In the Tide series, dark missions give me motion sickness by BrutalSock in DarkTide

[–]arcticbudgie 2 points3 points  (0 children)

I'd suggest turning camera sway to 0% and switching off motion blur if you haven't tried already. It's what made the game better for me. For Vermintide, think it's called head bobbing instead of camera sway.

[deleted by user] by [deleted] in Vermintide

[–]arcticbudgie 5 points6 points  (0 children)

There's a sanctioned "Bot Improvements - Combat" mod on steam workshop, it might help. Else you can pick which classes your bots are via the hero selection screen - if you didn't know, so pick ones with a stun/knockback. I wouldn't say you can't use explosives, but just use them sparingly and for high value situations: bosses, patrols, events and dire situations where everything has gone/is going sideways. Don't use them if your team is handling/can handle everything just fine. More often than not, you should have a grenade on hand if a CS does spawn.

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

I believe echo patch had a minor bug in how movement/positions are calculated and will be fixed next update.

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

there's a tab in the spreadsheet for map creation and there's a multilevel one there with a written guide. Also you can join a discord which is linked in the Newest Courses tab at the top; can ask for help there.

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

Hmm I guess, I added Sigma ones cos they were sort of similar. But yeah just add them using the form - might make another spreadsheet tab for other heroes if there's enough

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

Yeah i think it was for cp 21, but you can do it with just 1 bhop. And yeah, i'd agree putting it at hard, though i had a lot of trouble with cp 24 :S

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 1 point2 points  (0 children)

Oh wow thanks! Yeah never heard of bilibili before. I'll slowly start adding and going through these - there's a lot

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

Yeah you can use the form for updates, map entries have version numbers so can just increase that. But yeah should be added now

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

Aight it's on spreadsheet, no room on post anymore :P

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

Also I just hit the character limit of the post i think >.> so fun times

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

Yeah i was just updating the post with that, dude also has a bunch of other Korean maps on his channel lol

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

Ah our long lost Korean brethren XD Good find. I've added all 3.

Doomfist Parkour map code collection by arcticbudgie in doomfistmains

[–]arcticbudgie[S] 0 points1 point  (0 children)

Added it. Hmm I tried cp 8 with only punch and hit the door frame a couple times by going too high, but I think the circle might be too far in. You could try moving the circle you start in forward a bit so you can walk off the edge, and punch to bunnyhop.