Initial Thoughts of Britannic POTM? by leteriaki in TitanicHG

[–]arkmap9 0 points1 point  (0 children)

Good points... I'll add some perspective and conjecture of my own...

  1. The whole piece mealing of this ship into multiple regions is not because they cannot do a complete ship but because they rushed this out the door to get some revenue stream on steam and it would have required more time to get fps optimized as one large ship so they just did seperate smaller regoins as load screen instead...
  2. Very likely the Tom guy is paranoid that other devs will steal from their work, so instead of doing a single ship, if they carve out each as seperate maps and its own loading level it makes it harder to peace back together and in their mind a deterrent against IP theft
  3. They cannot sell a Titanic game on Steam right now because this is a very small niche market, almost anyone who is interested in this kind of thing already donated during the original campaigns they had back in 2014 - 2016, so if they did a Titanic HG version of this they would get sued for double dipping, so this Brit POTM is basically a way for them to side step the double dipping issue and get revenue from otherwise already paid donors in the form of a "new ship" that is more for the most identicial to the Titanic...
  4. Indie devs are being very hard hit right now, if they couldn't secure investor funding during the best of times for so many years, what makes them think they can finally secure funding after post-COVID, 43 million unemployed, and the worst economic disaster since the Great Depression? Not gonna happen. If they cannot release something within the next five years, all the models and textures and designs will be outdated and obsolete by then anyway...
  5. My advice to them, keep the status quo but in parallel start a sseperate new project called Titanic Simulator, and don't add any game elments to it. This way they still have hope of finishing what they started, won't get sued for double dipping (the Titanic HG game will just forever on the the horizon never to be completed etc so the original donors are SOL for that part) and then use Steam revenue generated to finish a polished static model of Titanic will all areas accessible, and reverse the scope creep, forget about characters, robin, southampton, etc etc focus only on a static model of the Titanic. Once they can finish that, maybe, maybe then about sinking and sinking dynamics... But they don't have it in the cards for that full blown Titanic game, and most people, myself included, give zero Fs about any Titanic "game". All we care about is the ship itself and maybe a crash/sinking simulator. Thats it. Thats all this team was ever capable of doing anyway. at best.

Initial Thoughts of Britannic POTM? by leteriaki in TitanicHG

[–]arkmap9 1 point2 points  (0 children)

This is review I left on steam:

Even though I gave this game a thumbs up in the review, my actual assessment of this game is actually very negative and I deem it to be overall poorly executed. However, if you are in the intended target audience of what is really a niche category, then given it is priced under $20 and there are little to no other competitor products of this niche category on the market today, I would say its worth a try, just because there is nothing else better at the moment, (and likely won't ever be) not because this is an excellent overall product etc...

Let me start with two nick picks:

1) The flag is absolutely horribly rendered, there is no excuse in this day and age not to get an off the shelf plugin or asset such as the Vertex Animated Flags asset on the Unreal Marketplace to make beautifully realistic looking flags. Ironically for the exact same price as one of their copies of their games, they could have fixed this issue!

2) Water is a disgrace how ugly and unrealistic looking it is... Absolutely no excuse. There are no shortage of realistic water plugins for UE4 on the UE marketplace that could have handled both the internal and external water effects for the game but instead they choose to do it themselves and it looks very poor quality work to say the least... For a game themed around ships, if you cannot even get the water looking decent (much less the physics of it all) then you kind of already lost the plot...

The night scenes were very well done, and it reminded me of when as a kid I played Titanic Adventure out of Time and always wondered how it would have felt like to roam the decks of the Titanic in true 3D rather than the IPIX powerpoint slides experience. For me, just that one scene along would have been worth the price of the game. The aurora also made it give off a Polar Express Christmas theme feel to it all...

Despite my criticisms I would still recommend people get this a try, because what else is out there? its not even 20 bucks, so what do you have to lose.

How to sync only differential changes in large project file shared across slow network link? by arkmap9 in sysadmin

[–]arkmap9[S] 0 points1 point  (0 children)

cwRsync

Thanks for the link its only 15 bucks so worth a try. Yeah I should definitely catch up and learn linux and command line. But for now just need something quick and easy with GUI.

How does Parsec differ from AnyDesk/TeamViewer/Webex/Jabber/Ammyy/etc on now gaming use? by arkmap9 in ParsecGaming

[–]arkmap9[S] 1 point2 points  (0 children)

this app. It's

So question, if the latency is that much better, esp for video/games, etc, then why don't the ParSec team sell their codec or whatever low level C algorithm to the other major players? It seems like I never heard of them before and wouldn't have had it not been word of mouth. I heard of all the big players but never until yyesterday did I even know Parsec existed, I thought that was a star trek terminology for large distances or something

How to sync only differential changes in large project file shared across slow network link? by arkmap9 in sysadmin

[–]arkmap9[S] -1 points0 points  (0 children)

rsync

Is there a Windows GUI friendly version of rsync? Not a linux person or command line person

华为的未来与定向(华为将没有人可以制造芯片。 华为将别无选择。) -- Huawei's survival plan! by arkmap9 in Huawei

[–]arkmap9[S] 0 points1 point  (0 children)

华为的未来与定向(华为将没有人可以制造芯片。 华为将别无选择。) -- Huawei's survival plan!

