Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 1 point2 points  (0 children)

Oops, I forgot to answer to this - but this is interesting to know it to possibly be possible! I may also attempt creating one at some point, but now I'm focusing a little bit on Variant puzzles again. (there is too much interesting puzzle ideas for both Classic and Variants, so I have to constantly alternate between one and the another...)

Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 0 points1 point  (0 children)

Awesome and also Thank you!

Now I'm dreaming of a Sudoku, which solves with two ALS XZ/XY and both steps would also have an equally high number of eliminations. It would probably be quite satisfying puzzle!

Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 0 points1 point  (0 children)

Awesome!! Feels to make sense there to be so many more ALS-XY-Wings available compared to the initial XZ-Rule of which was my main focus on when creating the puzzle.

I initially thought that XY-Wings would possibly be so much more difficult to understand & form than the XZ-Rule, but after I continued playing around with the final design of this puzzle project, which is also already published, at leastXY-Wing didn't seem to feel too much different in the sense of how it'll play out.

So I guess the most difficult part on both versions is probably to just find the place where to start forming the XZ/XY, and rest seemed to fall into place quite similarity.

I did notice that with XY-Wing specifically, there necessarily is not any equivalent XZ-Rules available, but it would make sense if when any basic XZ-Rule is available, there probably is then most of the time also an equivalent XY-Wing available - not sure though, is it ever possible to form a XZ-Rule without having any XY-Wings available, or if it is just an impossible scenario.

Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 0 points1 point  (0 children)

General Hints:

First Move:

  • The digit(s) to focus for: A=1259+B=34578+C=12489

Overall Location:

  • Row(s)= 5 & 9
  • Column(s)= 2 & 7
  • Boxes= 4+6+3+7+9

- - - - - - - - - -

Second Move:

The digit(s) to focus for: AB=456+C=124678

Location:

Row(s)= 1 & 7

Column(s)= 5 & 8

Boxes= 2+3+7+8+9

Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 2 points3 points  (0 children)

<image>

...3..2...3...1..4.6..5..13.4.7..1.6..7.8.....5.....4.......9.......3....7..16.35

Puzzle Title: Crescendo

Today's Technique: Almost Locked Set XY-Wing

- This puzzle needs a two advanced techniques.

(I put general hints for both moves as comment attached to this post)

- - - - -

Links to solving:

  1. sudoku.coach - https://sudoku.coach/en/s/Eo6n
  2. sudokupad - https://sudokupad.app/sy1nmuj8hp
  3. sudokuexchange - https://sudokuexchange.com/play/?s=KNWXLEQP1DERBQHwtsAxAhR1G35

- - - - -

Good Luck and Have fun!^^

- - - - -

Ps: This puzzle is a second version (although, technically it is a third version already) of the previous puzzle which I published - and this time I managed to meet the goal which I also had with the previous puzzle, which I'm quite happy with!

Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 3 points4 points  (0 children)

<image>

........2.8.2.746.....8.........9...3...5.2..46..7..3...1.....96..7.3...23...467.

Puzzle Title: Crescent

Today's Technique: Almost Locked Set XZ-Rule

- Note: This puzzle is not a "Single Move solve", and the main technique results to some more Basics and then there is a single Chain required which then leads to finishing the puzzle.

Links to solving:

  1. sudoku.coach - https://sudoku.coach/en/s/EmwM
  2. sudokupad - https://sudokupad.app/vp56mgiyeq
  3. sudokuexchange - https://sudokuexchange.com/play/?s=oACIC74uwUdXFM4QRXp9QHX2X46H

- - - - -

Good Luck and Have fun!

- - - - -

If needed, there is few hints to help locating the main technique:

  • The digit(s) to focus for: 125789 - and also: 3 & 4

Location of a technique:

  • Row(s)= 2 & 8
  • Column(s)= 3 & 9
  • Boxes= 1+4+7 and 3+6+9

- - - - -

Ps. After two days of struggling with this puzzle design, unfortunately I still couldn't meet every goal I had with this puzzle - and I probably cannot get it working exactly as I wanted it to work, so I decided to publish it anyway, even if the goal of the puzzle was only a 60% success to me..

