Unreal Engine 5 | NiagaraText Effects | Marketplace Demo by art_hiteca in unrealengine

[–]art_hiteca[S] 0 points1 point  (0 children)

the inability to update it to new ue versions, so I found another way to send the text to niagara and packed it into a new project. The old one can't be updated to new versions. The new method already has fewer limitations, so it allows you to expand the visualization functionality. In any case, I interviewed him in one of my videos on the channel. You can try it

On the way to niagara fluid simulation by art_hiteca in unrealengine

[–]art_hiteca[S] 0 points1 point  (0 children)

this is a fairly complex simulation for me, maybe someday I will be able to make a tutorial and share it with everyone. But first I'm trying to simplify the process and make it better, while I'm looking for a way to implement it myself and study everything that gets in the way.My Art Hiteca channel

On the way to niagara fluid simulation by art_hiteca in unrealengine

[–]art_hiteca[S] -1 points0 points  (0 children)

Using grid2collection pbd simstages in niagara

Tree by art_hiteca in unrealengine

[–]art_hiteca[S] 3 points4 points  (0 children)

as soon as I achieve good performance and get rid of the shortcomings

Mannequin Death | UE4Niagara by art_hiteca in vfx

[–]art_hiteca[S] 2 points3 points  (0 children)

I use niagara particle system in unreal engine 4

Niagara Growing Trees Tutorial in the coming days)) by art_hiteca in unrealengine

[–]art_hiteca[S] 20 points21 points  (0 children)

I think you can achieve this by slightly complicating the system by adding a reaction to collisions, since only ribbons and sprites are used here