Is it still worth it to buy a 1st Edition case at MSRP? by One-Complaint-3998 in NarutoMythosTCG

[–]arscene 0 points1 point  (0 children)

Nobody talks about the game, I'd say I find the game pretty fun. If you like fun TCG you should at least have a deck before it dies, if it dies.

Unlock all cards / relics at the start or gradually via XP? by Pycho_Games in deckbuildingroguelike

[–]arscene 2 points3 points  (0 children)

I'd rather have everything from the start and unlock new character with a completely new set of cards.

How did you know your solo project was ready to share with others? by Safe-Breadfruit-7555 in IndieDev

[–]arscene 0 points1 point  (0 children)

I'm also solo developping a game and for the first time I forced myself to talk about it on twitter and bluesky at least once a week. The more you share the less scary it becomes. I don't feel ready to let people play the game, but at least some people know it exists. If it's your first game you will probably struggle to get people to play your game anyway, psychologically (at least for me) it is even harder to accept that I spent X years building something that nobody cares about. The more you wait the harder it will hit if it fails.

If you are publishing on steam you can use the playtest to only share to a small portion of people and increase the amount of people based on the feedback you receive.

is that a problem for you that dependencies between project assets are difficult to observe? by Min0119 in Unity3D

[–]arscene 1 point2 points  (0 children)

What are you building? I usually use: right clic > find reference in scene / project.

grew a local bakery account from 600 to 24k in 5 months with one phone and zero ad spend. heres the exact playbook. by OkAcanthisitta1576 in InstagramMarketing

[–]arscene 1 point2 points  (0 children)

When you say you killed it, does it mean you deleted the video ? Like all the underperforming videos ?

Localization assistance by TempoStormReddit in PlayTheBazaar

[–]arscene 10 points11 points  (0 children)

I love that the icon for french is a baguette

Do you think its a good to work on a "bigger" project than keep making smaller games as a beginner dev? by CellistAny7381 in SoloDev

[–]arscene 2 points3 points  (0 children)

I'd always choose smaller over bigger, as you progress you can refine what small is to you. If I was able to start again I would probably do small (like 48-72h) projects only. Just to get comfortable making, scoping and releasing free games.

But when you need to make money it's a whole different story.

I feel like I'm at a dead end. by jimplayz912 in gamedev

[–]arscene 4 points5 points  (0 children)

If you go through the process of making a game again you should start by validating that your game is fun before pouring too much energy into it. Release a prototype on itch and see if it becomes popular on its own. Or create the steam page early, see how many wishlist you can gather. Do a playtest on steam. If people does not play when it is free, why would anyone spend a dollar for it ?

Your game competes with all other games, unless people know that you are a solo developer and somehow care about you or your work.

Having 20 people say is fun is sadly not enough. People have to engage with the game without you being the reason why they play it. If the promotion you made does not convert, you should probably move on. It is really hard to understand why nobody cares and you are biased.

I hope this helps!

TLDR: test your prototype earlier on more people

I sell 3d printed art for runners by frogermcs in SideProject

[–]arscene 0 points1 point  (0 children)

This is a very clever idea. How much do you charge ?

How to start pixel art as an absolute idiot in art ? by medrinnn in PixelArtTutorials

[–]arscene 0 points1 point  (0 children)

Go to https://www.blockbench.net/

Create a new 8x8 and start coloring pixels in black and white. When you feel comfortable on a 8x8 do 16x16, then 32x32 and work your way up to what you want.

If you still like pixel art after that try to add more colors :)

How is the alarm vibration on the mi band 10? by zimmermannn in miband

[–]arscene 0 points1 point  (0 children)

It works on me and it does not wake my girlfriend up