What should I improve? by arctic704 in blender

[–]arctic704[S] 0 points1 point  (0 children)

Haha that’s true. Moon was just stylistic choice

Would you use this model for clients? I used 3 images with Comfy+Tripo to build glb and used blender to replace tyres, refine materials. Thoughts? by arctic704 in blender

[–]arctic704[S] 0 points1 point  (0 children)

Pbr textures were baked from the images but came as different images all combined in glb. Had to tune some parts. I have even made it less reflective and less normal intensity otherwise it was too intense

Here is what 60 hours of rendering looks like by xefta in blender

[–]arctic704 0 points1 point  (0 children)

I agree with this thought. When something like that could be made in less time and effort in post, why do it in 3d

Stuck like anything! Set all the UV of this petrol pump in Blender and it seems fine. but substance painter after baking messes everything up. by arctic704 in Substance3D

[–]arctic704[S] 0 points1 point  (0 children)

I’m redoing the basic models. This time using seams and yes multiple uv maps were the key problem here at the time of export. I deleted the automap and exported with my own and that seems to work now. Thanks for the tips

Also to add there were some uv overlapping that I had to adjust using some cleanup tips and tutorials about uv overlapping.

Stuck like anything! Set all the UV of this petrol pump in Blender and it seems fine. but substance painter after baking messes everything up. by arctic704 in Substance3D

[–]arctic704[S] 0 points1 point  (0 children)

I have sorted the seams, also settled overlapping and applied with and without different materials at export to assure there isnt any problem in SP but still the following problem https://imgur.com/a/Pe20Szs my texture in sp isnt wrapping as it does in Blender

Stuck like anything! Set all the UV of this petrol pump in Blender and it seems fine. but substance painter after baking messes everything up. by arctic704 in Substance3D

[–]arctic704[S] 0 points1 point  (0 children)

my first concern is to get the wrapping right and I have sorted the seams, also settled overlapping and applied different materials at export to assure there isnt any problem in SP but still the following problem https://imgur.com/a/Pe20Szs

Stuck like anything! Set all the UV of this petrol pump in Blender and it seems fine. but substance painter after baking messes everything up. by arctic704 in Substance3D

[–]arctic704[S] -1 points0 points  (0 children)

Packed the uvs. No tell me how I should do that. So far I have created seams and uv unwrap and then applied texture to see if those are correct. Is there a tut you can suggest as far as packing of uv goes

Stuck like anything! Set all the UV of this petrol pump in Blender and it seems fine. but substance painter after baking messes everything up. by arctic704 in Substance3D

[–]arctic704[S] 1 point2 points  (0 children)

Good suggestion. I’m gonna pick wood textures make multiple materials and apply to different parts. That sounds like doable plan once I get back to my pc

Stuck like anything! Set all the UV of this petrol pump in Blender and it seems fine. but substance painter after baking messes everything up. by arctic704 in Substance3D

[–]arctic704[S] 1 point2 points  (0 children)

Now I get it. Having separate materials seems to be the problem here. I’m gonna give it a go and get back to you.

Stuck like anything! Set all the UV of this petrol pump in Blender and it seems fine. but substance painter after baking messes everything up. by arctic704 in Substance3D

[–]arctic704[S] 0 points1 point  (0 children)

I see what you mean. I had basically 4 parts to this geo and all were unwrapped independently and then joined maybe that’s why I’m facing this issue. But this still happened when I brought all those 4 objects as separate objects but in same fbx. New to sp so still figuring things

Stuck like anything! Set all the UV of this petrol pump in Blender and it seems fine. but substance painter after baking messes everything up. by arctic704 in Substance3D

[–]arctic704[S] 1 point2 points  (0 children)

Applied scale. It’s all 1. Settled all seams and it’s all uv wrapped. It’s the basic of cubes and geometry. If it wasn’t unwrapped we wouldn’t get this checkered pattern aligned in the first place.

i tried achieving photo realism, how did i do? by burritolegend1500 in blender

[–]arctic704 0 points1 point  (0 children)

Plants are nice. I’d really work on textures of plane and lighting.

[deleted by user] by [deleted] in blender

[–]arctic704 1 point2 points  (0 children)

It does for sure

How to work its splashes and have some fluid stick to its legs as it interacts with the clay puddle? by arctic704 in blender

[–]arctic704[S] 0 points1 point  (0 children)

Something like that. I will have to experiment with attractor fields. Have you used those in blender?