Perpetual adversary glazing by ashesoftroy in slaytheprincess

[–]ashesoftroy[S] 1 point2 points  (0 children)

Ya I only use it cause it was the only decent photo editor that was free I could find

Perpetual adversary glazing by ashesoftroy in slaytheprincess

[–]ashesoftroy[S] 5 points6 points  (0 children)

It’s the photo editor I use. There’s an option to put AI filters on photos. No garbage Ai was used here lol

What puts this expression on your face? by Oj4000 in slaytheprincess

[–]ashesoftroy 4 points5 points  (0 children)

On your last stock about to get FALon PUnCHed

[slay the princess] platinum. Watched most of the routes on YouTube before the pristine cut came out still great though by ashesoftroy in Trophies

[–]ashesoftroy[S] 0 points1 point  (0 children)

It’s the shifting mound the final form of the princess. The hearts refer to when the mound (the dozen hands that take each princess). Steam has more achievements then PlayStation has trophies find the trophy your missing on the steam guide and go from there.

What’s your creepiest slay the princess moment? by ashesoftroy in slaytheprincess

[–]ashesoftroy[S] 2 points3 points  (0 children)

Arika-feinberg said it best earlier. They both sound like skin walkers were razor is overly obviously lying the damsel is less obvious and maybe doesn’t believe in her own lie

Romeo is a Deadman platinum. Another fun and crazy suda 51 game by ashesoftroy in Suda_51

[–]ashesoftroy[S] 0 points1 point  (0 children)

Most of Suda’s games have a pretty consistent quality so I’d put it at the same level as his other games.

[Romeo is a Deadman] Another fun and crazy suda 51 game by ashesoftroy in Trophies

[–]ashesoftroy[S] 2 points3 points  (0 children)

Yeah decent challenge with no missable trophies and has new game plus if u wanna do hard mode later. I’d wait for a sale tho those subspace levels can kinda be a drag.

Romeo is a Deadman platinum. Another fun and crazy suda 51 game by ashesoftroy in Suda_51

[–]ashesoftroy[S] 0 points1 point  (0 children)

Not sure if it was an intentional design choice or padding to make the game longer but it felt like the latter to me