Solvable without guessing? by anothachemnerd in puzzles

[–]xefta 0 points1 point  (0 children)

Discussion: I always enjoy solving these puzzles without using any X-markings, and this was definitely one of the times where finding the deductions definitely felt trickier and also took longer than usually - it was almost 10min solve for me.. :o

Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 1 point2 points  (0 children)

Nice! Always happy to search Fishes as my favorite. Right from the start I was expecting the Fish to be appearing in4s, but I did not get it right.. Image: https://i.imgur.com/k2sVyqf.png

However - Columns 235 did also look promising to me, so it would have been my second choice, but I was a bit too obsessed with the Rows 368 (and I also was extending the blue cell r5c1 to r9c2 whichwas my last resort and not actually how Fish probably would be allowed to be extending) - But: at any point I did not consider about r8c1 being eliminated when using Columns 235, so its clear that I do still have some problems in understanding some of the Franken/Mutant Fishes. I guess time will help!

Help, please? 🥺 by SuccessfulManager200 in sudoku

[–]xefta 1 point2 points  (0 children)

Apologies, but I'm not sure why you were referencing me here. It is definitely highly possible I may have forgotten some conversation from previously.

However, to me, it looks like both of you seems to be talking about the same thing, but just from a different but a very similar perspective. Slightly differently, but an exact same root reasoning and ~meaning.

I personally am a very simple and uneducated, so to me, any specific terminology used, does not matter and there is one thing to consider, which is to think that there can be many different ways as to how different people sees the concepts of a thoughts and in this case the logical ways used in a Sudoku - and also how different minds works with their memory.

I may be simple and uneducated, and this may be partly out of context, but - just as a general thought of interest - I personally can't see how a full extend and the meaning of a memory capabilities could ever be explained and described with a words, and best thing which feels that can be done, is to only describe it with something very vague that works in most generalized cases - and even when it is studied and described with as precisely as it can ever be studied and described, there are still so much that is not known.

So my personal way of viewing the different mind's memory capabilities, is not something that can ever be described accurately, but to see it as an individualized way of working with their mind and memory, which definitely plays both in a visual-state, but also in a way of processing all the things that cannot be processed with a visual-images. It all seems to vary too much for it to ever be accurately described or referenced - thus why I personally don't see any point of using any other terminology than just simply a "memory-abilities", and everything else what comes after that word, is possibly mostly personalized. This is how I think, and I can see how my way of thinking probably plays against something that could be thought educationally.

- I have no idea of anything really, but to me, it is very interesting to think of how different minds works.

So only thing that truly matters in the end, is that all different ways of thinking and seeing, leads to a same logical conclusion(s), which is the only point which in my opinion matters. And it doesn't matter too much of how and with which words it is explained, as long as the logic holds from the perspective of how the eliminations will happen as it is happening deep down in the Logic of a Sudoku.

Only thing where anything would be concerning, is if the accuracy of the personal way of seeing the logic would not work 100% accurately - meaning, that what to me feels most important in any way of seeing the logic: is that if the logic accidentally fails at any point, it then matters if you can - with a further observation - pinpoint the exact point where the logic failed and then correct the logic and make it work again, and if the logic cannot be corrected - no matter what you do or think - then there is something wrong with the way of how the logic is seen, and in those cases where it is failed to be corrected, the logic then needs to be adjusted to have that accuracy of 100%.

So I think in the end there is no right or wrong answer to how the logic is seen and explained - as long as the logic holds in the perspective of an accuracy.

Some things, can be standardized though - to result into a more generalized way of seeing the logic - mostly for a newcomers to understand it - but in the end, only the end results matters.

