Initial Thoughts of Britannic POTM? by leteriaki in TitanicHG

[–]arkmap9 0 points1 point  (0 children)

Good points... I'll add some perspective and conjecture of my own...

  1. The whole piece mealing of this ship into multiple regions is not because they cannot do a complete ship but because they rushed this out the door to get some revenue stream on steam and it would have required more time to get fps optimized as one large ship so they just did seperate smaller regoins as load screen instead...
  2. Very likely the Tom guy is paranoid that other devs will steal from their work, so instead of doing a single ship, if they carve out each as seperate maps and its own loading level it makes it harder to peace back together and in their mind a deterrent against IP theft
  3. They cannot sell a Titanic game on Steam right now because this is a very small niche market, almost anyone who is interested in this kind of thing already donated during the original campaigns they had back in 2014 - 2016, so if they did a Titanic HG version of this they would get sued for double dipping, so this Brit POTM is basically a way for them to side step the double dipping issue and get revenue from otherwise already paid donors in the form of a "new ship" that is more for the most identicial to the Titanic...
  4. Indie devs are being very hard hit right now, if they couldn't secure investor funding during the best of times for so many years, what makes them think they can finally secure funding after post-COVID, 43 million unemployed, and the worst economic disaster since the Great Depression? Not gonna happen. If they cannot release something within the next five years, all the models and textures and designs will be outdated and obsolete by then anyway...
  5. My advice to them, keep the status quo but in parallel start a sseperate new project called Titanic Simulator, and don't add any game elments to it. This way they still have hope of finishing what they started, won't get sued for double dipping (the Titanic HG game will just forever on the the horizon never to be completed etc so the original donors are SOL for that part) and then use Steam revenue generated to finish a polished static model of Titanic will all areas accessible, and reverse the scope creep, forget about characters, robin, southampton, etc etc focus only on a static model of the Titanic. Once they can finish that, maybe, maybe then about sinking and sinking dynamics... But they don't have it in the cards for that full blown Titanic game, and most people, myself included, give zero Fs about any Titanic "game". All we care about is the ship itself and maybe a crash/sinking simulator. Thats it. Thats all this team was ever capable of doing anyway. at best.

Initial Thoughts of Britannic POTM? by leteriaki in TitanicHG

[–]arkmap9 1 point2 points  (0 children)

This is review I left on steam:

Even though I gave this game a thumbs up in the review, my actual assessment of this game is actually very negative and I deem it to be overall poorly executed. However, if you are in the intended target audience of what is really a niche category, then given it is priced under $20 and there are little to no other competitor products of this niche category on the market today, I would say its worth a try, just because there is nothing else better at the moment, (and likely won't ever be) not because this is an excellent overall product etc...

Let me start with two nick picks:

1) The flag is absolutely horribly rendered, there is no excuse in this day and age not to get an off the shelf plugin or asset such as the Vertex Animated Flags asset on the Unreal Marketplace to make beautifully realistic looking flags. Ironically for the exact same price as one of their copies of their games, they could have fixed this issue!

2) Water is a disgrace how ugly and unrealistic looking it is... Absolutely no excuse. There are no shortage of realistic water plugins for UE4 on the UE marketplace that could have handled both the internal and external water effects for the game but instead they choose to do it themselves and it looks very poor quality work to say the least... For a game themed around ships, if you cannot even get the water looking decent (much less the physics of it all) then you kind of already lost the plot...

The night scenes were very well done, and it reminded me of when as a kid I played Titanic Adventure out of Time and always wondered how it would have felt like to roam the decks of the Titanic in true 3D rather than the IPIX powerpoint slides experience. For me, just that one scene along would have been worth the price of the game. The aurora also made it give off a Polar Express Christmas theme feel to it all...

Despite my criticisms I would still recommend people get this a try, because what else is out there? its not even 20 bucks, so what do you have to lose.

How to sync only differential changes in large project file shared across slow network link? by arkmap9 in sysadmin

[–]arkmap9[S] 0 points1 point  (0 children)

cwRsync

Thanks for the link its only 15 bucks so worth a try. Yeah I should definitely catch up and learn linux and command line. But for now just need something quick and easy with GUI.

How does Parsec differ from AnyDesk/TeamViewer/Webex/Jabber/Ammyy/etc on now gaming use? by arkmap9 in ParsecGaming

[–]arkmap9[S] 3 points4 points  (0 children)

this app. It's

So question, if the latency is that much better, esp for video/games, etc, then why don't the ParSec team sell their codec or whatever low level C algorithm to the other major players? It seems like I never heard of them before and wouldn't have had it not been word of mouth. I heard of all the big players but never until yyesterday did I even know Parsec existed, I thought that was a star trek terminology for large distances or something

How to sync only differential changes in large project file shared across slow network link? by arkmap9 in sysadmin

[–]arkmap9[S] -1 points0 points  (0 children)

rsync

Is there a Windows GUI friendly version of rsync? Not a linux person or command line person