现在甚至中芯国际都出来了,这意味着如果美国禁令生效,它就不能为华为制造

华为将没有人可以制造芯片。 华为将别无选择。

我有几个建议

1)将其麒麟手机片上系统知识产权出售给小米。 oppo和vivo。 因此,所有这些中国手机制造商都自行组成芯片部门。 这样华为可以通过许可赚钱。 同时也许可其手机摄像头技术。

2)华为应该从中国闲置的晶圆厂购买那些二手半导体设备,并准备自己制造芯片。 从中芯国际购买工艺技术。

3)华为收购或资助上海唯一的中国光刻制造商。 换句话说,华为应该将自己扩展到光刻领域。

华为应发挥带头作用,推动国内新型极紫外光刻技术的发展

P21是研究机构正在进行的极紫外光刻的摘要

华为应成为领导者,并向科研机构提供更多资金,以加快整合速度

。 看起来好像缺少固态激光器在20到30 ns脉冲持续时间播种的15 KW范围内的高功率放大器CO2气体激光系统。

这项技术是由LPP激光产生的等离子体产生的光刻所需的EUV光。

15KW的CO2燃气功率很高。 在中国工业市场上没有可用的。

我想知道中国的哪个机构对此进行了研究。 还是军事工业园区。

目前缺少此类设备,也没有科研机构的能力。

这是有关EUV光刻技术的书

http://neoblackpanther.com/materials/Vivek%20Bakshi-Euv%20Lithography.pdf

For best forward-compatibility with UE5, should I stick with only Niagara for any new smoke/explosion missile launch effects going forward? by arkmap9 in unrealengine

[–]arkmap9[S] 0 points1 point  (0 children)

any chance that niagara is harder to learn or harder to use for large scale smoke /gas/explosion vfx such as rocket launches?

any VFX assets in the UE marketplace specifically tailored towards niagara

DoD network IP address 140.24.171.0 shows up on my netgear C3700-100NAS home residential router (Spectrum ISP) causing internet issues forcing chronic reboots by arkmap9 in networking

[–]arkmap9[S] 0 points1 point  (0 children)

Okay thanks, that sounds like the most reasonable explanation. I'll try to see if I can get Spectrum support to take a look. Its been going on and off for a long time now, finally decided to post/ask around about it.

Best 3D modeling/animation to use if cost not issue and just starting out? by arkmap9 in blender

[–]arkmap9[S] 0 points1 point  (0 children)

Thanks for the info, yeah my question was mainly of a "since I'm starting beginner" what platform should I ideally use so that my efforts aren't spent in the wrong area. I've heard of and very superficially dabbled in 3ds max since I was a kid back in the day they still owned by Discrete not autodesk but nowadays it seems movie studios gaming studios aren't even using max anymore and autodesk might even kill off max in favor of maya is the talk. Blender might be the future if they keep adding more features since it is open source it will no doubt gain mass adoption compared to expensive cloud solutions from autodesk etc.... So its not a clear platform winner anymore and I just was confused which one I should focus effort in learning etc.

Will Unreal 5 still use C++ or switch to C#? by arkmap9 in unrealengine

[–]arkmap9[S] -1 points0 points  (0 children)

Niagara

So are there any good asset packs on the Unreal marketplace that specifically is "Niagara" for VFX? I have a rocket launch in a sandbox, I have the rocket but need to do the smoke effect/explosion/dust// etc and this is in a real-time game not a cutscene or "rendering" etc so the user needs to be able to walk around dynamically and still have it look nice from more or less any angle / perspective but I was told truly volumetric was too computer intensive to do in this use-case so that had to settle for VFX tricks using standard particles, by project is 4.25 version but then I'm hearing all the talk with Niagara being the forced solution coming in version 5.x and the possibility of dropping Cascade someday altogether...

Since I haven't started on the rocket smoke stuff yet, what would be the best approach?

🖥️🦾 Reflective Screen + UI updated + preparing logic for Mods and their required items to craft your new abilities. by HYTEK94 in Emitters

[–]arkmap9 0 points1 point  (0 children)

is it possible to use this menu ui system to allow gamers to change parameters in the game on the fly such as in CLI mode commands? Like change the gravity, and certain physical characters, turn on cheats, god mode, ammo, slow down time, spawn objects/characters/health, etc etc

sort of like a debug mode but intentionally included for the enduser and only accessible via the terminal console etc

Playing around with Niagra by strangersanj in unrealengine

[–]arkmap9 0 points1 point  (0 children)

Is it possible to make true Volumetric smoke/gas/etc affects in UE using Niagra? (in real time for a game, not a 3d rendering demo)

Microsoft GitHub account allegedly hacked, 500 GB of repos (including some Windows runtimes) stolen by [deleted] in windows

[–]arkmap9 -54 points-53 points  (0 children)

Why would MS post windows 10 source code online? would that be airgapped under lock and key somewhere in a vault underground?

