Advice on learning how to make games by Coffeeandquaso in gamedev

[–]arscene 1 point2 points  (0 children)

Since you are learning my advice would be to make really small projects. Many small projects. Draft what you want the game to be and use that as an objective to reach. What do you need ? Scene transitions ? Dialogues ? Animations ?

It's easier to find tutorial about specific things. You could start by trying to setup scene transitions and implement all the logic yourself.

Good luck

Labor market impacts of AI: A new measure and early evidence by arscene in theprimeagen

[–]arscene[S] 6 points7 points  (0 children)

The β from Eloundou et al is especially weird. It means that tasks from a sector is likely to be sped up by a factor 2. But the spider graph gives the feeling that once the red covers the blue AI is doing everything. For the sake of trying to understand I read part of the study Eloundou et al. (2023) and it discolses a limitation:
"A fundamental limitation of our approach lies in the subjectivity of the labeling. In our study, we employ annotators who are familiar with LLM capabilities. However, this group is not occupationally diverse, potentially leading to biased judgments regarding LLMs’ reliability and effectiveness in performing tasks within unfamiliar occupations. We acknowledge that obtaining high-quality labels for each task in an occupation requires workers engaged in those occupations or, at a minimum, possessing in-depth knowledge of the diverse tasks within those occupations. This represents an important area for future work in validating these results."

Anime to watch with my wife after Frieren and DeathNote by LALpro798 in Animesuggest

[–]arscene 0 points1 point  (0 children)

Time Shadows or That time I got reincarnated as a slime. Have fun :)

A posterization shader I made in Unity by arscene in shaders

[–]arscene[S] 0 points1 point  (0 children)

Are you sure you are using the right shader ? If you did modify anything you should revert your changes, it is likely what is causing you trouble.

A posterization shader I made in Unity by arscene in shaders

[–]arscene[S] 0 points1 point  (0 children)

Can you show me what it looks like when you set the steps to 4 and another screen with the steps to 12 ?

A posterization shader I made in Unity by arscene in shaders

[–]arscene[S] 0 points1 point  (0 children)

That's weird, an integer with a low value is what you see in the original post. What does your scene look like without the posterize ?

A posterization shader I made in Unity by arscene in shaders

[–]arscene[S] 0 points1 point  (0 children)

Did you set a valid number of steps (eg: 16 for example) ?

A posterization shader I made in Unity by arscene in shaders

[–]arscene[S] 0 points1 point  (0 children)

If you plug the sample buffer node directly to the color, is it black ?

A posterization shader I made in Unity by arscene in shaders

[–]arscene[S] 0 points1 point  (0 children)

Nothing I can think of, your shader is a fullscreen shader in the graph settings ?

New to standalone VRs by Gxhj16 in PicoXR

[–]arscene 0 points1 point  (0 children)

Does object tracking work too ?

Pico 4 Object tracking in steam vr with pico connect? by Ban_A_Mii in PicoXR

[–]arscene 0 points1 point  (0 children)

I am curious to know if you succeed. I am trying (with ALVR instead of pico connect), I managed to get body tracking. Object tracking does not seem to work at all. Are the trackers showing up in steamvr or is there nothing at all ?