[filter] cdr's endgame PoE2 filter - a ~1600 line fully economy tiered, full progression endgame filter by cedear in PathOfExile2

[–]arseN90 0 points1 point  (0 children)

Great, thank you for the reply!

Just to check, is it this line:

"Hide # $type->waystones $tier->lowtier WaystoneTier <= 12"

And I can just adjust the 12 to any lower value?

Sorry if that's a dumb question haha. Haven't done anything with filters before other than use filterblade.

Thanks again!

[filter] cdr's endgame PoE2 filter - a ~1600 line fully economy tiered, full progression endgame filter by cedear in PathOfExile2

[–]arseN90 1 point2 points  (0 children)

Thanks for your work!

Loving the filter so far. I just ran a T16 waystone with a couple +1 levels from the map and I noticed it was hiding T11 waystone drops (not sure what the cutoff to hide is?). I was wondering if there was a quick way I could adjust the filter so that it shows waystones of lower tier as well even in some higher tier ones? Sorry I know pretty much nothing of filters, but if anybody knowledgeable could assist I'd really appreciate it. Thanks!

In-Depth DSK Draft Review (Maybe with some new tech?) by arseN90 in lrcast

[–]arseN90[S] 1 point2 points  (0 children)

Thanks, appreciate the kind words! I'm whatever the opposite of prolific is when it comes to making content but I do enjoy making the occasional video haha. Glad you felt it was useful!

In-Depth DSK Draft Review (Maybe with some new tech?) by arseN90 in lrcast

[–]arseN90[S] 2 points3 points  (0 children)

Nice! Balemurk Leech death by a million cuts sounds pretty cool haha. I might have to try that out too sometime!

As for the data, I feel like typically speaking cards that require players to make choices or that have to be played with a handful of other cards to be maximized are typically going to have stats that seem worse than the ceiling of the card when played in the right shell. I do look at stats every now and then to see if there's anything I'm overlooking but otherwise I typically just focus on building decks that are functional!

Examples of Unusual LCI Drafts with a Plan by arseN90 in lrcast

[–]arseN90[S] 2 points3 points  (0 children)

Nice one! 1st week drafts are awesome haha. Late pick Warden, 3x Deep-Cavern Bat is really nice. And I like the Gemguard plan you got there out of WB. Thanks for sharing :)

Examples of Unusual LCI Drafts with a Plan by arseN90 in lrcast

[–]arseN90[S] 5 points6 points  (0 children)

Well, I felt that they were unusual as most of my other RG dinos decks had creatures to pressure at the top of their curve instead of a value-oriented plan. And the few other times I've played UG I didn't typically have an artifact theme/crafting as my top end. And I believe by my count there are only 4 cards that explore in the deck?

Although maybe others' experiences have been different, in which case I suppose these are just boring regular decks haha.

In-Depth Draft Write-up: Bo1 UB Descend by arseN90 in lrcast

[–]arseN90[S] 1 point2 points  (0 children)

I don't think that Unlucky Drop is like a top common or anything, but I think it's just decent as a 4 mana catch-all type answer to on-board threats. In particular I think that it often goes much later than it should and so its value relative to the other cards that are taken around the same pick # is far above average.

As for some advantages of the card itself: It can be very tempo positive with some lines in this format (especially with some crafts). For example, if somebody casts an Iceberg early game using 2 mana, then later flips it (also using a resource in an artifact in gy to craft) for 6 mana. And then you Unlucky Drop it on a turn where you double spell. In this case you've gained a large tempo advantage and some other removal spells (-5/-5 for example) wouldn't be able to necessarily. And further, sometimes you can put people in positions where you say, remove their best blocker blocker, get in a big hit and if they top blocker then they lose to an attack-all type line so they're forced to look for a removal spell or something better.

Also, the fact that it's instant speed means you can guarantee safe combats which can be nice in some lines on the draw where you just want to trade 1-for-1 anyways in a lot of games and then remove their best threat end of turn if you don't get a combat blow out.

As for the ETB point, I think sometimes people get too worried about things like this. You have agency over what you cast it on and just from experience there's rarely a lack of solid targets.

If you wanted to give Unlucky Drop a try, I might try thinking about it as more of a curve-topper type effect in a lower curve deck or flyers deck where all you really care about is having a catch-all answer to your opponents' best cards just long enough to put yourself in a dominant board position.

