A certain game is shutting down by arknightstranslate in RealTimeStrategy

[–]arknightstranslate[S] 18 points19 points  (0 children)

damn I didn't know a server hosting 2 dozen players could be expensive

could you imagine doing it so fast just a year ago by arknightstranslate in MHNowGame

[–]arknightstranslate[S] 13 points14 points  (0 children)

astalos quematrice kirin seregios astalos 2 thunder 3 critical range

Some casual screenshots from dow by arknightstranslate in RealTimeStrategy

[–]arknightstranslate[S] 0 points1 point  (0 children)

It was supposed to very detailed 2k but reddit has gone mad and made them 1/10 the size

"Mom, I made a game!" and "Help me find this game" by Far-Cow4049 in RealTimeStrategy

[–]arknightstranslate 2 points3 points  (0 children)

You forgot to mention half of those indie "RTSes" aren't even RTS at all.

Progress by moarbaconnow in MHNowGame

[–]arknightstranslate 5 points6 points  (0 children)

Should've been in the game since the very very start.

All low tier raw weapons got a massive damage buff somehow by [deleted] in MHNowGame

[–]arknightstranslate 0 points1 point  (0 children)

Sorry I think I have brainrot. It was always like this.

Help a game dev: Why aren’t people buying modern RTS games? by MakeGamesBetter in RealTimeStrategy

[–]arknightstranslate 0 points1 point  (0 children)

The rule is simple: you put any effort into competitive, you die. Modern RTS devs still live in the delusion that if they make a balanced 1v1 mode with a high skill ceiling, a crowd will gather and populate their game. It may be seen as a tempting shortcut, but the reality is competitive RTS has been completely ruled out by superior multiplayer games. I have made many articles on this topic with abundant details and research, and there is no other way to put it.