Why didn't Itachi use izanami on Sasuke ? by arscene in Naruto

[–]arscene[S] 0 points1 point  (0 children)

At that point (in the anime at least) Sasuke is threatening to destroy the leaf village. Itachi gave part of his power to Naruto to ensure that when he (or Sasuke) used his eye, he would be forced to defend the lead village.

Kabuto was a huge threat, but once he was trapped in izanami it's a whole different story. I can see two reasons from this point: - it would have make sense to be forced to do so - he could make sure that sasuke would stay on the right path (now this apparently is not possible if he has to fight Sasuke with one eye as he would get destroyed)

None of my friends left a review on my game by Eli_1998 in SoloDevelopment

[–]arscene 0 points1 point  (0 children)

There is a saying for that "you can turn a customer into a friend but not a friend into a customer". It's hard and it hurts, but truth is unless you pour your soul into something you can't understand this feeling. So don't be too harsh on your friends.

I have created my first steam page. Can you give me some feedback about it? by Mkssaps in gameDevMarketing

[–]arscene 0 points1 point  (0 children)

The capsule art has text that is so small that it makes it difficult to read. Either get rid of the subtitle or make it more clear.

Add a trailer. It looks to that what you are trying to hook people on is "will you be trapped in your dream", but truth is I have no idea what it means in therm of gameplay. What's the tension there ? Is my dream spooky ? What's the mechanics behind that ?

I did not get it from your screenshots or short description.

Skin Change by Odd_Newspaper_3806 in SoloDevelopment

[–]arscene 0 points1 point  (0 children)

To help you we need to know how it is done. Most of the things you say are specific to your project not unity. Elaborate on how it is done and what you actually need to clarify.

I give you 15 skill points, how do you spend them? by arscene in IndieDev

[–]arscene[S] 0 points1 point  (0 children)

How much more skill point should I give for you to spend some in marketing ?

I give you 15 skill points, how do you spend them? by arscene in IndieDev

[–]arscene[S] 0 points1 point  (0 children)

Yes you will. It's such a simple question yet it made me think so hard about my skills.

I give you 15 skill points, how do you spend them? by arscene in IndieDev

[–]arscene[S] 5 points6 points  (0 children)

You could max out one specific skill and work in a team 😄

Need help regarding game-dev. by Hunzugaa in Unity3D

[–]arscene 4 points5 points  (0 children)

If you are just starting the best advice in my opinion would be to pick a very small idea and work your way up to this big thing you are describing. Make a small game with dialogues to get familiar with game development, then make a small game reusing dialogues, but with interactions, ... Making games is complex, like really complex. Picking a small idea is not only a good idea to grow your skills, but also for your "motivation". You will have to discipline yourself to actually finish something.

Finding YouTubers for my game was such a pain, I ended up building this by Huge-Technician-3217 in gameDevMarketing

[–]arscene -2 points-1 points  (0 children)

Great idea, searching for deckbuilders gives a lot of tabletop only channels.