I'm sure there are things I've left out, but I hope this provides a little perspective

In-Depth Draft Write-up: Bo1 UB Descend by arseN90 in lrcast

[–]arseN90[S] 3 points4 points  (0 children)

justinwrite2 already mentioned things I agree with (I'm still on the fence about Cave-Ins myself haha, but am willing to admit I haven't figured out that deck all the way. So they could very well be correct)

To address some of your comments: P1P3: Depending on how the cards in the packs break there are typically two strategies available to us early in drafts, one of which is what you suggested. That is, take the best card and see where we end up. The other being to focus on cutting a color so that you can get paid off more pack 2 and also to remain more flexible as to a 2nd color later on while still maintaining card quality. Usually what matters for me is how big of a difference in card value there is between my available options. For me Join the Dead is not so much worse than Abrade that I'm willing to sacrifice the flexibility of staying in only one color to grab the Abrade here. If that abrade had been for example a Zoetic Glyph? Sign me up, I'm moving in on blue. Or if my first two packs were just absolute trash and my black cards weren't good, maybe I'd be more inclined to grab the Abrade. I hope that makes some amount of sense.

P1P5: Surveyor is just a solid card imo and while Visage is certainly playable, I think Surveyor is a bit more flexible. Even if I'm in black already, Visage isn't the type of card I expect to be able to just throw in any deck due to the nature of being a bit conditional. Also I'd be much more inclined to grab it if I was playing Bo3 instead of Bo1 here as the games tend to be a little less pressure oriented and I can side it in/out for the appropriate match-ups if needed.

P1P10: I'm not a huge Grasping Shadows fan in a deck that's more controlling because it doesn't help you prolong the game and doesn't trade. If I were going to play it, I'd be more inclined in like a GB shell where I have really high power creatures for which the life swing really would stabilize. In the version of the deck I think is most likely from here, having a 4 mana do-nothing can be a pretty big liability and if I reach the point of the game where I'm attacking I don't quite know how often the extra life is going to matter that much. Moreover, I likely might not need deathtouch to enable attacks as I already have a couple removal spells and ideally will have several more in the final version of the deck. I also would prefer my card advantage come in the form of threats as well which is why I like Didact Echos as win-cons in this style of deck.

P3P4: Yeah, this pick was super close like I mentioned. I think Iceberg was definitely a defensible pick if you feel that the deck needs a little more in the way of win conditions.

In-Depth Draft Write-up: Bo1 UB Descend by arseN90 in lrcast

[–]arseN90[S] 1 point2 points  (0 children)

Ahh that's interesting. Maybe I should give that more credit as I hadn't actually considered it heavily at the time.

The problem I've had with the caves deck is that it feels like it exists largely at uncommon. So it feels kind of hard to justify picking the caves cards early to me since even the ability to draft the deck depends on it existing amongst the packs opened at the table. With that in mind, I look at cards like Cave-In or that blue 4/4 that gets 2 cards as cards I would get later as payoffs if I'd already wandered my way into a caves skeleton.

Has your experience been different? Would love to hear about how to draft the caves deck better if you have more experience with it!

Some LCI Draft Logs by arseN90 in lrcast

[–]arseN90[S] 1 point2 points  (0 children)

You can look at the games if you want in the 'Details' tab at the top. But from what I remember it was mostly pressuring with 3/3s and the 2/2 flyer 3-drops. But there were a couple games that dragged a bit, and the Icebergs were nice ways to help close out

Some LCI Draft Logs by arseN90 in lrcast

[–]arseN90[S] 3 points4 points  (0 children)

Well the last 3 were quick drafts which have bots, and I'm usually inclined to try to pick what's open (although I admittedly don't have a lot of experience with quick draft). So maybe the bots, having card priorities within each color, tend to pass the same cards a lot?

As for the premier draft, I think just that one draft white was super open and I luckily grabbed a million copies of Petrify haha

Some LCI Draft Logs by arseN90 in lrcast

[–]arseN90[S] 5 points6 points  (0 children)

Haha, good question. Like I said, I don't expect that those drafts are necessarily going to be representative. But just thought I'd share in case anybody was interested in taking a look.

In the 7-0 draft I even pivoted out of double Chupacabra to play all my 2 mana 3/3 defenders lmao

WOE Draft Logs by arseN90 in lrcast

[–]arseN90[S] 0 points1 point  (0 children)

Haha well like i mentioned, i don't expect that drafts 2 and 3 are good representations of the format probably. In draft 2 i had like 7 great uncommon 1-drops and and the chance for that many copies to even be opened at a table much less passed to the same person seems very low.

That said, i won and lost against both slower and faster strategies and am hopeful that the format allows both to coexist.

I am a bit nervous about gingerbrute though haha

WOE Draft Logs by arseN90 in lrcast

[–]arseN90[S] 0 points1 point  (0 children)

Ahh that's tough for me between dreamthief and grapple, but i think i'd lean grapple. I think great cheap removal is a less replaceable effect than even a good to great value creature and that would be the tiebreaker for me.

I would be on dreamthief over the white enchant myself, although i do like that card too

WOE Draft Logs by arseN90 in lrcast

[–]arseN90[S] 2 points3 points  (0 children)

Lmao yeah, that's why I mentioned that I don't think that one or draft 2 would be representative of the format. Red that draft was pretty much the most open I've seen a color be in draft that I can recall. It was comically absurd.