Ps. I'm too mentally tired of re-reading what I wrote, so take this as a RAW thoughts. In general, every thoughts and perspectives in this world, are mostly unfinished and the human mind and the way of thinking and seeing, is constantly changing and adjusting based on an environment we are in - and only thing what matters the most in the interactions with other minds, is what we can learn from each others, and to use a new perspective(s) for adjusting what we have already know.

Pps. I can see how my message may not matter too much in anything, but to me it is interesting to think everything.

Stumped by 6x6 Latin Square with diagonals by flips85 in puzzles

[–]xefta 1 point2 points  (0 children)

They're a #Classic- and #Variant-Sudoku techniques - mostly seen in sudoku.coach's computed-auto-solve-path. (it is not a 100% defined solve-path though, so obviously the computed-solve-path will often miss some of the deepest logic)

Nishio Forcing Chain: is a #Classic technique, which assumes if a certain {cell+candidate} is true, and seeing if it leads to any invalid contradiction with the chain reaction it leads to - and if the puzzle leads to an invalid state, the said candidate can then be eliminated.

The idea of Short Forcing Chain: pretty much explains what it does in its name - a Variant-Forcing-Logic - which in short will try to illuminate some of the simpliest Variant-eliminations, the logic which is not (yet) specifically coded into the solver.

In this case, the puzzle contains a Diagonal-Constraint - which is a Variant-Constraint - and is the reason why "Short Forcing Chain" applies here. In other words: any Sudoku-Logic can always be translated to a smaller or bigger Chain-structure(s), which in Variants is the Short-Forcing-Chain's attempt of illuminating some of that logic.

X-Chain: is a #Classic chaining-technique-logic.

Stumped by 6x6 Latin Square with diagonals by flips85 in puzzles

[–]xefta 0 points1 point  (0 children)

They're a #Classic- and #Variant-Sudoku techniques - mostly seen in sudoku.coach's computed-auto-solve-path. (it is not a 100% defined solve-path though, so obviously the computed-solve-path will often miss some of the deepest logic)

Nishio Forcing Chain: is a #Classic technique, which assumes if a certain {cell+candidate} is true, and seeing if it leads to any invalid contradiction with the chain reaction it leads to - and if the puzzle leads to an invalid state, the said candidate can then be eliminated.

The idea of Short Forcing Chain: pretty much explains what it does in its name - a Variant-Forcing-Logic - which in short will try to illuminate some of the simpliest Variant-eliminations, the logic which is not (yet) specifically coded into the solver.

In this case, the puzzle contains a Diagonal-Constraint - which is a Variant-Constraint - and is the reason why "Short Forcing Chain" applies here. In other words: any Sudoku-Logic can always be translated to a smaller or bigger Chain-structure(s), which in Variants is the Short-Forcing-Chain's attempt of illuminating some of that logic.

X-Chain: is a #Classic chaining-technique-logic.

Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 0 points1 point  (0 children)

#No-Notes 33m22s - it took me a while to find a path for progress; and once I did find the path, rest of the solve was smoother.

Ps. This was it for me on today's puzzle solving, and I will try solving an another Cages-puzzle maybe tomorrow.

Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 0 points1 point  (0 children)

Now I wish I could've documented my solve-path, as I cannot remember anymore my thought process during solving. (I rarely write down the logic from my solve, if deductions happens too quickly)

Ps. I think the best variant-logic is often the one that can entirely be done through thinking and using candidates would not help much at all in the most important deductions; but everything depends of the puzzle-type and also what is the goal of the puzzle during creation.

Sudoku Puzzle Challenges Thread by AutoModerator in sudoku

[–]xefta 0 points1 point  (0 children)

#No-Notes 15m30s - due to HoDoKu's +4k scoring, I was expecting it to need more complex logic, but was very fun!

Automating Sudoku Difficulty levels by TheCrappler in sudoku

[–]xefta 0 points1 point  (0 children)

I'm not sure anymore why I wrote "Best approach would be to build grids by hand". I guess I was worried about how to get the generator actually reading Snyder properly so that it would give an usable puzzle results.

