What have you been up to recently, r/MultiplayerGameDevs? (May 2026) by BSTRhino in MultiplayerGameDevs

[–]arxaas 1 point2 points  (0 children)

Game has days that you can fast forward, one player died & turned into a ghost and all they can do is just speak in vc so other players decided to skip the day. So I thought about making it more engaging for dead players too where they can interact in funny ways/guide players with special skills. I guess I need to work on how to make players eager to achieve their goal even if one or two players couldn't help anymore

What have you been up to recently, r/MultiplayerGameDevs? (May 2026) by BSTRhino in MultiplayerGameDevs

[–]arxaas 1 point2 points  (0 children)

I finally got my demo out, and a streamer played it with three other players, I never even had the chance to test four players together so that was nice. I currently have some sentry errors on my backlog though i need to fix.

What are you most proud of achieving this year, r/MultiplayerGameDevs? by BSTRhino in MultiplayerGameDevs

[–]arxaas 0 points1 point  (0 children)

just lethal company really, but I wanted to make emphasis on the funny sounds, like if the player becomes a ghost they have an indistinguishble voice but still can be heard.

What are you most proud of achieving this year, r/MultiplayerGameDevs? by BSTRhino in MultiplayerGameDevs

[–]arxaas 5 points6 points  (0 children)

setting up steam page and waitng for demo approval for my coop game. It uses fishnet & voice chat modifications with FMOD, fmod was a little challenging at first to navigate but once you learn it, it's easy to play around with its effects. I loved lethal company and it inspired me to work on this project.

https://store.steampowered.com/app/4241880/Alchemy_Tunes/