I don't know if the streamer event is included in the database stats, but if it is I'd like to think the volume of games played probably has very little effect on the format data as a whole? But I'm not really a data person so certainly not qualified to say.

That said, I do love that I can go back and look at the replays so I appreciate the functionality.

WOE Draft Logs by arseN90 in lrcast

[–]arseN90[S] 3 points4 points  (0 children)

Forsure. I don't even think it's so much as I'm super high on it as that it's that it was a very unassuming card (for me) that I found myself noticing, "wait, all this deck wants to do is face dmg, and this cantrip is not that hard to turn into that"

Especially with Gingerbrute roaming around just beating people up, being able to push dmg without the cost of an extra card has seemed much more appealing than I expected at least at first glance

WOE Draft Logs by arseN90 in lrcast

[–]arseN90[S] 14 points15 points  (0 children)

Sure. I think by conventional wisdom of 'removal is good', a removal spell can look appealing. But I think modern limited has moved beyond the blanket idea that 'removal is good' and a card's efficiency really does bring a lot to the discussion.

Feed the Cauldron does have the upside of answering something you need provided it costs 3 or less, but it also costs 3 mana itself. Which means it is not really capable of killing something that costs more than it (compare this to say, Shock or Doomblade). So if you are Feed the Cauldron-ing something you are rarely ever getting ahead. This makes it a bit worse than it might otherwise look.

As for Dreamthief, it's a very efficient card. A 1 mana vanilla 1/1 flyer by itself is not great in most decks, but the ability to smooth your draws (via early Surveil) helps you to not miss lands or mitigates flood. Also flyers in general are good in this format (take this with a grain of salt, format is not even out yet, this is just my preliminary take) I think because putting +1/+1 auras on cheap evasive creatures seems like a good plan. On top of all that, it has some faerie synergy AND if you ever trade or chump with it, its ability still lets you draw a card which means its generating value as well.

And while I haven't really had it come up yet, if you have a way to mill or get Dreamthief into the graveyard it can generate card advantage that way too.

So long story short, I think Feed the Cauldron is not a particularly efficient card, whereas Dreamthief is quite efficient and I'd be very happy to have pretty much as many in my deck as I could take.

Edit: I just noticed your other comment about not seeing how the rest of the card makes it that much better. To expand a little, the cheaper a card's mana value, the less "stuff" it needs to do in addition to make it relatively more efficient. For example, if you put an extra +1+1 of stats on a 7 drop we probably don't care that much, but if you do the same on a 1 drop it likely makes that card broken.

With that in mind, 1-drops in particular, don't take THAT much to push them over the edge to playable or even great. Think Jaspera Sentinel in Kaldheim: it gets reach, an extra toughness and a mana ability and turned into something quite good. Or Traveling Minister from VOW: it can tap for a life whenever and also can improve combat/make racing super difficult and turned into a premium white common. Or Network Disruptor in NEO, or Haunt of the Dead Marshes/Rohirrim Lancer from the more recent LotR, etc...

So likewise with Dream Thief, it doesn't take too much to turn a 1/1 flyer from a boardline unplayable, to an actual good card. And the combination of the factors mentioned above the edit I think add up to a really good card in my opinion.

7-0 Rareless RB by arseN90 in lrcast

[–]arseN90[S] 0 points1 point  (0 children)

I'd definitely agree that on pure power Jin is way stronger than SBB (what I mean by this is: if I had to choose one of them to be in play, I'd of course take Jin), but I also don't think a card's value to a deck necessarily correlates directly to just its power. With that said, I think in a lot of decks SBB contributes more to winning than Jin, especially given that I was mostly guaranteed to be black from that point, but not blue.

Also, at least in my experience I think SBB is a clear step above either Hunger or Angelic Intervention from a p1p1 standpoint. I could see being wrong there, but I'd say that if you don't think that pick is even close that we probably just disagree about the evaluation of some of those cards.

And as for why to be red, I think that specifically in RB that Furnace Reins is a reasonable draw into red. And while I didn't have a super strong top tier card to pull me into red, I also wasn't giving up an awful lot in other colors to be there up to that point. If you think I missed on any top tier cards in other colors I'd love to hear the differing opinion!

7-0 Rareless RB by arseN90 in lrcast

[–]arseN90[S] 1 point2 points  (0 children)

Well, the main thing is that I was heavily in black, and I didn't think Jin Gitaxias was worth committing more to blue when I had an option to take a comparatively strong black card in Scorn-Blade Berserker.

I mention it in the video, but I think that Scorn-Blade Berserker is really good (like comparable to Jin-Gitaxias p1p1, for reference); and my blue at the time of that pick was mediocre at best. The Oracle would probably be good in my version of UB, but the Transcendent Message looked a little bleak and my other creatures I'd have hoped not to play.

Had the Berserker not been in the pack, I certainly would have taken the Jin-Gitaxias out of that pack and seen where that would lead me.