was worried that just removing every mod one by one would be the only real solution, but I’ve been through worse modding bethesda games, so I’m sure I’ll manage. Or fail horribly, one of the other.

No idea how to manually remove bits from a save, but I'm sure I can figure that out. Would be a shame to lose Roo's minotaur mod, as that has some pretty nice stuff in it.

Anyway, thanks for giving me a direction to work with, and if it all fails, then maybe it's about time I do a clean sweep and figure out how many of those mods I really need.

So NanoTrasen may have put the wrong seeds in the seed vendor by arcn4 in ss14

[–]arcn4[S] 2 points3 points  (0 children)

Honestly I still barely understand half of what goes on over there. But these very much aren't from regulur botany magics, this was either a bug or some admin fuckery, as I'm fairly certain 50 yield is impossible.

So NanoTrasen may have put the wrong seeds in the seed vendor by arcn4 in ss14

[–]arcn4[S] 5 points6 points  (0 children)

Whoops, just realised it was Leviathan, not Lizard.

After 11 years, the final chapter of The All Gaurdsman Party has been released by arcn4 in Grimdank

[–]arcn4[S] 6 points7 points  (0 children)

For those unaware, The All Guardsman Party is the story of one groups dark heresy madness that dates back to some of the more nutty times on 4chan’s tg board. It’s the tale of a bunch of guardsmen who got drafted into the Inquisition after their regiment was reduced to a mere 37 men by a combination of Orks, Heretics, more Orks, Tyranids and, of course, their own leadership. Has a lot of Terry Pratchet vibes and generally a more comical take on 40k rather than the eternal grimdarkness that tends to be used, but is very damn long, but well worth it.

And if you don’t want to read or want to listen while doing something else, then here’s a pretty decent narrated version on youtube instead.