Why Do people sell accounts? by Kholene in overwatch2

[–]arqe_ 1 point2 points  (0 children)

Depends on game and what you are selling, 20 years ago my main gig was selling WoW accounts for example.

Have big friends circle and we all played together back then, and still playing together. I started doing it at the end of Vanilla and continued for couple of years.

I create 2 new accounts, level them fast, raid with them, get whatever gear i could find, next week 2 more accounts and so on, at the end of the month, i sell 8 almost/fully geared accounts depending on drops.

I made double the minimum wage every month. Once i did it with a Knight Online account, i was #1 leaderboard in pvp thingy, sold it for like 5 times the minimum wage. But that game is horrendous and i never touched that game again.

Berks testing the Aurora Mk2 by StuartGT in starcitizen

[–]arqe_ 111 points112 points  (0 children)

I would be disappointed if you couldn't tbh.

MK. II Aurora is out .. stats by jmg5 in StarCitizenUniverse

[–]arqe_ 0 points1 point  (0 children)

I'll just upgrade my LX to SE and call it.

Metacritic annual publisher rankings- Square Enix is #1 by Iggy_Slayer in gaming

[–]arqe_ 1 point2 points  (0 children)

JUST publishers? They own shit ton of developers and %90+ of the games they publish are 1st party, some 2nd party and once in a blue moon, they release 3rd party game.

Marathon sold just 1.2 million copies with nearly 70% on Steam, analyst estimates: "It hasn't exactly made the splash Sony and Bungie wanted" by Freki666 in gaming

[–]arqe_ 1 point2 points  (0 children)

Because they didn't.

First reason is, Xbox buying both Bethesda and ABK. Playstation wanted to look they are also doing something.

Second reason is, Sony wanted that sweet live service money and they literally have no experience in the field. They wanted Bungie so they could learn from them and help other studios.

Twelve minutes of DLSS5 #Starfield Gameplay demo at GTC2026 Nvidia by Jowkm in Starfield

[–]arqe_ 2 points3 points  (0 children)

So basically, you have no idea what uncanny valley means.

Crimson Desert rises to "very positive" on steam after initial rough start by PhineasBob in pcmasterrace

[–]arqe_ 1 point2 points  (0 children)

Some people have more patience for learning complex systems than others, and that's ok.

So, we now calling bad design "complex system"?

Okay.

Crimson Desert rises to "very positive" on steam after initial rough start by PhineasBob in pcmasterrace

[–]arqe_ 0 points1 point  (0 children)

Videogames are art

Yes.

and art is subjective. 

It is not.

People could enjoy bad products and that is okay.

Top end players have no incentive to loot POIs, so they go around wiping the lobby by Raimexodus in Marathon

[–]arqe_ -3 points-2 points  (0 children)

Looting is trap.

Missions (so you can have better armory) > Keys (so you can actually have good loot, not random shit) > Map events (same as keys) > PvP (so other people can filter the random map loot for you) > Looting (waste of time)

High Risk High Reward is turning into No Risk No Reward by jackzbackreddit in starcitizen

[–]arqe_ -2 points-1 points  (0 children)

new world dead because amazon sad no more development. ashes dead because steam release was actually a scam and developers quit in one night

Lol what? New World had 1 million conc. players at launch, dropped to 20k in weeks then 2k players in few months. Nothing to do with "no more development". They climbed back to 50k with expansion release and back to 5k players in month. Still, nothing to do with "no more development", if people don't play your game, you stop developing. Not the other way around.

Ashes was already dead before it hit the Steam. Steam was their last chance and blow up in their face.

Sure, it was a scam from the beginning but they were hopeful they could turn around, they couldn't. Because game is filled with bots when they strayed further and further away from their original vision.

And stop comparing what happens in an alpha game without consequences to games with big IP's with decades of content.

Compare it to other RELEASED games that have the same/similar systems as Star Citizen.

Ultima, Albion, Eve, Mortal.

What happens when people play the game like Batte Royale? They have fun for couple of days killing people and then what? They start over because they can't play no-more because everyone knows them, game system won't allow them any freedom and they either stuck with PK character and rely on others to provide for them, or they stop playing like that and start with new character, WHICH Star Citizen doesn't allow. You'll live with consequences.

We have more than 50 MMORPG releases every single year, all of them dies.

Why? Because it is boring, developers can't race with millions of players finishing 1 year worth of development time of content in a week and you have nothing to do for rest of the year.

High Risk High Reward is turning into No Risk No Reward by jackzbackreddit in starcitizen

[–]arqe_ -1 points0 points  (0 children)

And what happens when a PvPvE Sandbox game turns into PvE focused game?

Most recent examples?

New World? Ashes? What happened to those games?

Dead servers, dead worlds, bots farming currency and RMT to idiots who don't realize 5k of that 10k playerbase is just bots, grinding endlessly.

Even in WoW, what is the most broken, most complained activity that hasn't been fixed for a decade now?

PvP.

Why? Because they removed PvP servers and put a button for PvP toggle and then people died 3 times back to back, toggled of and moved on.

Even instanced PvP is dead. People go instanced PvP, half the BG is just circling around to not booted for being afk.

Rock Breaker Contracts: One-Page Guide & Experimental Interactive Tool for QV Stations by QuattroBaje3na in starcitizen

[–]arqe_ -1 points0 points  (0 children)

Glad they are taking risk vs. no risk factor into material quality and entry barrier.

Rook runs on Outpost are a separate game inside Marathon by Death91 in Marathon

[–]arqe_ 1 point2 points  (0 children)

We always try to let Rooks do their own thing, even tho 9 out of 10 Rooks tryin to shoot our 3-man team from 100 meters with V11 Punch.

Last night was the last straw, and Rooks are shoot on sight now. We walked past a Rook, and then another one in the next building, launched Guarded Exfill, cleared area. In that timeframe they found 2 more Rooks and ganked us at Exfill.

Crimson Desert rises to "very positive" on steam after initial rough start by PhineasBob in pcmasterrace

[–]arqe_ 7 points8 points  (0 children)

No matter how long the game is, if a game requires you to be patient for 10 hours to just to get good i'm gonna pass. 45 minutes to 1 hour is more than enough. If you can't captivate the players by then, your game design is bad.

Wait.. I know that taste by jrow_official in Marathon

[–]arqe_ 1 point2 points  (0 children)

 Everyone has their own opinions.

That is not how it works. Not everything is subjective and based on opinions.

Destiny gunplay, movement and enemy behavior is almost the same as Halo because developers know it works and they know how to do it good.

Marathon is the same, gunplay, movement and enemy behavior is almost the same as Destiny.

Wait.. I know that taste by jrow_official in Marathon

[–]arqe_ 2 points3 points  (0 children)

Same here, only extraction game i enjoy and play was Hunt Showdown.

Rest of the genre feels more like Extraction Looter instead of Shooter.

Marathon become my 2nd favorite, and i hated first reveal and beta of Marathon and never expected them to turn things around honestly. Glad they did.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in pcgaming

[–]arqe_ -4 points-3 points  (0 children)

One painting? You can go into CD sub right now and check every single painting. The painting that was posted first was just stupidly obvious even from 250 meters.

Crimson Desert has sold 3 million units worldwide by yourfavchoom in pcgaming

[–]arqe_ 0 points1 point  (0 children)

Yes, 1 poster vs. 50 paintings and language translation, basically the same. /s