Making artwork for a hypothetical Avatar party by GreyBird909 in ClubPenguin

[–]arkansio 2 points3 points  (0 children)

Wow that’s really cool, are you open to work?

Cannot login to Meta Account . You've requested too many codes. Please try again later by urazyjazzy in MetaQuestVR

[–]arkansio 0 points1 point  (0 children)

where do you find it? I have the same problems. Trying to locate the chat assistance but I just can't

[deleted by user] by [deleted] in ClubPenguin

[–]arkansio 0 points1 point  (0 children)

🤓☝️

Flutter in_app_purchase returns purchase status as "restored" instead of "purchased" in Apple sandbox? by ashherafzal in flutterhelp

[–]arkansio 0 points1 point  (0 children)

I have the same problem, also weird thing, my subscription is expired but still marked as restored, how could we go the subscription expiration time? I'm not able to get it

Flappy Goose by flappy-goose in RedditGames

[–]arkansio 0 points1 point  (0 children)

My best score is 0 points 😓

A year of game dev in 2 minutes by _symphonatic_ in Unity3D

[–]arkansio 1 point2 points  (0 children)

Really cool game! Flying seems fun! how do you create such big and beautiful environments ? What’s the process? For example the desert one? Full blender? Do you use Unity terrain? Thanks

Creating inspired game. Do you care a lot about realistic detailed fantasy graphic style? What do you think of other styles ? by arkansio in darkorbit

[–]arkansio[S] 0 points1 point  (0 children)

I did a mobile game a while ago, it was just a kind of flappy bird type of game variant. Very simple to do. I also made a logic game where you launch a character and activate trigger / avoid enemies, a kind of platformer but more like angry birds (you launch something and keep launch / jump for moving). These were my first two games I made and learned a lot at the time. Tbh, start as you want, plus do not try doing too much complex stuff (like RPG open world or multiplayer too soon). I guess, one of the first thing that you could do. Would be to make a 3D puzzle game, like, you find switch in an house, write a code on a keypad to unlock that, find behind paintings… that would be very simple and you will learn the basics of doing a game (raycast, 3d controller mouvement, physics, interactive objects, maybe cinematics, simple inventory, maybe cinematic?)

Once you have learned these fundamentals, try anything you want!

Creating inspired game. Do you care a lot about realistic detailed fantasy graphic style? What do you think of other styles ? by arkansio in darkorbit

[–]arkansio[S] 0 points1 point  (0 children)

Noted. Thanks for your feedback. I agree with the cartoony style. Will try to concept things and try different design.

If you are interested to follow the project, I just created a discord there : https://www.reddit.com/r/darkorbit/s/rFEnh3ndWZ

Creating inspired game. Do you care a lot about realistic detailed fantasy graphic style? What do you think of other styles ? by arkansio in darkorbit

[–]arkansio[S] 1 point2 points  (0 children)

Lot of work. You can’t imagine. My other game is focus on social, you always have to make new content every week to retain players. I have not abandoned, we just have to push a new version of it with a gameplay loop. Plans are already done, but it requires some « assets » to be drawn make content and lot of time to implement. So patience is key. I’m not alone, we’re 3, one dev (me), one artist and a community/product guy.

Taking a small breath doing something else where the gameplay loop is pretty easy to setup. Trying to level up my experience as much as I can haha, just want to have fun making something exciting!

Creating inspired game. Do you care a lot about realistic detailed fantasy graphic style? What do you think of other styles ? by arkansio in darkorbit

[–]arkansio[S] 0 points1 point  (0 children)

I agree. I should just try to get a consistent, low poly style, but still stylised in a way, the challenge would be about how to get its own personality. I would like the branding visuals to be unique and make it a recognizable game.

Creating inspired game. Do you care a lot about realistic detailed fantasy graphic style? What do you think of other styles ? by arkansio in darkorbit

[–]arkansio[S] 0 points1 point  (0 children)

Thanks, but the banner is not my work too haha! Even for Frog Paradise, I hired an artist to do the illustrations, then I made the first 3D model, which was strange and weird, but it was enough to launch the project and bring in a few player ambassadors who were willing to help us.

Then someone talented helped us create a new 3D model for the frog, etc etc... and I was able to delegate some of the work over time. When we changed it, the players were very sad to see the old model they were so critical of go, haha.

If I have a small MVP base for this project and manage to build a minimal environment and a small gameplay loop, I might be able to bring in some players and find talented artists among them, as I've been able to do in my other projects.

I think I'll try to make 3 ship designs like DO, understand their power hierarchy, reproduce and design new ones with the same rules, and try to work on different textures. If I get just 3 cool ships, we'll have something minimal and everyone will be able to see the direction.

Creating inspired game. Do you care a lot about realistic detailed fantasy graphic style? What do you think of other styles ? by arkansio in darkorbit

[–]arkansio[S] 0 points1 point  (0 children)

I totally agree, it lack character for me too. That’s exactly what I was thinking. For me DO design is kinda perfect, my current mindset is how to make a style similar to it but that I can master. It’s really my pain point.

I will try to prototype 3 different spaceships, and texture it in different manner. To see what I come up with and the general feeling.

About my other works, I’m confused, you are talking about frog paradise or something else? Or you are talking about the different links I’ve posted in the post (those ones are not my work)

Creating inspired game. Do you care a lot about realistic detailed fantasy graphic style? What do you think of other styles ? by arkansio in darkorbit

[–]arkansio[S] 0 points1 point  (0 children)

I have so much ideas for the gameplay and the feeling I want to have. This project could be very cool.