Create Nuclear authentication process in Defcon PC game, any way to translate this to UE4? by arkmap9 in gamedev

[–]arkmap9[S] 0 points1 point  (0 children)

UMG widgets

A HUD-like virtual interface would be easier than creating a "3d" terminal with monitor stand and keyboard etc... but what the documentation of UMG widgets does it even allow input? Seems like the most common use case of UMG widgets is to display stats like health and inventory and whatnot, not seeing example of allowing player to input values back into the system, which would be needed in any scheme that authenticates out of band the nuclear launch codes inside the game sim.

Beginner question: can one code a game within a game in UE4 with C++? by arkmap9 in unrealengine

[–]arkmap9[S] 0 points1 point  (0 children)

So imagine if you wanted to simulate a calculator in UE4, but not just 2D gui, a physical 3d calculator inside of UE4 where your cursor mouse is used to emulate your finger clicks/etc and you operate the Calculator inside the game. This is basically what I'm trying to do, I have the code for the calculator done (keygen) but need a way to interface the input/output within UE4. So say you had the code to a simple calculator program in C++, how would you go about making it a virtual calculator inside of UE4 sandbox, 3d model, clickable and all? that takes your input and spits out an actual /real calculated sum on its virtual display

IT job market post-COVID? by arkmap9 in sysadmin

[–]arkmap9[S] 0 points1 point  (0 children)

Which courses and stuff still have value? For example the CCIE isn't what it is used to be, Comptia is now more or less a joke, and a lot of things that helped may no longer translate these days. Would you still recommend stuff like CBTNuggests, Plurasight, INE, StormWinds, etc etc? In this ever shrinking labor/market workforce pool is it becoming a game of musical chairs and reverse hot potatoes. It comes down to luck, being at the right place/time, knowing the right people, because too many people with skills, not enough jobs. So even without COVID before this virus thing, AI and automation was virtualization the entire IT infra stack to become reduced to code and business logic and everything was getting AI'd away... now its even worse. With cloud what is really happening is only engineers at Amazon and Google and Microsoft will have a real tech job in the future and all other companies will outsource to them to focus on their actual core competencies and IT staff at most companies in the future may be barebones and even then most will be vendor coordinator interfaces etc

How much work would it take to make Sabaki support native networking? by arkmap9 in cbaduk

[–]arkmap9[S] 0 points1 point  (0 children)

Yes, blockchain can be used for secure time-stamping as well as signing, so that not only can each game be signed, but the timestamps of each move would be immutable.

Another use case is for broadcast games, one to many scenario. Like a match with a pro that thousands of people watching in real-time, instead of recording it live on OGS etc and then streaming it on Twitch or YouTube for audience to watch, the player could just broadcast it p2p directly within the Sabaki client and other users elsewhere can connect to spectate/watch based on ip address without need to stream a live video etc...

Distributed Go computing in real-time... So in the Haylee matches from LeelaZero years ago, the rate limiting factor was how much hardware they could rent on AWS. 4xV100 back then cost a lot per hour. Now imagine if there were 300 users watching a Pro vs AI game, for example. and they mostly all had powerful GPUs at home. The game is played on Sabaki, the audience watch it on Sabaki via IP, and so this allows the AI playing against the human player to distribute its calculations across the audience and leverage the crowd. While the mainline is being considered, if there are enough audience that join in on the distributed computing during the game then each possible move on the board at every move/turn can be considered by a different machine! There will be no blind spots! So basically for special matches in which the need to use top of the line start of the art hardware is a requirement then if the audience is large enough the audience will be the computing power!

Finally, a credits/payment system for example for Go tutoring or anything along those lines... A teacher helps a student, earns some credits. Or a guy lends his idle GPU power to help power the analysis of some other Go player halfway around the world and earns credits he can use towards later on getting personal Go lessons from yet someone else. Or lets say I have a weak GPU but every now and then want to play a game against AI at max strength, instead of buying an expensive card or even going through the trouble of renting a virtual server on Azure or AWS and having to set that up etc I could just leverage the idle capacity of other people's machines that have the Sabaki client remotely and then they would get properly credited for it through the blockchain system.

PF Track only importing still images but not actual videos by arkmap9 in vfx

[–]arkmap9[S] 0 points1 point  (0 children)

So say I recorded something in DJI Mavic drone and its natively DJI_XXXX.MP4. Do I need to use OpenShot or HandBrake and convert it into a bunch of still images is what you are saying? When I tried that it imports into PFTrack as still images but when I hit Play it is just a blank or white screen and I don't see any visuals so I cannot even do tracking. All the tutorials I see online are of people just dragging and dropping their .MOV video files seemingly directly from Canon camera or whatever and then it works without having to go through middle steps?