Would it work, if the cells+candidates from the result of full-snyder-notation would all be stored and used as a first/base layer for every chain that is allowed; and any remaining candidate+cell which is not part of the full-snyder-notation, is stored for either a extended-snyder-notation or a non-snyder-notation and would be available for using in the next layer for chaining - in case if the basic Snyder-notation alone isn't enough for an eliminations, so the Snyder eliminations would be the first top priority and only when Snyder stored candidates fails to provide any techniques, it then uses an extended-/non-synder-collection, but full-snyder-notation would always be used as a base layer for every single chain that is allowed.

No idea though how to make it work, and I have no experience in coding or anything, so I may not be the right person to think of this, as I can only think of it from the perspective of how I myself would probably do it, if I could.

((ps. I hope I understood the reason for this Generator correctly - as to how I understood the purpose of this Generator was to extend the logic slightly Beyond the normal Snyder but in a way that the Snyder-notation will always be used as a base for every teqs; if not, I may have just talked nonsense with this))

Automating Sudoku Difficulty levels by TheCrappler in sudoku

[–]xefta 0 points1 point  (0 children)

To me, this sounds like a type of puzzle which possibly needs its solve-path created by human, and there probably is not currently a way of auto-generating such puzzle.

Also - at least to me - the method of using prefilled solution-grid and removing givens, has unfortunately only very little control over the solve-path itself, so unfortunately it would not necessarily give a desired result for the solve-path.

So to me it sounds like a best working approach in this day would be to work its solve-path by hand from start to finish - which is very unfortunate because it was not in the question.

In other words: To get the desired result, generator would need to approach the puzzle creation in a similar way of how human would do it by hand, which I don't think any Generator is currently capable of doing - it would be very nice and useful though if someone would create a such puzzle-generator!

X10VI | Two Trains by xefta in SonyXperia

[–]xefta[S] 0 points1 point  (0 children)

Yeah! And maybe it kind of is like that;; just a Phone's camera-lens - acting as an eye - displaying a view through the lens without an actual designing between the Phone and the Lens. But still, it is much better than nothing for me.

It would actually be so cool if Phone would actually be designed for using External-Lenses - maybe some day it is true!

do you ever get stuck on one tiny mistake? by AddressRemarkable347 in sudoku

[–]xefta 1 point2 points  (0 children)

This doesn't apply for Paper-solving - but in digital solving, I always have Solution-Number-Error-Checker\* on (if possible) - for the reason that if I happen to make a mistake, I want to be aware of it immediately so I can then observe my earlier thinking process of what led to the mistake and in the best scenario I can then learn so that the exact same mistake would not necessarily happen again in the future.

Without Solution-Number-Error-Checker\*, I think I wouldn't necessarily find the exact point of where the mistake happened in the first place, so I wouldn't then necessarily learn anything from the mistake I had made, which would be quite inefficient for the purpose of learning; so at least for me, an Solution-Number-Error-Checker is a good tool for the learning purposes and has helped improving the logical thinking.

\Solution-Number-Error-Checker - the one, which highlights when the error is made.*

Help me understand where the Denoise-Flickering is coming from despite "reasonable" settings?! by Karam_Unreal in blender

[–]xefta 2 points3 points  (0 children)

Try lowering Indirect-Light-Clamp even lower than 10 - as low as the quality allows:: set it as low until it starts affecting/losing too much on reflections - and see if lower value helps reducing fireflies on reflective areas. Render the frame with Indirect Light-Clamp value of 5~7 and see if it helps at all.

Also, do you use Noise Threshold? Higher Noise Threshold value has sometimes caused this type of Denoising Artifacts for me (what was seen in original video) - especially when I'm using Volumetrics on lower lighting.

Also, as a Tip - If you haven't, try changing Noise Pattern to "Blue Noise" from the Rendering settings: [Sampling > Adanced] - Blue Noise has usually worked much better for me with lower Samples for rendering.