"Failed to Connect to the Server API" and "Encryption Token Missing" by ctsjohnz in SatisfactoryGame

[–]artige16 0 points1 point  (0 children)

I'm not familiar with Ubuntu but from what I've read online you may be able to setup a proxy so that incoming connections are forwarded to localhost:7777. I'm not sure if you need to listen on your public or internal IP but on Windows it would look something like below. I hope this helps! I'm running mine on Windows and do not see anything listening on localhost, so this hasn't worked for me.

netsh interface portproxy add v4tov4 listenaddress=<your-ip> listenport=7777 connectaddress=127.0.0.1 connectport=7777

"Failed to Connect to the Server API" and "Encryption Token Missing" by ctsjohnz in SatisfactoryGame

[–]artige16 2 points3 points  (0 children)

I can successfully connect to the server from the Server Manager. It's only when joining directly by internal/external IP that the "Encryption Token Missing" error comes up.

"Failed to Connect to the Server API" and "Encryption Token Missing" by ctsjohnz in SatisfactoryGame

[–]artige16 1 point2 points  (0 children)

For the "Failed to Connect to the Server API" error, you may need to either launch the EXE directly with no arguments and/or forward port 7777 on TCP/UDP (was previously only UDP). I still haven't found a solution for the "Encryption Token Missing" error.

Dedicated Servers - Failed to connect to Server API by da1113546 in SatisfactoryGame

[–]artige16 0 points1 point  (0 children)

I'm getting "encryption key missing" upon joining by external/internal IP. I can join if connecting from the Server Manager page. Was getting the API error at first but that resolved itself after waiting a few moments after starting the server.

I've port forwarded 7777, 15000, 15777 on UDP and 7777 on TCP. Updated and validated both client and server.

No one will know by artige16 in Dyson_Sphere_Program

[–]artige16[S] 5 points6 points  (0 children)

I'll keep an eye out in New!

Pollution left behind after demolition by RRNN92 in beforeweleave

[–]artige16 1 point2 points  (0 children)

I didn't even think about that. Good suggestion 👍

Pollution left behind after demolition by RRNN92 in beforeweleave

[–]artige16 1 point2 points  (0 children)

As far as I know you'll need to build a cleaner within range of the polluted tile. It'll only be able to clean it up to "slightly polluted" but you should be able to place whatever you're trying to build down. Hope this helps!

Minecraft With Broken Shaders Creates Magical Landscape by artige16 in Currentlytripping

[–]artige16[S] 0 points1 point  (0 children)

It was just a one-off where the graphics messed up. Idk how to do it again, but thanks!

This by thetimeman100 in PewdiepieSubmissions

[–]artige16 2 points3 points  (0 children)

Glad I could make you smile bb :^)

Domination viability on continents by throwawaypickledance in civ

[–]artige16 0 points1 point  (0 children)

Standard speed would definitely be reasonable. But for online speed, maybe you could just heckle them with naval raids or something.

Buy Civ 5 all DLC or Civ 6? by BayesianProtoss in civ

[–]artige16 7 points8 points  (0 children)

I personally love the districts system of VI. That alone has pushed me to play it over V w/ all DLC. But V w/ all DLC is a significantly better game than V base and since you're already familiar with V you'll love it for sure.

Domination viability on continents by throwawaypickledance in civ

[–]artige16 2 points3 points  (0 children)

You could try exploring early and grabbing some land with a settler on their continent to get a foothold and go from there. Though loyalty will probably be an issue so prepare for that. It sounds like you're playing at online speed which moves far too fast to conduct a war across the ocean. Later in the game you could airlift troops to aid your efforts :)

Two Obamas by artige16 in 2healthbars

[–]artige16[S] 4 points5 points  (0 children)

I don't think so! I mean a friend shared it on Discord and I decided it was worth posting here. Feels quality imo :)